Hello all :) Just wanted to pop in to say happy new year as well!
I'm only a lurker on the lists I'm afraid. I find your ideas and discussions very interesting to read. Keep up the good work, and lets hope 2009 will bring some nice progress to Adonthell. Best regards, Kenneth On Fri, Jan 2, 2009 at 11:13 AM, Kai Sterker <kai.ster...@gmail.com> wrote: > Wishing all the best for you in 2009 and also hoping to see some > progress on Adonthell :-). > > To tell the truth, I've been thinking about the Dun Barethsol plot > lately, and it still amazes me how well things fit together -- and I'm > allowed to say that, because most of it came from Andrew :-). So even > if there has been a bit of hardship with the engine programming that > put a strain on my motivation, I'll am willing to see it through, so > that this story can be told. > > Looking back at 2008, where we had been most productive in the first > half of the year, maybe we'll manage the same this year. And seeing > how there had been a number of people asking to help out, maybe we do > manage to actually enlarge our pool of active developers this year. > > As for any obstacles ahead, the biggest one is probably going to be > Dragon Age for me; I doubt I can pass that one :-/. The fun thing > about it is that they seem to have implemented something similar to > the idea we've had ages ago for the v1.0 plot: individual playable > characters with their own personal story. Again, something that tells > me that we're doing pretty good from a design and storytelling > perspective :-). > > So lets regain some momentum and see how far we can get this year. The > goal would be a useable map editor (and the prerequisites on engine > side) with NPC path finding as a bonus :-). Now back to work! > > Cheers, > > Kai > > > _______________________________________________ > Adonthell-devel mailing list > Adonthell-devel@nongnu.org > http://lists.nongnu.org/mailman/listinfo/adonthell-devel >
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