Heh! I'm the pupil not the master! (And I don't drive).
k >-----Original Message----- >From: ollie barkovic [mailto:[EMAIL PROTECTED] >Sent: Thursday, September 19, 2002 3:35 PM >To: Sakari Karipuro; Odeluga, Ken >Cc: 313 >Subject: Re: [313] Final Scratch - thoughts... > > >Wow that¹s some serious processing, lets see... > >Sound Forge - $349.99 + NR $279.97 >Waves - the plugs you mention are available in the Platinum bundle $2100.00 > >That¹s, hmmm.... $2729.98 USD or $4400 cdn > >More that my car! > >o > > > >On 9/19/02 10:06 AM, "Sakari Karipuro" <[EMAIL PROTECTED]> >wrote: > >> Odeluga, Ken wrote on Thu, 19 Sep 2002 about following: >> >>>> i tend to remove noise & rumble, scratches and stuff and remaster the >>>> tracks for louder volume, as well as EQ them a bit. >>>> >>> technology but that just rams it home. Just out of curiousity >can I ask how >>> you do that? (Pls keep it simple for a tech-dumbo). Thx. >> >> Using digital audio editing tools. Sound Forge with Noise Reduction to >> remove noise* (does amazing job), then use audio plugin chainer (plugin >> tool inside sound forge that allows chaining different plugins into one >> chain) with Waves EQ10 to do equalization, Waves C-4 multiband for >> multiband compression and finally Waves RCL for limiting and >> compressing. those are all plugins for Sound Forge and other DirectX >> plugin capable software. >> >> *) you sample ~1 second of noise and then the plugin filters that off >> from the wave. i cannot explain how it actually works since i know >> pretty much nothing about DSP (digital signal processing). >> >> sakke >