I think the skill-tree in Dragon Age is another example of Blizzard-itis. They make wildly successful games, so people start thinking that's what a successful rpg looks like.
Andrew 2009/11/8 Kess Vargavind <vargav...@gmail.com> > 2009/11/8 Kai Sterker <kai.ster...@gmail.com>: > > I'd rather have only a smaller > > number of named NPCs with a bit of actual dialogue > > Hear! > > > I'd rather have fewer battles and no auto-regeneration instead. > > Hear! > > I surely hope Adonthell goes this route. *smiles* Well, I’ve always > had unwavering high hopes for Adonthell ever since I discovered this > project some years back, so I trust your design skills. Just felt like > shouting a couple of “hear!”s... > > > (bought a couple of new books, too) > > (Enjoy reading!) > > /Kess > > p. s. Some day I will contribute something, for now, let me enjoy > looking at your beautiful hard work from a safe distance, back in the > silent and cozy shadows. Thanks for all your enthusiasm! > > > _______________________________________________ > Adonthell-devel mailing list > Adonthell-devel@nongnu.org > http://lists.nongnu.org/mailman/listinfo/adonthell-devel >
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