unless the plugin is dynamically loading the DLL (LoadLibrary),
it should appear as disabled immediately because dependencies are resolved at 
startup.
if that is the case, you could use "depends" to see which DLLs are missing.

http://www.dependencywalker.com

what if you place the DLL right next to the 4DX?

> 2016/09/01 23:38、Douglas Cryer <jdcr...@telekinetix.com> のメール:
> The plugin shows and the code compiles but at runtime it does not work.



宮古 啓介
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keisuke.miy...@4d.com
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