On Wed, Apr 7, 2010 at 4:37 PM, Kai Sterker <kai.ster...@gmail.com> wrote:

> All in all, the map in its current state still shows a number of
> issues with the engine. It's late, so I won't list them, as most of
> them are pretty obvious. Just walk around a bit and you'll see. I hope
> I can leave you guys with those and continue my work on the gfx stuff.
> Not that I like doing that so much, but it looks like there isn't
> anyone else to do it right now.
>
>
Sure, I'll keep working on the issues.  I feel bad not helping with the gfx
stuff, but I'm really horrible with that.

I fixed a couple more issues with the character shadow.  One is that there
were two tiles that overlapped (at 640, 480), I removed one of them, but
figured i would mention it.  I don't know if we want to just leave that as
user beware, or if we want to add a check for that in the tools at some
point.  I also fixed an issue with z_order sorting, basically the issue was
that walls from the cellar rise up just as high as the tiles a player stands
on.  So it was putting the shadow on the top of the cellar walls.

Thats all for now,
Tyler
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