So, am I right in thinking that if the character is not completely on the
one tile, the character falls through it?

Andrew

On Fri, Oct 3, 2008 at 12:23 PM, Kai Sterker <[EMAIL PROTECTED]> wrote:

> On Sun, Sep 14, 2008 at 4:40 PM, Kai Sterker <[EMAIL PROTECTED]>
> wrote:
>
> > Y'all,
> >
> > been some time since the last update. I finally got things to a state
> > where everything compiles again, so I decided to commit stuff. Since
> > now the grid is gone, the collision code is now relying on data coming
> > from the octree, and I haven't managed to get the alignment correct
> > yet. So until the next change, the character keeps falling through the
> > ground.
>
> More difficult than I thought :-(. Although I found one obvious bug,
> there is a more subtle issue still that I haven't been able to nail
> down. In search for the problem, I have updated the worldtest.py
> python script, which provides a much simpler setting than the original
> worldtest: just one tile, 40x40 where the character should be able to
> balance along the edge without falling off. Not yet working, however.
> I'll keep on looking, but if somebody else wants to have a go at it,
> please feel free. Recent code just committed to CVS.
>
> Kai
>
>
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