unless the plugin is dynamically loading the DLL (LoadLibrary), it should appear as disabled immediately because dependencies are resolved at startup. if that is the case, you could use "depends" to see which DLLs are missing.
http://www.dependencywalker.com what if you place the DLL right next to the 4DX? > 2016/09/01 23:38、Douglas Cryer <jdcr...@telekinetix.com> のメール: > The plugin shows and the code compiles but at runtime it does not work. 宮古 啓介 セールス・エンジニア 株式会社フォーディー・ジャパン 〒150-0043 東京都渋谷区道玄坂1-10-2 渋谷THビル6F Tel: 03-6427-8441 Fax: 03-6427-8449 keisuke.miy...@4d.com www.4D.com/JP ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************