On Mar 26, 2021, at 4:17 AM, Jörg Knebel via 4D_Tech <4d_tech@lists.4d.com> 
wrote:
> 
>> On 26 /03 /2021, at 22:03, Keisuke Miyako via 4D_Tech <4d_tech@lists.4d.com> 
>> wrote:
>> 
>> it is the app that needs to be notarised.
>> 
>> the rules discussed so far are common to all apps, nothing is specific to 4D.
> 
> I understand, it is totally my fault that it doesn’t work in 
> interpreted/debugging mode.

Not exactly your fault. Even if you were creating an app in Xcode you could 
specify camera access in the entitlements section, but it still wouldn’t work 
on 10.15+, and then you’d have to google, and eventually you might find the 
StackOverflow question with an answer specifying the necessary Info.plist keys 
you needed to add. There’s probably a page on the Apple developer documentation 
that indicates which Info.plist keys you need to add to access the camera but 
if it’s there is it’s easy to miss. I recently went through this when updating 
a macOS app; I’ve actually done all this before for a different app and I still 
ended up googling like a newbie doing it for the first time. 

The big difference is that this is not something those that develop only 4D 
normally have to deal with, and 4D’s built-in options for setting up app 
signing are somewhat lacking.

Jim
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