You'd be using C# instead of C++ if you went with .Net.
~PM


> Date: Mon, 2 Dec 2013 14:17:26 -0500
> Subject: Re: [agi] I guess I don't have AGI all figured out.
> From: [email protected]
> To: [email protected]
> 
> Reflection seems interesting I want to read more about it. But there
> are other steps that I could have taken which would have been more
> direct.  I could for example use a Debug dump and dump the values of
> the data when they were in the template section so that I could see
> what they were.  Or I could add other functions that would allow me to
> see a value inside the template if I chose to. However, since I
> realized that debugging wasn't going to end when the data management
> part was working I felt that it was better to implement the templates
> by type (within the classes that were organized around the arrays that
> held the data).  I did some timing tests and found that type arrays
> could be used more efficiently than arrays which were built on
> classes. It is probably little-O but it turns into Big-o when it is
> used as frequently as my program uses them.
> 
> I have been writing special algorithms to test the data structures as
> I was working on them and I found that this made a big improvement in
> development time.   There have been no surprises like the situation
> where ten or more bugs are interacting at the same time making the
> debugging impossible.
> 
> And I noticed that .Net does have reflection - but not for C++.
> 
> On Mon, Dec 2, 2013 at 10:08 AM, Piaget Modeler
> <[email protected]> wrote:
> > Sounds like you need continuous integration techniques more than anything
> > else.  If you haven't already,
> > for your next project assemble a Test Driven Development platform JUnit /
> > NUnit etc. and develop test cases for
> > each of your Abstract Data Types (or classes as they're called nowadays).
> >
> > Best of luck.
> >
> > ~PM
> >
> > ________________________________
> > Date: Mon, 2 Dec 2013 09:46:38 -0500
> >
> > Subject: Re: [agi] I guess I don't have AGI all figured out.
> > From: [email protected]
> > To: [email protected]
> >
> > I didn't mean to be so sharply critical.  I was trying to say that if a
> > programmer thinks an AGI program could start with a simple program and build
> > itself then he should try to create something that actually had the power to
> > learn how to build itself.  I have thought about this and it is not easy
> > "simple" but simple examples are probably feasible.  If someone thinks that
> > an AGI program can feasibly start out simple then try something and let us
> > know how far you get it to go.
> >
> > I was using my C++ templates with data arrays.  So all the most common
> > functions of putting data into the array, finding it, retrieving it,
> > distributing the data (in the mundane sense of the term), creating an index
> > over the distributed data and the implementation of accessing the index as
> > the first step to searching for the data and coordinating one or two data
> > accesses was what I encoded into the template form.  The moment I started
> > working with coordinated data for the most elementary stages of the AI part
> > where I needed three, four and more data arrays to be used in a coordinated
> > way, the debugging problem turned into an impossible task.  Although the
> > templates had been tested I hadn't tested the all the particular methods
> > that the templates could be a part of and I wasn't able to follow all the
> > debug paths into the templates because the programming debugger did not
> > reveal the values or the types of data when it stepped through the
> > templates.
> >
> > Case-Based Reasoning is a historical AI method.  You make them extensible by
> > using a particular context-free language that allows you to program the
> > computer to represent new cases.  Theoretically, contrary to Tintner's
> > argument, it would be feasible to use CBR to discover and represent truly
> > novel situations.  However, this theoretical argument is not easy if you
> > haven't already been there and the tendency to rely on already proven
> > methods means that it is pretty predictable that someone who tries
> > Case-Based Reasoning is not going to figure this out.  I want my AGI program
> > to be able to do some genuine learning using a trial and error method.  Just
> > as I (believe that I) don't need to use predefined human-language syntax to
> > get the program to acquire a rudimentary human language, I also (believe
> > that I) don't need to use predefined cases to get the program to acquire
> > cases where it could use case-based reasoning.
> >
> > Chomsky's hierarchy of grammar is based on computational methods.  Whenever
> > we write a computer program we are using computational methods so we can say
> > that a computer program is supplied with predefined grammars.  However, the
> > point is that my program will have the potential to acquire new pieces of
> > grammar.  Similarly every program uses case-based reasoning in the form of
> > conditional branches.  However, the goal I am striving for is to get the
> > program to do some genuine learning on its own.  This means that it will
> > have to use a trial and error approach to learn about new things.  So it
> > will be able to pick up something that looks a lot like case based reasoning
> > without my programming it directly into the program.  On the other hand, if
> > I was successful then it might be argued that I had developed a new way of
> > programming a computer through instruction.  This new way of programming
> > would not produce programs the way we usually do because what the program
> > could learn would be mediated by many other impressions that it formed from
> > its IO data environment.  So while it might learn, for example, to build a
> > case for discerning when I am trying to teach it something new, it might
> > mediate an effective method for learning new things with other information
> > that it had previously acquired that it might use to interpret the new
> > information with something that it had already learned.  Since interpreting
> > a situation in terms of similar situations which it knew something about is
> > the natural policy of artificial thought this should be something that
> > occurs frequently. So its recognition that I am trying to teach it something
> > new might be mediated and defeated by its recognition that what I was trying
> > to teach seemed familiar in some way.
> >
> > Should I have answered no but I have studied case-based reasoning carefully
> > and I was using templates to represent char strings and ID values that refer
> > to collections of derived relations between the data objects and strings
> > formed from ID references and functional operations designed to work with
> > the ID references?
> >
> >
> > On Sun, Dec 1, 2013 at 11:32 AM, Piaget Modeler <[email protected]>
> > wrote:
> >
> > Have you tried any Case-Based Reasoning approaches?
> >
> > If engineered correctly the cases can be human readable, yet extensible.
> > Starting with simple cases and increasing complexity.
> >
> > What data structures were your common templates attempting to embody?
> >
> > ~PM
> >
> >
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> 
> 
> -- 
> Jim Bromer
> 
> 
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