It seems to vary by game. Playing first person shooters I noticed that audio wouldn't work reliably & I'd get dropped into games with undesirable latency characteristics. Pretty similar to VoIP and issues with one way audio, not being able to do reinvites, etc.
I wish they'd just bypass all the NAT issues by using native v6 with a fallback to Teredo. Then I'd have no problem with the blame the ISP part. Extra lag? Ask your ISP about IPv6 Today! On Sun, May 8, 2016 at 3:20 PM, Ken Hohhof <af...@kwisp.com> wrote: > Also, is it true this is only an issue for peer-to-peer games, not cloud > hosted games? >