Friday, July 6, 2007, Pete de Lepper wrote: PdL> I guess what I'm thinking is how would an AGI determine how much of it's PdL> time should be spent playing? If you impose a hard limit (say 30%) of it's PdL> time should devoted to play is the AGI actually intelligent? If it's an PdL> open variable left to it's own discretion, then what would stop it from PdL> deciding bouncing a ball is more "fun" than doing what it's intended PdL> purpose is and spending a 100% of it's time doing that -leaving it PdL> somewhat like a teenager you want off your lawn.
It's always playing, it just moves to new kinds of games later on. It won't play the same game for too long, after acquiring enough experience it'll move to more interesting and likely more useful kinds of activity, which from the point of view of its innate motivation system is all the same. So bouncing a ball can't be fun for too long, it'll just become boring. -- Vladimir Nesov mailto:[EMAIL PROTECTED] ----- This list is sponsored by AGIRI: http://www.agiri.org/email To unsubscribe or change your options, please go to: http://v2.listbox.com/member/?member_id=231415&id_secret=13865477-6cd9da
