Hi Tim,

The header file in the publicly available SDK indicates which plugin API entry 
points are thread safe (currently a small number).

https://github.com/4d/4D-Plugin-SDK

See further discussion here including input from 4D France:

> Yes the 4d plugin sdk allows to build preemptive ready plugins.
> see https://github.com/4d/4D-Plugin-SDK/releases/tag/v17.0.1


https://forums.4d.com/Post/FR/17981754/2/28184397

Also

https://github.com/miyako/4d-plugin-migration-to-v17

John DeSoi, Ph.D.


> On Jan 30, 2019, at 2:32 PM, Timothy Penner <tpen...@4d.com> wrote:
> 
> Plugin development is not something 4D Tech Support usually handles, so I may 
> have missed that - in either case, the docs seem like it is not possible...

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