On Feb 11, 2020, at 2:58 PM, Timothy Penner via 4D_Tech <4d_tech@lists.4d.com> 
wrote:
> 
> Regarding this:
>> However, after building I remove the “Contents/Native 
>> Components/WebViewerCEF.bundle”, which is an apparently unused 275MB 
>> package, so if I wanted to use the built-in signing, I’d have to accept the 
>> extra 275MB on my app size.
> 
> True, if you modify the application package AFTER signing then the signature 
> becomes invalid.
> 
> However, you could modify the source package PRIOR to running the build 
> application command, by removing the “Contents/Native 
> Components/WebViewerCEF.bundle" file from the 4D Volume Desktop.app and 4D 
> Server.app packages...  In this way, when the BUILD APPLICATION command 
> merges the applications together the WebViewerCEF.bundle is already removed 
> before the built-in signing operation takes place.

I thought about that. If I have to mess around with the code signing script 
again I’ll probably switch to just doing that. I’m already running the BUILD 
APPLICATION command with a custom project xml file which I update with the 
version, so I could pretty easily update that to use a customized 4D Volume 
Desktop.app.

Jim Crate

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