On Feb 11, 2020, at 2:58 PM, Timothy Penner via 4D_Tech <4d_tech@lists.4d.com> wrote: > > Regarding this: >> However, after building I remove the “Contents/Native >> Components/WebViewerCEF.bundle”, which is an apparently unused 275MB >> package, so if I wanted to use the built-in signing, I’d have to accept the >> extra 275MB on my app size. > > True, if you modify the application package AFTER signing then the signature > becomes invalid. > > However, you could modify the source package PRIOR to running the build > application command, by removing the “Contents/Native > Components/WebViewerCEF.bundle" file from the 4D Volume Desktop.app and 4D > Server.app packages... In this way, when the BUILD APPLICATION command > merges the applications together the WebViewerCEF.bundle is already removed > before the built-in signing operation takes place.
I thought about that. If I have to mess around with the code signing script again I’ll probably switch to just doing that. I’m already running the BUILD APPLICATION command with a custom project xml file which I update with the version, so I could pretty easily update that to use a customized 4D Volume Desktop.app. Jim Crate ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************