Speaking of which the game music vinyl stuff has been on a surgency. SoR 1 through 3 are out through Data Discs: https://data-discs.com/ <https://data-discs.com/>
> On 17 Dec 2017, at 06:43, Brian Prince <balis...@bprince.com> wrote: > > Yo Logic7, good to hear from you again. > > Nice find! Yeah, a lot of the Japanese game composers in the early 90’s were > listening to records from Detroit and Chicago. Another great example is the > Streets of Rage 2 soundtrack from 1992 by Yuzo Kishiro: > > https://youtu.be/_62PVfghXtc <https://youtu.be/_62PVfghXtc> > > (I dubbed the whole soundtrack from that game to tape so I could listen to it > on my Walkman on the school bus) > > Hearing that stuff when I was 12 and 13 primed me for the Tresor compilations > I started picking up when I was 14 and 15. > > --- > Brian Prince > brianprince.bandcamp.com <http://brianprince.bandcamp.com/> > bprince.com <http://bprince.com/> > > > Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for Windows 10 > > From: Mister Jones <mailto:misterjones...@gmail.com> > Sent: Friday, December 15, 2017 11:22 PM > To: 313@hyperreal.org <mailto:313@hyperreal.org> > Subject: 313 music in the oddest of places. > > Hey y'all... it's the member formerly known as Logic7 > > I've been on an old video game kick, particularly old vertical shooters like > Twin Cobra, Raiden, and the many bullet hell shooters from companies like > Cave. While getting my fix I ran across a game called Battle Garegga by > Raizing/Eighting. I'm playing for the first time a couple of nights ago in > all of it's early bullet hell goodness when I get through the first level. > The second level starts and the music changes and a melody of of stab chords > starts playing... And I recognize it almost immediately. I played for less > than a minute more and had to figure this out 'cause it sounded like a direct > rip of something I've heard before. I paused MAME and hit Youtube for old > Mills and UR, and I find the track: Jupiter Jazz by Underground Resistance. > > https://www.youtube.com/watch?v=xQv3dCkY2Tk > <https://www.youtube.com/watch?v=xQv3dCkY2Tk> > More Google-fu turns up the music from Battle Garegga; a double-CD composed > by Manabu Namiki, released last December. Among the track listing was the > name of the track for the second level of the game: Underwater Rampart (an > obvious nod to UR) > > https://www.youtube.com/watch?v=rYbINBnYeFA > <https://www.youtube.com/watch?v=rYbINBnYeFA> > ^^^ That's the original version from the arcade game. The game wold be > released for the Sega Saturn with a re-recorded version with different > instruments instead of the Yamaha YM2151 4-op, 8 part FM chip used in the > arcade game's system board (as well as the Yamaha DX100). With the composer's > name, I ran across an interview with him where he states this: > > http://squareenixmusic.com/features/interviews/manabunamiki.shtml > <http://squareenixmusic.com/features/interviews/manabunamiki.shtml> > > "... I held a great admiration for techno music, and I had a good deal of > respect for the Detroit techno artists in particular: Derrick May, > Underground Resistance, and Carl Craig. The main programmer of Battle Garegga > was also a fan of their music. Inspired by their music, I almost felt that I > had something of a mission to take that energy and breathe life into the > game's music. > Battle Garegga used FM synth and ADPCM synth for its hardware. This equipment > was obsolete compared to the standards of other arcade games in 1995, so I > needed to make full use of it to design the sound for this radical new > shooting game. I made use of all the skill I had accumulated with this > hardware at NMK, and I also studied Hitoshi Sakimoto's use of FM synth > carefully. > > The sound of Battle Garegga was influenced by my friends at Raizing, by > Detroit techno, by Summer Carnival '92 Recca, by FM and ADPCM (YM2151 and > MSM6295), and by the game music of Hitoshi Sakimoto and Shinji Hosoe, all of > these people and things I respect..." > > Since he's also done music for Cave (creators of my favorite bullet hell > shooters), I'm now on a mission to find anything else he's slipped into his > games that have a very Detroit-inspired sound. >