>> Funny that 4D made a big deal about introducing object support… 10 years 
>> after I had it in Active4D!
> 
> 
> I'm guessing that's because the original mindset of 4D was derived from 
> procedural programming languages (ie, Pascal, etc.), not object-oriented 
> languages. 

What they call "objects" are what the rest of the world calls dictionaries, 
maps, collections, etc. It's just a fundamental data type like arrays that 
every procedural language but 4D had from the very beginning. So that wasn't 
the reason.

Peace,

 - Aparajita


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