I'm in Texas, so I'm GMT-6. Fridays would work for me. I work 2-12 CST, so that would be 8PM-6AM GMT, I think. I work Saturday about once every four weeks, 10-6 CST. Andrew On 2/27/06, James Nash <[EMAIL PROTECTED]> wrote: > Sounds good. > > Perhaps we can do it on a week-night. Depending on the time-zones it > may be possible to find something that's not too late/early for > everyone involved. > > I'm often out and about on Friday and Saturday nights (and I suspect > many others may be too). > > I guess the first step is for everyone to say what timezone they're > in (perhaps in GMT +/- X hours) so we can try to find a good time. > > > I'm live in London, so it's GMT for me :D > > So what's yours? > > - James > > On 22 Feb 2006, at 08:37, Kai Sterker wrote: > > > Von: James Nash <[EMAIL PROTECTED]> > > > > (Forwarded to the list so that everyone knows what's been going on.) > > > > Reviving our monthly IRC meeting would be really great, I think. > > Especially if we could get more people involved. > > > > Which brings me to the next point: since the Wiki is quite complete, > > it might be a good time to suggest Adonthell as game of the month on > > happypenguin.org. That might get some people attracted ... > > > > The only things that are still missing from the Wiki are: > > * the gfx doc (which is quite short anyway) > > * a few pieces of dlgedit doc > > * most of the DB and Adonthell plot stuff. > > * some cross-references > > > > If we get most of those done, it would be about time to look out for > > one or two programmers again. I will certainly do some work every now > > and then, but that is by far not enough. (next on my list is finishing > > the dialogue engine migration and getting dlgedit to work with the new > > quest system) > > > > > > -- begin forwarded message -- > > > >> I'm more than happy to have my artwork in the Wiki. > >> > >> Andrew: Please feel free to upload my old work or any future stuff. > >> If I didn't want my work to be available online I wouldn't send it > >> out in the first place ;-P > >> I can upload it myself but it's currently scattered across various > >> computers and folders. If you have it handy just go ahead and don't > >> wait up for me to find my copies. (if not, let me know and I'll do it > >> over the next few days) > >> > >> > >> I really need to check out all the latest documentation and material > >> and get back up to speed. Works been a bit hectic lately (some new > >> Symbian phones are gonna be shipping soon ^_^) but it should be > >> quieting down a bit in a few days. > >> > >> > >> If there's any discussions going on please feel free to involve me or > >> just post to the mailing lists. I was wondering recently whether it's > >> worth bringing back the monthly IRC meetings. They were usually good > >> fun and quite productive. What do you think? > >> > >> > >> - James > >> > >> > >> On 21 Feb 2006, at 19:14, Kai Sterker wrote: > >> > >>> Hi James, > >>> > >>> Andrew was wondering whether it would be okay to include your > >> art > >>> in the Wiki (which has seen a lot of updates during the last > >> week > >>> or so)? See below ... > >>> > >>> Cheers, > >>> > >>> Kai > >>> > >>> Anfang der weitergeleiteten E-Mail: > >>> > >>>> Von: Andrew Phillips <[EMAIL PROTECTED]> > >>>> > >>>> I found the old synopsis for Tanath. Thanks. Any chance we can pull > >>>> James Nash back into the loop? I want to get some of his art on the > >>>> wiki, but I don't want to upload his work. I have a lot of it > >>>> archived, but I'd rather he do it or at least give me express > >>>> permission. > >>>> Andrew > >>>> > >>>> On 2/20/06, Kai Sterker <[EMAIL PROTECTED]> wrote: > >>>>> Am 20.02.2006 um 20:12 schrieb Andrew Phillips: > >>>>> > >>>>>> Kai, I still have the 0.5 version of the 1.0 plot doc that > >> you and > >>>>>> Nezumi built in 2000. If you can't find portions of it in > >> your own > >>>>>> files, look