Pei,

You are using "play" in a narrow sense to denote a certain kind of activity . Bob is using it in a broader sense to denote a mode of activity.

Humans can be seen, in Bob's sense, as playing all their many, very different kinds of activities. Somewhat along these lines, Herb Gintis has argued that all human behaviour can be treated from a games perspective - & that games theory provides a unifying framework for the behavioral sciences. I broadly agree and would take this much further, arguing that all human activities - work, sex, conversations, thinking, playing formal games/ sports etc - can be treated as games which people "play". (Gintis tends to think in narrower terms about relatively simple exchanges of at most a few moves between individuals, whereas I am concerned with the entire complex sequences of action - or series of "moves" - that humans and animals perform in conducting whole activities).

"Playing" a game is to be contrasted with "executing" a program. Play is a free-form choice of moves, programmed action is a fixed-form choice of moves.

When humans play any formal game or indeed any activity, they have at each stage a range of possible moves open to them - and within that, a much smaller but still significant range of possible moves which are actually reasonable (most aren't). What distinguishes play is that agents can choose ANY of those moves in any order - whereas, of course, an agent executing a program can only choose a given move and a given series of moves in a given order - a precise "program of action." When humans play even a relatively tight, formal game like chess, they do still "play" it in this technical sense - for they simply do not have the computational resources to consider trillions of moves a second and narrow the range of possible moves down to one (assuming that IS computationally possible - and for most human activities it isn't, period). They do still at each stage, typically, have various reasonable moves open to them - and they do play them in a more or less free-form way, rarely if ever conforming tightly to any precise plan or program.

Of course, the KINDS of activity that are denoted as pure "play" in your sense - kids playing doctors and nurses, someone improvising a series of notes on a piano, or a freestyle dance, or doodling a pattern or drawing a scene on a page - exhibit what I have technically, modally defined as play in a much more exaggerated, flamboyant way than the most formal games, such as chess and checkers. In pure play, the player can and may extensively invent moves as well as freely combining them. Nevertheless, there is an unbroken continuum in both human and animal activities between the most formal games and activities, where moves are tightly defined, to those forms of play where moves are very loosely and sometimes not at all defined. (Even in the most formal activities, a certain amount of invention and innovation/improvisation is called for from each player).

If humans and animals really do play their activities as I suggest, then that forms the most fundamental challenge of all to cog sci and current AGI - and no AGI that is incapable of play will succeed. AFAIK no AGI can yet play - Bob is right.

I will try and put all this in a much more apposite form in the next week or two.

P.S. Another way of saying what I have just expressed, is that human activities vary from games to art forms - and are mixtures to varying degrees of both. Life is indeed also an art. And no AGI that is not an artist (like your good self) will succeed.

Pei: : As far as this discussion is concerned, "play" is an activity a system
carries for its own sake, rather than as means to other ends. As a
by-product, play always serves as an exercise for the relevant skills,
as well as provides certain information about the environment (so it
is indeed rewarded by evolution), but as soon as the system carries
out the activity with those goals in mind, it is not playing anymore
--- "play" must be "for fun", not "for money", "for career", etc.

Even though the advantages of playing can be justified, there is also
an obvious cost --- the time/energy/resources used in the activity.
That is one reason why few people can justify their research if the
goal is to design a system that can play but do nothing else. Also, an
activity is called "play" only when it is irrelevant to the primary
goal of the system, so Deep Blue is not "playing" in this sense when
it plays chess.

For AGI, to be able to "play", in the above sense, is not only
necessary, but also possible, even inevitable. For a system with
insufficient knowledge and resources, goal derivation always leads to
"alienation", in the sense that what start as means become ends. If I
have a goal A, and I belief it can be achieved by achieving B first,
I'll take B as my goal, and begin to get internal reward from progress
towards it. In the long run, B may turn out to be irrelevant and even
opposite to A, though I have no way to completely and absolutely rule
out this possibility at the beginning. The same is true for an AI
system --- as far as the goal derivation process is based on
insufficient knowledge and resources, eventually the system will have
many derived goals that do not really serve the initial or original
goals from which they are derived. When pursuing these derived goals,
the system is, more or less, playing, because it is rewarded (or gets
pleasure) from these activities themselves, rather than using them to
achieving other goals.

The goal derivation mechanism in NARS already works in this way. See
my publications (http://nars.wang.googlepages.com/) for more details.

> Bob Mottram  wrote:
As far as I know there aren't any AI systems which "play" in a proper
sense.


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