Miyako, Re: unless the plugin is dynamically loading the DLL (LoadLibrary), it should appear as disabled immediately because dependencies are resolved at startup. if that is the case, you could use "depends" to see which DLLs are missing. http://www.dependencywalker.com
If I understand you correctly you are saying that if there was a broken dependency then the plugin would not load. If so, I can rule that out because the plugin is loading. On the clients machine I have put a very simple uncompiled database with two methods to test what happens. I have copied it and lauched it separately with v13 and v15. The converted (new style) plugin is installed in both. In both the plugin shows OK in the method after re-parsing it (several times). On the v13 copy the method runs and calls the plugin commands OK. On the v15 copy the 4D just crashes. what if you place the DLL right next to the 4DX? I had tried this, although it made no sense doing it as the original path was set to the DLL in the original DLLWizard project. Struggling… ________________________________________________________ telekinetix Limited- J. Douglas Cryer Phone : 01234 761759 Mobile : 07973 675 218 2nd Floor Broadway House, 4-6 The Broadway, Bedford MK40 2TE Email : jdcr...@telekinetix.com Web : http://www.telekinetix.com ________________________________________________________ ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************