On Wed, Apr 7, 2010 at 4:37 PM, Kai Sterker <kai.ster...@gmail.com> wrote:
> All in all, the map in its current state still shows a number of > issues with the engine. It's late, so I won't list them, as most of > them are pretty obvious. Just walk around a bit and you'll see. I hope > I can leave you guys with those and continue my work on the gfx stuff. > Not that I like doing that so much, but it looks like there isn't > anyone else to do it right now. > > Sure, I'll keep working on the issues. I feel bad not helping with the gfx stuff, but I'm really horrible with that. I fixed a couple more issues with the character shadow. One is that there were two tiles that overlapped (at 640, 480), I removed one of them, but figured i would mention it. I don't know if we want to just leave that as user beware, or if we want to add a check for that in the tools at some point. I also fixed an issue with z_order sorting, basically the issue was that walls from the cellar rise up just as high as the tiles a player stands on. So it was putting the shadow on the top of the cellar walls. Thats all for now, Tyler
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