Peter, Active4D is using callbacks, they don't work in components reliable. You have to install the A4D shell into your structure. It's a problem with 4D's API.
Am 16.06.2010 um 02:53 schrieb Peter Jakobsson: > Hi > > I was wondering if direct calls to 4D component methods should be expected to > behave differently from calls to host methods. > > In line with the advice given in the latest release notes, I've moved all my > Active 4D plugin calls out of my old component and into the host. However I > still have some calls lying around in Active 4D scripts which call methods > belonging to a 4D component. These generate a syntax error, whereas if I wrap > them with a host method, they work ok. > > Is this expected behavior or am I missing a method attribute or something in > the component ? (I had a look through the docs but didn't see this discussed > explicitly). > > Many thanks. > > Peter Greetings, [4D-Consulting.com]eK, Wiesbaden (Germany) Peter Schumacher -------------------------------------------------------- Web: http://www.4D-Consulting.com/ FreeCall: 0800-434 636 7 Tel.: +49-611-9406.850 - Fax: +49-611-9406.744 4D-Consulting.com eK - Scharnhorststr. 36 - 65195 Wiesbaden Member of the German Developer Network http://www.die4dwerkstatt.de _______________________________________________ Active4D-dev mailing list [email protected] http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/
