Friday, July 6, 2007, Pete de Lepper wrote:

PdL> I guess what I'm thinking is how would an AGI determine how much of it's
PdL> time should be spent playing? If you impose a hard limit (say 30%) of it's 
PdL> time should devoted to play is the AGI actually intelligent? If it's an 
PdL> open variable left to it's own discretion, then what would stop it from 
PdL> deciding bouncing a ball is more "fun" than doing what it's intended 
PdL> purpose is and spending a 100% of it's time doing that -leaving it 
PdL> somewhat like a teenager you want off your lawn.

It's always playing, it just moves to new kinds of games later on. It
won't play the same game for too long, after acquiring enough
experience it'll move to more interesting and likely more useful kinds
of activity, which from the point of view of its innate motivation
system is all the same. So bouncing a ball can't be fun for too long,
it'll just become boring.

-- 
 Vladimir Nesov                            mailto:[EMAIL PROTECTED]

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