Embodiments like these are a level of complexity beyond Minecraft: http://blog.automenta.com/2014/01/openworm-spacegraphc-crittergod.html
. On Sat, Jan 11, 2014 at 3:15 AM, Alan Grimes <[email protected]> wrote: > Samantha Atkins wrote: > >> Sure, but this is sort of like saying there should be no handicap ramps >> or tools for those without full normally taken for granted human abilities. >> There is so much to be solved for AGI. It may give better progress to not >> demand that it takes only what the human perceives and makes sense of in >> some environments for a while. >> > > Once you start cheating like that, where do you stop? > > Now it's arguable that useful AGI problems can be addressed with an > abstract world like Sokoban or even Minecraft because the meaningful level > of perception is in the patterns of abstract tokens the world is composed > of. > > So many ppl write papers about kewl things their little proggies do but > when you read them you almost invariably say "Yeah, once you cheat your way > past the Hard Problem, that kind of stuff is dead easy..." > > The ultimate in no cheating is to put a robot in an unprepared environment. > > Doing it in VR might be cheaper but it's a lot more work. For one thing, > the AGI needs a sufficiently complex environment for it to learn from. -- > You will be raising a baby here. > > The closest you can get in a mainstream game are the Zelda games because > most of the game tokens are pictorial and the environment encourages > experimentation. > > Minecraft is better because it permits creativity and has no narrative > that needs to be solved but lots of logistical and engineering problems. > > So yeah, that's the direction I'm kinda going in now. > > One of the fun things I'm playing with in Minecraft now is the new > Amplified world type... What happens is that it creates towering cliffs and > hovering islands hundreds of meters tall. Then the village generator simply > helicopter-drops a street layout and buildings onto that landscape. So what > happens is buildings get buried, streets get chopped off by insane drops, I > think the record I saw was 110 meters... One village had some farms at 70M > altitude and the top of the church was at 210M... So it becomes an > engineering problem to design a network of stairs and catwalks to provide > access to every building and connect everything such that it is possible to > go anywhere in the village without jumping and so that it's relatively > difficult for the villagers to kill themselves. Many times the best > solution is to use the roof of one of the buildings as a landing for the > stairs. =P > > One very interesting lesson is how hard it was for the game developers to > develop behavior algorithms for the villagers in such a powerfully dynamic > world. > > > -- > To anyone it may concern, I just retired a CISCO RV220W router from my > network because it was crashing constantly and returned a much older > Netgear WGR614 V7 to service. I feel obliged to expend effort to > bad-mouth the RV220W and its brand at this point. > > Powers are not rights. > > > > ------------------------------------------- > AGI > Archives: https://www.listbox.com/member/archive/303/=now > RSS Feed: https://www.listbox.com/member/archive/rss/303/18167857-1c160499 > Modify Your Subscription: https://www.listbox.com/ > member/?& > Powered by Listbox: http://www.listbox.com > ------------------------------------------- AGI Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/21088071-f452e424 Modify Your Subscription: https://www.listbox.com/member/?member_id=21088071&id_secret=21088071-58d57657 Powered by Listbox: http://www.listbox.com
