On Sat, Nov 28, 2009 at 6:19 PM, Andrew Phillips <phillip...@gmail.com> wrote:
> I like this idea as well. We've designed DB so far with Pass/Fail quests. > Most other games are this way as well. Life is rarely resolved so > decisively. I'll think about how to partially win (or lose) some of the > quests we've designed. That would be great. I guess there are a few good candidates already. (Possible spoilers below): * The test in "The Path to The Door" * Liberating the Yetin monastery and saving Abbot Tham (or not) * The confrontation with Alek, which can already be influenced by collecting some of the Enders tokens and will allow the player to continue even when losing the battle. We just really haven't laid down the consequences/rewards in detail. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel