Components calling components? Get used to EXECUTE METHOD, this works and is the easiest way to achieve this. Of course it sort of negates the benefits of compiling so don't do it in a loop!
That's why the Foundation shell went from a bunch of small components in 2003/2004 days to one big component for v11+. You can still see a lot of legacy code in the source, checking for the existence of components before calling it. This is unnecessary now as it definitely is present! Regards, Wayne [image: --] Wayne Stewart [image: http://]about.me/waynestewart <http://about.me/waynestewart> On 21 April 2017 at 09:07, Wayne Stewart <wayne.b.stew...@gmail.com> wrote: > > On 21 April 2017 at 09:06, Wayne Stewart <wayne.b.stew...@gmail.com> > wrote: > >> http://forums.4d.fr/Post//19321897/1/ > > > Well that link doesn't appear to work (but go to the forum and vote > anyway). > > > > Regards, > > Wayne > > > [image: --] > Wayne Stewart > [image: http://]about.me/waynestewart > <http://about.me/waynestewart> > > ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************