I think the skill-tree in Dragon Age is another example of Blizzard-itis.
They make wildly successful games, so people start thinking that's what a
successful rpg looks like.

Andrew

2009/11/8 Kess Vargavind <vargav...@gmail.com>

> 2009/11/8 Kai Sterker <kai.ster...@gmail.com>:
> > I'd rather have only a smaller
> > number of named NPCs with a bit of actual dialogue
>
> Hear!
>
> > I'd rather have fewer battles and no auto-regeneration instead.
>
> Hear!
>
> I surely hope Adonthell goes this route. *smiles* Well, I’ve always
> had unwavering high hopes for Adonthell ever since I discovered this
> project some years back, so I trust your design skills. Just felt like
> shouting a couple of “hear!”s...
>
> > (bought a couple of new books, too)
>
> (Enjoy reading!)
>
> /Kess
>
> p. s. Some day I will contribute something, for now, let me enjoy
> looking at your beautiful hard work from a safe distance, back in the
> silent and cozy shadows. Thanks for all your enthusiasm!
>
>
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