> The deal breaker is that the code is only updating about 3 records per
> second it can sometimes takes days for the server to catch up.

Ouch,  that is slow. I haven't followed closely...if your'e using SOAP, it
has to escape binaries to Base64...which is an absolutely hideous wire
format. If your'e trying to send a lot of binary data, base 64 is *not*
your friend. It works, but it makes your payloads just stupidly large.
Unless I'm wrong and you're getting the space back via compression. I think
that 4D added a special option for 4D:4D SOAP communications for
exactly this case.

You mentioned 4D Open. One of its strengths was using 4D's (binary) wire
format.

If you need to send binary objects in a smarter way, there are
options...but, again, I suspect I'm well off the main point here.
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