It seems to vary by game.
Playing first person shooters I noticed that audio wouldn't work reliably &
I'd get dropped into games with undesirable latency characteristics. Pretty
similar to VoIP and issues with one way audio, not being able to do
reinvites, etc.

I wish they'd just bypass all the NAT issues by using native v6 with a
fallback to Teredo. Then I'd have no problem with the blame the ISP part.
Extra lag? Ask your ISP about IPv6 Today!

On Sun, May 8, 2016 at 3:20 PM, Ken Hohhof <af...@kwisp.com> wrote:

> Also, is it true this is only an issue for peer-to-peer games, not cloud
> hosted games?
>

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