>> Funny that 4D made a big deal about introducing object support… 10 years >> after I had it in Active4D! > > > I'm guessing that's because the original mindset of 4D was derived from > procedural programming languages (ie, Pascal, etc.), not object-oriented > languages.
What they call "objects" are what the rest of the world calls dictionaries, maps, collections, etc. It's just a fundamental data type like arrays that every procedural language but 4D had from the very beginning. So that wasn't the reason. Peace, - Aparajita _______________________________________________ Active4D-dev mailing list [email protected] http://list.aparajitaworld.com/listinfo/active4d-dev Archives: http://active4d-nabble.aparajitaworld.com/
