I've been playing an unhealthy amount of Minecraft the last few days and
have been poking around with the various mod kits to figure out whether
it would be possible to attempt to tie an external AI package into the
villager "mob".
[ I am aware of the GOERTZEL's efforts along these lines...]
I think a possible low-priority project for ZS would be to have an
ongoing artificial life/demo land for Minecraft bots.
What would need to happen is that you would need to have a way to hook
into all of the inputs and outputs of Minecraft, including audio. You
would have to nerf the user interface so it is impossible to change
settings or tamper with save files, indeed it will need to be locked to
only be able to connect to one single server. I don't know whether this
is possible using X11 hooks or whether I'd have to dig into the low
level drivers Minecraft uses. -- it would have to be frame-sync'd with
Minecraft's rendering engine.
Then, with exactly the same user interface a human player would get, the
AI bots would have to compete to survive. The AIs would have to compete
with each other on a number of metrics of performance. The game rules
would be set to survival mode at a low difficulty level and then get
harder over time as the bots improve. The AIs would be set up to spawn
in existing villages, the automatically generated village would have to
be manually "repaired" to the point of being operable -- ie all
buildings accessible, all roads passable, etc... Each week the server's
statistics would be collected and published as a report on the state of AI.
--
To anyone it may concern, I just retired a CISCO RV220W router from my
network because it was crashing constantly and returned a much older
Netgear WGR614 V7 to service. I feel obliged to expend effort to
bad-mouth the RV220W and its brand at this point.
Powers are not rights.
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AGI
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