I am curious to see why people think that an AGI requires a high resolution
3D graphical interface in which to operate / learn (at least in the early
stages)

Not only is it a massive hit on computing/developer resources, but it seems
to be more of a distraction to AI projects.

Couldn't an early stage AI work in a small 2D grid - the volume of data is
a lot more manageable.

On Sat, Oct 24, 2015 at 1:29 PM, J Rao <[email protected]> wrote:

> Sorry, I'm not familiar with 3D games, by Skyrim you mean theElder Scrolls
> game?
>
> I can certainly see the value of a world simulator in terms of AGI, but I
> have always assumed the gaming companies will take care of that...
>
>
> On 10/23/2015 11:56 AM, Alan Grimes wrote:
>
>> J Rao wrote:
>>
>>> Well I assume this is a joke, but if not (joke detection is pretty
>>> hard even for a human), here's DeepMind's source code for the Atari
>>> game player:
>>> https://sites.google.com/a/deepmind.com/dqn/
>>>
>>> Feel free to fill in the rest 15%...
>>>
>> =\
>>
>> =(
>>
>> !!!
>>
>> =~(
>>
>> Thanks much for the link,
>>
>> I've been stuck for the last ten years because I haven't been able to
>> obtain a robotics lab or a VR sophisticated enough to do useful work...
>> Minecraft is probably the simplest example of a system complex enough to
>> support a general AI.
>>
>> I've been whining about this problem for ten years and haven't been able
>> to make any headway on my finances (my check card was declined when I
>> tried to buy $30 of groceries this morning) and I haven't been able to
>> make any headway on the
>>
>> My current state of mind is to try to bootstrap me a company to develop
>> the necessary stuff...
>>
>> Skyrim is awesome in terms of graphics and scale, but isn't really a
>> world simulator as most things are either immutable or static in some
>> sense. The avatar system is severely limited and it has a number of
>> flaws that limit it's usefulness... If you try to use a lumber mill, you
>> will notice four logs on the top of the pile when you start the mill...
>> It will animate the process of milling planks gorgeously but then you
>> notice that there are still four logs on the top of the pile... the log
>> that you had sent through the mill had been replaced by the game's
>> engine so the state of the world didn't really change.
>>
>> So yeah, Skyrim that was as malleable as Minecraft would be teh awesomez
>> for AGI development.
>>
>>
>> Skyrim cost $80M to develop, and was produced by a well-established
>> company with plenty of experience in the genre.
>>
>>
>> I registered the site numentics.com but am trying to figure out how to
>> program it... I want the site in 3D using the X3dom javascript-based VR
>> engine or similar... To make sure It gets done, I might be able to get a
>> business loan and get it done... Will probably cost about half a million
>> and then another half-million to keep the lights on while I scramble
>> around for more capitol, or to bootstrap an income stream off of the 3D
>> website... The goal is to either directly be my AGI project or to have
>> enough overlap with what I need to be my AGI project...
>>
>> =\
>>
>> My point is that the reason why I haven't done this already isn't
>> because I didn't want to, or didn't know how, but that I haven't been
>> able to attract/obtain the resources/collaborators I needed to make this
>> shit work. This time around I think I have an idea that I might just be
>> able to make work and I"m sufficiently desperate to put myself at
>> massive financial risk....
>>
>>
>>
>
>
>
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