2009/3/25 andrey mirtchovski <mirtchov...@gmail.com>:
> there are a couple of other problems that I see with dt on the iPhone:
>
> - platform: google may be much more interested in seeing apps for the
> G-phone than they are for the rival (but then, a g-phone version may
> be much easier to do, and not worth a gsoc)
>
> - barrier to entry: the student should have an iPhone (the simulator
> is only somewhat sufficient).
>
> - barrier to entry: the iPhone development kit costs $99 (that's not
> the SDK, which is free) and puts you through a few too many hoops just
> to order a development token for your phone, then much more stuff to
> put it into the AppStore. it's not pretty.
>
> i don't want to turn anyone off from the idea: if anyone thinks it's
> worth it go for it.

The only thing barring the student who wrote this proposal from
completing it is the iPhone development kit (which I will fund if he's
accepted and I have to, $99 really isn't that much) and a bunch of
people on this list saying it's a bad idea. I think the 3.0 SDK fixes
some of the problems that have been mentioned in this thread, and I
think it does raise interesting challenges. He already has an iPhone,
ObjC experience, and XCode experience.

Also:

> ok, you can't compare porting inferno to the ds with drawterm for the iphone
> drawterm is an app to get to a Plan 9 server, inferno is a self contained
> operating system where you can get the advantage of writing your
> own apps for it.

Except that drawterm ends up being a mini-Plan 9 kernel like
everything else out there. The concepts aren't so different. Either
way, SSH clients exist for the iPhone. Are those useless because it's
hard to type commands on native keyboards and the text is tiny.

--dho

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