More testing done using gcc with -std=c++11 and c++14 parameters. Both
worked.
I also compiled and tested it on the ancient iBook (gcc 3.something, Python
2.3, SWIG 2.0.0) and it worked. Played it through one more time, but it
stopped during the outro, on the transition from mapview to the little
cutscene of the chest and Bjarns little hiding place. No error message
though, and since I played fullscreen not much chance but killing the
process.
Will have to investigate further.

I also collected my todo list online, as to not forget anything:
http://adonthell.sourceforge.net/doc/index.php/Tasks:Adonthell_0.3

Not really meant for public consumption, so items are quite brief. Let me
know if you can think of anything else that would be good to check or
change.

I was also further contemplating about supporting SDL 2 or not, but I am
under the impression that it is still a bit of a moving target. Since I do
not really want to invest a lot of time once 0.3.6 is out, it might be
better to keep with proven libraries. OTOH, SDL2 would open up the
possibility to port to mobile devices. Any opinions on this matter?


And finally, look what I just found:
  https://www.youtube.com/watch?v=vDyWo-y4Tiw

Haven't even looked at it yet, so might be a big disappointment, but
apparently somebody did a Let's Play of Waste's Edge, back in February! ;-)

So more bug hunting tomorrow.

Kai
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