Hey guys. I'm still alive. Somehow. I didn't have time to work on adonthell from October through now because of a combination of university and an unexpectedly acquired half-time job, but I'm back at it.
But I'm hitting a bit of a brick wall now. I managed to make the speech balloon appear in a little test application, but when I tried to run it under worldtest to test positioning, I've come to a point where adonthell crashes with no helpful stack trace ("PC: @0x10 (Unknown)" - that's all). I can't debug it either, because the debugger causes it to crash in a different place, although it seems that it passes the point of adding the layout to window_manager. It seems that whatever it is, it's somehow related to adding something to window_manager. To replicate, run this python script in-game (I've appended it to the "I wonder what's in this barrel" script): l = gui.layout(400, 400) la = gui.label(300, 300) la.set_string ('foo') l.add_child(la, 0, 0) gui.window_manager.add(0,0,l) I'm rather inexperienced when it comes to debugging C++ applications, so any help is appreciated. PS I just now accidentally discovered that pressing ctrl-d in adonthell completely wrecks the program for some reason. _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel