1.      . . . does the rendering process have to re-render each
effect each time- like-is it rendering all 3 levels of effects every time?
 
Yes, I think it does, because the order of applying effects counts.
According to Adobe’s tutorial book: “. . . video effects work from bottom to
top in the Effect Controls panel. . . . For example, if you apply the Tint
effect, and then apply Black & White, the clip will appear as grayscale. B &
W trumps Tint because it appears below Tint in the Effect Controls panel. If
you apply B&W first and then apply Tint, the clip will have the color you
select in the Tint effect. . . “ Naturally for some effects the order may
not make a visual difference but the programmer writing the code doesn’t
know that, so I suspect he just re-renders all effects in Effect Controls
panel. Note motion/size and opacity are at the top and you cannot move them,
so they always are applied last. So Adobe’s book advises: “if you want
Motion to be applied in a different order, then use a clip-based motions
effect, such as Basic 3D.”
 
2.      . . . we are using CS4- for some reason I thought we had 5. does
that make a difference in that we are using the 64-bit version of Windows 7?
 
Yes, I believe that is very important to understand. CS4 is not a 64-bit
application, but it is a stepping stone to achieving 64-bit capabilities.
What Adobe advertised for CS4 is that it is “Optimized for 64-bit” which is
a marketing way of saying it is actually a 32-bit application but
programmers found a way to use more memory than the 2gb limit of a 32-bit
environment. They did this by breaking up the work into smaller pieces and
running each of them in a spawned sub-process. So you have multiple 32-bit
sub-processes run concurrently. Your 64-bit OS gives each of these
sub-processes the same limited amount of memory as normal in a 32-bit
application, which cumulatively is more than what is available in a 32-bit
OS, thus making use of some of the extra memory you have (though still less
than what a 64-bit application can handle). The problem, though, is that
sometimes Premiere Pro might need shared information between these
processes, so this solution is not 100% foolproof.
 
But CS5 is a true 64-bit application, therefore when it requests memory from
the OS it gets the full amount. Therefore I would suspect that your problem
is explained because of using CS4 and that your hardware is just fine. If
you could upgrade to CS5, it is almost certain you will have success with
your project. Also, going beyond 8gb (with CS5) will provide additional
benefits, too.
 
A year ago I had lots of project crashes with CS4, and made lots of posts
complaining about it, but when I went to CS5, all of those crashes went
away. 100%! None of my projects have been too big for CS5 and my 12GB
memory. Be aware, though, that I suppose it still could happen because Adobe
recommends 16GB and even 32GB. But a lot of people have success with 8GB –
I’m sure it depends a lot on the individual project.
 
Lee
 
From: [email protected] [mailto:[email protected]]
On Behalf Of Adriane
Sent: Monday, October 25, 2010 9:41 AM
To: [email protected]
Subject: [AP] Re: render vs export ( WAS "crashing again- background
programs?")
 
  
Lee,
thanks as usual for your thorough reply. i have not read it all carefully
yet since i am at work, but i can answer a few of your questions:
the clips we are trying to render are less than a minute. I have details at
home on exactly how many frames & how far it got before freezing.
The effects in question: it's actually 3 layered effects i guess. first we
convert footage to monochrome/grey scale, then drop in a sepia effect (red
giant/magic bullet), then the 3rd pass is the scratches/hair for the old
film look. these are being done 1 at a time, rendered, then put the next
effect on. i realize this is quite processor intensive- does the rendering
process have to re-render each
effect each time- like-is it rendering all 3 levels of effects every time? i
tend to think not- what's done is done- and now we change it again- but i'm
not sure.
graphics card is an Nvidea- can't recall the model right now- but it is a 1
gb card.

the processor is the i7-920 btw, and i'm thinking the ram is the DDR3
variety-but don't quote me on that yet! 
And we are using CS4- for some reason I thought we had 5. does that make a
difference in that we are using the 64-bit version of Windows 7? 
I'm hoping for an "AHA" moment here...

looking forward to the next round of diagnostics from you- this is actually
quite interesting to me. By the way- my husband is the "artist" of our team
in this case- he just wants to film & edit
without all this technical "nonsense". I am pretty much the "tech-girl"
since i know more about that end of things (not nearly as much as the folks
here in the group).

--- In [email protected]
<mailto:Adobe-Premiere%40yahoogroups.com> , Lee Menningen <l_mennin...@...>
wrote:
> 
> Adriane mentioned that manually rendering, even in bits and pieces, fails,
> unless the duration selected is very short, but no mention was made re:
how
> short these were. We do know the timeline is 18 minutes and that it cannot
> be rendered in one pass. 
> 
> Adriane also stated "there are many cuts & effects to render", which
> suggests a lot of memory will be required. But that machine has 8gb so
PPro
> should have up to four 2gb blocks available, I think. So what is going
> wrong?
> 



[Non-text portions of this message have been removed]



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