Adding to list...

It's pretty extensive list,I think current 3D games would fail pretty bad at #2 mutable world, although I'm not sure we need this as an embeddedenvironment, it may be enough to just let AGI play something like Minecraft as an outside player.

On 10/30/2015 9:41 AM, Alan Grimes wrote:
Generally, an AGI training ground needs to have several key features:

-> social interractions.

-> a mutable world where emergent patterns are important.

Minecraft, specifically, has many emergent features such as rivers,
oceans, waterfalls, lavafalls, redstone contraptions.. Basically
anything that will permit the AGI to express creativity, anything that
doesn't support creativity is not sufficient for AGI development.

-> Mild environmental stressors that won't kill or frustrate the AGI too
hard, but give it specific challenges/problems that it will be inclined
to solve.


Please add to this list.






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