In our case, users have created about 1,500 template documents in 7 languages. 
I’d be lynched if I didn’t provide a path to convert them. 

Paul 

> On 29 Aug 2018, at 21:56, Richard Wright via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> That’s what I was afraid of. Does it not occur to anyone at 4D that people 
> have existing code to manipulate 4D Write documents and that that code has to 
> be rewritten to work with 4D Write Pro? The lack of a command cross reference 
> makes the process unnecessarily difficult and maybe you end up 90% through 
> the process only to find out that a certain functionality has not been 
> retained in “Pro". How hard could it be to write such a thing? After all, 
> when 4D Write Pro was being written, surely the starting point would have 
> been to retain all existing features and then give us all the great new 
> things. So you create a list of existing commands and then you check them off 
> as those functions are rewritten in “Pro”. How else could you know that you 
> haven’t missed something? Reading a bunch of blogs is not all the same thing 
> as an accurate cross reference.
> 
> ------------------------------------------------
> Richard Wright
> DataDomain
> rwri...@datadomainsoftware.com
> ————————————————————————
> 
> 
>> Date: Wed, 29 Aug 2018 18:57:19 +0000
>> From: Vance Villanueva <vvillanu...@4d.com>
>> 
>> Hi Richard,
>> 
>> 4D Write Pro is a newly developed architecture.  There are no cross 
>> references of 4D Write Pro commands from 4D Write.  We have resources to 
>> convert 4D Write docs to 4D Write Pro.  Also, we have resources of 4D Write 
>> Pro in doc.4d.com, blog.4d.com, and kb.4d.com for the transition from 4D 
>> Write.
>> 
>> Regards,
>> 
>> Vance Villanueva
>> 
>> 
>> 
>> 
>> -----Original Message-----
>> From: 4D_Tech [mailto:4d_tech-boun...@lists.4d.com] On Behalf Of Richard 
>> Wright via 4D_Tech
>> Sent: Wednesday, August 29, 2018 9:45 AM
>> To: 4d_tech@lists.4d.com
>> Cc: Richard Wright
>> Subject: 4D Write to 4D Write Pro
>> 
>> Is there a cross reference of language commands between 4D Write and 4D 
>> Write Pro or do we have to all figure it out for ourselves?
>> 
>> I’m mystified as to why wrappers for the old commands could not have been 
>> created so as to make the move to 4D Write Pro relatively painless. E-node 
>> did this very nicely when they created the new API for AreaList. All the old 
>> commands still work because they are internally mapped to the new ones. Why 
>> can’t this be done for 4D Write Pro? If it’s truly ready to go, scrap 4D 
>> Write but create a shell plugin that maps all the old commands to the new. 
>> With Mac Mojave being the last OS to support 32 applications it’s going to 
>> get serious pretty soon.
>> 
>> ------------------------------------------------
>> Richard Wright
>> DataDomain
>> rwri...@datadomainsoftware.com
> 
> 
> 
> 
> **********************************************************************
> 4D Internet Users Group (4D iNUG)
> Archive:  http://lists.4d.com/archives.html
> Options: https://lists.4d.com/mailman/options/4d_tech
> Unsub:  mailto:4d_tech-unsubscr...@lists.4d.com
> **********************************************************************
**********************************************************************
4D Internet Users Group (4D iNUG)
Archive:  http://lists.4d.com/archives.html
Options: https://lists.4d.com/mailman/options/4d_tech
Unsub:  mailto:4d_tech-unsubscr...@lists.4d.com
**********************************************************************

Reply via email to