So, am I right in thinking that if the character is not completely on the one tile, the character falls through it?
Andrew On Fri, Oct 3, 2008 at 12:23 PM, Kai Sterker <[EMAIL PROTECTED]> wrote: > On Sun, Sep 14, 2008 at 4:40 PM, Kai Sterker <[EMAIL PROTECTED]> > wrote: > > > Y'all, > > > > been some time since the last update. I finally got things to a state > > where everything compiles again, so I decided to commit stuff. Since > > now the grid is gone, the collision code is now relying on data coming > > from the octree, and I haven't managed to get the alignment correct > > yet. So until the next change, the character keeps falling through the > > ground. > > More difficult than I thought :-(. Although I found one obvious bug, > there is a more subtle issue still that I haven't been able to nail > down. In search for the problem, I have updated the worldtest.py > python script, which provides a much simpler setting than the original > worldtest: just one tile, 40x40 where the character should be able to > balance along the edge without falling off. Not yet working, however. > I'll keep on looking, but if somebody else wants to have a go at it, > please feel free. Recent code just committed to CVS. > > Kai > > > _______________________________________________ > Adonthell-devel mailing list > Adonthell-devel@nongnu.org > http://lists.nongnu.org/mailman/listinfo/adonthell-devel >
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