I see, this is relatively new development - I have sent a request to the Doc Team to update the documentation to reflect this.
In either case, it would appear that although the SDK has been updated, the individual plugin developers would still need to update their plugins and make those preemptive versions available... and even then, there are still certain plugin calls that are not thread safe, so it shouldn’t be expected that plugins will just work in preemptive mode unless they are using the latest SDK and specifically coded as such. Just because the SDK is being made preemptive does not mean that all plugins are inherently preemptive also. -Tim -----Original Message----- From: 4D_Tech <4d_tech-boun...@lists.4d.com> On Behalf Of John DeSoi via 4D_Tech Sent: Wednesday, January 30, 2019 12:49 PM To: 4D iNug Technical <4d_tech@lists.4d.com> Cc: John DeSoi <de...@pgedit.com> Subject: Re: Does 4D 64-bit Volume desktop use more than 1 core? Hi Tim, The header file in the publicly available SDK indicates which plugin API entry points are thread safe (currently a small number). https://github.com/4d/4D-Plugin-SDK See further discussion here including input from 4D France: > Yes the 4d plugin sdk allows to build preemptive ready plugins. > see https://github.com/4d/4D-Plugin-SDK/releases/tag/v17.0.1 https://forums.4d.com/Post/FR/17981754/2/28184397 Also https://github.com/miyako/4d-plugin-migration-to-v17 John DeSoi, Ph.D. > On Jan 30, 2019, at 2:32 PM, Timothy Penner <tpen...@4d.com> wrote: > > Plugin development is not something 4D Tech Support usually handles, so I may > have missed that - in either case, the docs seem like it is not possible... ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com ********************************************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************