> even easier would be to tweak drawterm so that it > ends up with a larger iounit. i'm pretty sure devdraw's > iounit is bigger and also that we bumped up the block > size in cpu (looks like 64 kB) for exactly this reason.
good point. can we just make i/o unit anything we wish? maybe it's old 9p hangover, but i have this nagging feeling about network-dependant limits. in looking at the code, it might be a lot more efficent for loadimage to count pixels rather than lines (being careful with the slop at the end, of course). the slop is Dy(r)-1 pixels, which is considerable for a camera shot. maybe it's not worth the pain? - erik
