Peter,

Active4D is using callbacks, they don't work in components reliable. You have 
to install the A4D shell into your structure. It's a problem with 4D's API.

Am 16.06.2010 um 02:53 schrieb Peter Jakobsson:

> Hi
> 
> I was wondering if direct calls to 4D component methods should be expected to 
> behave differently from calls to host methods.
> 
> In line with the advice given in the latest release notes, I've moved all my 
> Active 4D plugin calls out of my old component and into the host. However I 
> still have some calls lying around in Active 4D scripts which call methods 
> belonging to a 4D component. These generate a syntax error, whereas if I wrap 
> them with a host method, they work ok.
> 
> Is this expected behavior or am I missing a method attribute or something in 
> the component ? (I had a look through the docs but didn't see this discussed 
> explicitly).
> 
> Many thanks.
> 
> Peter

Greetings,
[4D-Consulting.com]eK, Wiesbaden (Germany)
Peter Schumacher
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