Alright, I'll look into it. Please file this as a bug in the issue tracker.

On Nov 22, 2012, at 12:09 PM, Peter Gutbrod <[email protected]> wrote:

> With $ioDebug->:=False load is close to normal without session monitor
> window open. With session monitor window open I get a small peak in cpu load
> about every 4s. In-between it is close to zero like with without session
> monitor open, while with $ioDebug not set (aka defaulting to true as my
> structure runs interpreted) load was increased whether I had session monitor
> window open or not.
> 
> Only tested on local setup, where cpu increase isn't as dramatic as on the
> production server.
> 
> Can test on production server as well during night time, if you like.
> 
> Peter
> 
> 
> 
>> Von: Aparajita Fishman <[email protected]>
>> Antworten an: Active4D Developer Discussion List
>> <[email protected]>
>> Datum: Wed, 21 Nov 2012 14:59:11 -0500
>> An: Active4D Developer Discussion List <[email protected]>
>> Betreff: Re: [Active4d-dev] Tracking high cpu load when A4D_Startup is called
>> on 4D client
>> 
>>> There is no 4D process reported, that consumes the cpu to that extend, so I
>> 
>>> assume it is the Active4D plugin. When I pull  down a 4D menu on the client
>>> (which actually freezes the client thanks to old carbon code in 4D), the cpu
>>> load on the server goes down to normal.
>> 
>> Sounds like it has something to do with the communication between
>> client<->server for the console and/or session monitor. What happens if you
>> set $ioDebug->:=False in A4D_DebugInitHook?
>> 
>> Regards,
>> 
>>   Aparajita
>>   www.aparajitaworld.com
>> 
>>   "If you dare to fail, you are bound to succeed."
>>   - Sri Chinmoy   |   www.srichinmoy.org
>> 
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> 
> 
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Regards,

   Aparajita

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