there. > >>>>>> http://endor.hsutx.edu/~cptlogic/adonthell/plotweb/grendal/plot/ > >>>>>> index.html > >>>>> > >>>>> I had a look, but the error is already in this version. If you > >> look>>> at > >> http://endor.hsutx.edu/~cptlogic/adonthell/plotweb/grendal/plot/ > >> >>> node51.html, you'll find that Trinolee's character sketch is > >> where > >>>>> Andreah's should have been. > >>>>> > >>>>> I also had a look at the mailing lists at sf.net, which date > >> around>>> 2000, but the doc in question hasn't been posted there, > >> as we had a > >>>>> ftp server for stuff like this during that time. > >>>>> > >>>>> I might be able to find it on my PC, but that is currently stored > >>>>> away. So for now that section has to remain empty or we need > >> to come > >>>>> up with a new sketch. > >>>>> > >>>>> Kai > >>>>> > >>>>>> > >>>>>> > >>>>>> On 20/02/06, Andrew Phillips <[EMAIL PROTECTED]> wrote: > >>>>>>> There's a ship coming? I didn't know that. I just figured Galor > >>>>>>> wouldn't be all that happy if one of his followers were to > >> give > >>>>>>> up so > >>>>>>> easily. Until you said that, I was going to have Tanath go > >> off and > >>>>>>> build the ship himself. But this makes everything more > >>>>>>> interesting. > >>>>>>> > >>>>>>> I dropped the rhyme scheme for a little bit just to keep the > >> > >>>>>>> poetry > >>>>>>> interesting. It's a technique called slant rhyme or approximate > >>>>>>> rhyme. > >>>>>>> I'll go back to the rhyme scheme once the Powers stop > >> talking. I > >>>>>>> don't > >>>>>>> know what German literary tradition looks like, but > >> approximate > >>>>>>> rhyme > >>>>>>> and free verse are popular styles for English writers. I > >> think my > >>>>>>> penchant exact rhymes and strong meter schemes make me > >>>>>>> something of a > >>>>>>> throw-back, actually. > >>>>>>> > >>>>>>> Andrew > >>>>>>> > >>>>>>> On 19/02/06, Kai Sterker <[EMAIL PROTECTED]> wrote: > >>>>>>>> On 2/19/06, Andrew Phillips <[EMAIL PROTECTED]> wrote: > >>>>>>>> > >>>>>>>> Andrew, > >>>>>>>> > >>>>>>>> thats great! I hadn't even thought about that one until you > >>>>>>>> brought it > >>>>>>>> back to my mind :-). Just like the piece about Ninieth, > >> which > >>>>>>>> also > >>>>>>>> needs a lot more work ... > >>>>>>>> > >>>>>>>> As for the two new stanzas: they'll probably give the story a > >>>>>>>> twist I > >>>>>>>> hadn't expected, but all for the better. A good opportunity for > >>>>>>>> Galor > >>>>>>>> to step in and tell Tanath to stop complaining about his > >>>>>>>> misery: a > >>>>>>>> ship is on the way ... not in the mood for any rhyming > >> right now, > >>>>>>>> but > >>>>>>>> I can imagine where this could be heading ... maybe there's > >> some>>>>>> opportunity during the week :-). > >>>>>>>> > >>>>>>>> You may also feel free to add more, if you like! > >>>>>>>> > >>>>>>>> Kai > >>>>>>>> > >>>>>>>>> Kai, > >>>>>>>>> > >>>>>>>>> I added two stanzas to the end of Tanath's Song and > >> wordsmithed>>>>>>> it a > >>>>>>>>> little for clarity and meter. > >>>>>>>>> > >>>>>>>>> I still have the original and the edited version in side > >> by side > >>>>>>>>> comparison. I want to keep the original so I don't lose the > >>>>>>>>> sense of > >>>>>>>>> it. > >>>>>>>>> > >>>>>>>>> http://adonthell.berlios.de/doc/index.php/ > >>>>>>>>> Characters:Historical:Tanath > >>>>>>>>> > >>>>>>>>> Andrew > >>>>>>>>> > >>>>>>>> > >>>>>>> > >>>>> > >>>>> > >>> > >> > >> -- > >> Personal site: > >> http://cirrus.twiddles.com/ > >> > >> > > > > > > _______________________________________________ > > Adonthell-devel mailing list > > Adonthell-devel@nongnu.org > > http://lists.nongnu.org/mailman/listinfo/adonthell-devel > > -- > Personal site: > http://cirrus.twiddles.com/ > > > > _______________________________________________ > Adonthell-devel mailing list > Adonthell-devel@nongnu.org > http://lists.nongnu.org/mailman/listinfo/adonthell-devel >
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