Lee,
Now I am somewhat confused. What am I missing?
What is the reason for what you call rendering.
Please give me the steps how you do that in CS4 or CS5.
Do you use the rendered files for exporting?
Thanks
Uwe

> 1. Rendering is the process of merging all video tracks, effects,
> transitions, etc. frame-by-frame into the edited video frames that the 
> user
> will view. The more tracks, effects, transitions, etc. used, the more
> processing must be done. Some of the input tracks may be in different 
> codecs
> and file formats, which must all be converted into a common format 
> specified
> by the sequence settings. Lots of source and output frames must be in 
> memory
> simultaneously, thus the more tracks, effects, etc., involved, the more
> memory is required. Since there is a lot of repetitive processing 
> involved,
> multi-CPU's running in parallel can greatly reduce the processing 
> time. The
> CUDA "technology" uses some processing capabilities present on some NVidia
> graphics cards, but this is happening separate from display processing.
> 2. Exporting is the process of taking those final, rendered frames
> and converting each of them, frame-by-frame, into the final useable video
> file. The actual processing varies according to which CODEC's to apply,
> frame resizing, and the output file format. As with rendering, this 
> process
> can also require a lot of CPU power, and also can benefit from multi-CPU's
> running in parallel.
>
> The problem of "freezing to locking up while rendering very short 
> clips" is
> something that should be avoidable because most users don't have that
> problem. Since the problem seems to be dependent on video length, we 
> should
> focus on the memory itself, such as its quantity, integrity, or anything
> that can starve the rendering process. The number and speed of CPU's are
> probably not relevant, since they affect the speed but not the 
> "freezing and
> locking" problem.
>
> Lee
>



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