Happy New Year! I too have really nice memories of the Waste's Edge days! I also enjoyed meeting Kai in Munich for some sausage and beer. :)
WRT Adonthell, it might be worth considering using a game engine and a modern programming language, instead of inventing all our own custom wheels. All those contributions won't go to waste if we learned something from contributing them (which I think we did). Anyway, just food for thought. Cheers, Josh On 12 January 2015 at 00:03, James Nash <cir...@twiddles.com> wrote: > Hi Kai, > > Happy New Year too! > > I know I haven’t contributed anything in a long time and, to be honest, my > last few contributions were pretty minimal. For that I’m sorry. Truth is, > with work, personal life and other hobbies there’s rarely any time left to do > anything worthwhile for Adonthell. In the early days of this project I was > still at school / uni and I was single (:-P) which meant I had lots of time > and energy to put into Adonthell. > > I have fond memories of the early days when we were a vibrant and active team > that produced Waste’s Edge. Thinking back to that time and what we created > still fills me with immense pride! Occasionally I think about our grand > ambitions for the v1.0 Adonthell from and (half-) jokingly wonder whether > that’s something we can resume making once we’ve all retired and once again > have plenty of time on our hands! > > I’m intrigued by your dungeon game idea. If the Adonthell code (and gfx?) can > find some new life there, then that would be lovely! I can only imagine how > much passion, time and ingenuity has gone into that code over the years. Do > let me know if you go ahead with that, I’d love to follow the progress and at > least be a beta-tester :-P > > > In any case, thanks for all the hard work over the years Kai! Lots of people > have contributed to this project, but you’ve stuck with it for the longest of > all! > > > Kind regards, > > James > > -- > Personal site: http://cirrus.twiddles.com/ > Twitter: @c1rrus > > > >> On 11 Jan 2015, at 14:50, Kai Sterker <kai.ster...@gmail.com> wrote: >> >> Another year over and not much progress on Adonthell / Dun Barethsol. Always >> makes me wonder if it's finally time to quit and move on. >> >> One of the early goals, to make Linux more popular through gaming is slowly >> but steadily fulfilled by others. Last year I've been enjoying Broken Sword >> 5 on Linux, currently I'm having lots of fun with Civilization Beyond Earth >> and I'm really looking forward to Divinity: Original Sin, which should make >> its appearance on Linux in Q1, hopefully. A lot more games on top of those >> are already running natively on Linux too and many more are in the making >> (Torment: Tides of Numenera and Kingdom Come: Deliverance are two I am >> especially excited about). So, mission accomplished? >> >> Of course, none of the above are free software, so there might still be a >> case for continuing the effort, but as I said earlier, doing it all alone is >> not that much fun. The really good thing about Adonthell was working with >> you guys, discussing things on the ML, passing ideas back and forth until >> something better and greater emerged than anyone could have thought of on >> his own. So thanks a lot to everyone who has lent a hand over the years! >> Hope you are all doing well and are up to something nice :-). >> >> So one bit that really bothered me over the last year or so is to let all >> those contributions, all that hard work, go to waste. Out of that came the >> idea to maybe try something less ambitious, and salvage most of the code >> (and maybe some of the artwork) with that. At that time I would also have >> liked to have a more casual RPG, something you could play for half an hour, >> then quit and come back a couple days later and continue without having to >> recall which quests were open and where to go and what to do next. Something >> with the look of Dungeon Master or the original Bards Tale, maybe (to reduce >> the amount of graphics needed). That, of course, would require a different >> world module, so early last year I set out to get some of the dependencies >> between the Adonthell modules cleaned up. That had been my last commit. >> Since then I have been doing a bit of coding (random dungeon generation) and >> a bit of design work: game mechanics, mostly, some quest ideas. If anybody >> is interested, I can produce more details, but the overarching idea is to >> have a dungeon-crawler that encourages meta-gaming. It would have smallish >> areas centered around either Warrior, Thief or Mage gameplay, divided by >> doors that show what kind of area follows behind. Stairs would lead down a >> level (and thus increase the difficulty), and there would be small quests >> that would resolve over the course of 2 or three areas, but take different >> turns or require different solutions depending on type of area players chose >> for each stage of the quest. Game time would only progress when the player >> moves, there would be only one game state (possibly kept in an SQL DB) that >> gets updated as moves are made and death means game-over. >> >> As stated above, I do have more complete designs/ideas written down, and >> more yet in my head. The goal would be to build upon Adonthell's code >> without requiring much in terms of graphics or map-building (so no need for >> complicated tools, animations or great 2D pixel-art). If there is interest, >> just let me know ... otherwise I'll keep refining things and may come >> forward with some kind of prototype eventually. (Unless, of course, I fail >> to resist making just ... one ... more ... turn ;-)) >> >> Cheers! >> >> Kai >> >> >> _______________________________________________ >> Adonthell-devel mailing list >> Adonthell-devel@nongnu.org >> https://lists.nongnu.org/mailman/listinfo/adonthell-devel > > > _______________________________________________ > Adonthell-devel mailing list > Adonthell-devel@nongnu.org > https://lists.nongnu.org/mailman/listinfo/adonthell-devel -- Cheers, Josh _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel