Mike,

In that case I do not see how your view differs from simplistic
dualism, as Terren cautioned. If your goal is to make a creativity
machine, in what sense would the machine be non-algorithmic? Physical
random processes?

--Abram

On Thu, Sep 4, 2008 at 6:59 PM, Mike Tintner <[EMAIL PROTECTED]> wrote:
> Abram,
>
> Thanks. V. helpful and interesting. Yes, on further examination, these
> interactionist guys seem, as you say, to be trying to take into account  the
> embeddedness of the computer.
>
> But no, there's still a huge divide between them and me. I would liken them
> in the context of this discussion, to Pei who tries to argue that NARS is
> "non-algorithmic", because the program is continuously changing. - and
> therefore satisfies the objections of classical objectors to AI/AGI.
>
> Well, both these guys and Pei are still v. much algorithmic in any
> reasonable sense of the word - still following *structures,* if v.
> sophisticated (and continuously changing) structures, of thought.
>
> And what I am asserting is a  paradigm of a creative machine, which starts
> as, and is, NON-algorithmic and UNstructured  in all its activities, albeit
> that it acquires and creates a multitude of algorithms, or
> routines/structures, for *parts* of those  activities. For example, when you
> write a post,  nearly every word and a great many phrases and even odd
> sentences, will be automatically, algorithmically produced. But the whole
> post, and most paras will *not* be - and *could not* be.
>
> A creative machine has infinite combinative potential. An algorithmic,
> programmed machine has strictly limited combinativity..
>
> And a keyboard is surely the near perfect symbol of infinite, unstructured
> combinativity. It is being, and has been, used in endlessly creative ways -
> and is, along with the blank page and pencil, the central tool of our
> civilisation's creativity. Those randomly arranged letters - clearly
> designed to be infinitely recombined - are the antithesis of a programmed
> machine.
>
> So however those guys account for that keyboard, I don't see them as in any
> way accounting for it in my sense, or in its true, full usage. But thanks
> for your comments. (Oh and I did understand re Bayes - I was and am still
> arguing he isn't valid in many cases, period).
>
>
>> Mike,
>>
>> The reason I decided that what you are arguing for is essentially an
>> interactive model is this quote:
>>
>> "But that is obviously only the half of it.Computers are obviously
>> much more than that - and  Turing machines. You just have to look at
>> them. It's staring you in the face. There's something they have that
>> Turing machines don't. See it? Terren?
>>
>> They have -   a keyboard."
>>
>> A keyboard is precisely what the interaction theorists are trying to
>> account for! Plus the mouse, the ethernet port, et cetera.
>>
>> Moreover, your general comments fit into the model if interpreted
>> judiciously. You make a distinction between rule-based and creative
>> behavior; rule-based behavior could be thought of as isolated
>> processing of input (receive input, process without interference,
>> output result) while creative behavior is behavior resulting from
>> continual interaction with and exploration of the external world. Your
>> concept of organisms as "organizers" only makes sense when I see it in
>> this light: a human organizes the environment by interaction with it,
>> while a Turing machine is unable to do this because it cannot
>> explore/experiment/discover.
>>
>> -Abram
>>
>> On Thu, Sep 4, 2008 at 1:07 PM, Mike Tintner <[EMAIL PROTECTED]>
>> wrote:
>>>
>>> Abram,
>>>
>>> Thanks for reply. But I don't understand what you see as the connection.
>>> An
>>> interaction machine from my brief googling is one which has physical
>>> organs.
>>>
>>> Any factory machine can be thought of as having organs. What I am trying
>>> to
>>> forge is a new paradigm of a creative, free  machine as opposed to that
>>> exemplified by most actual machines, which are rational, deterministic
>>> machines. The latter can only engage in any task in set ways - and
>>> therefore
>>> engage and combine their organs in set combinations and sequences.
>>> Creative
>>> machines have a more or less infinite range of possible ways of going
>>> about
>>> things, and can combine their organs in a virtually infinite range of
>>> combinations, (which gives them a slight advantage, adaptively :) ).
>>> Organisms *are* creative machines; computers and robots *could* be (and
>>> are,
>>> when combined with humans), AGI's will *have* to be.
>>>
>>> (To talk of creative machines, more specifically, as I did, as
>>> keyboards/"organisers" is to focus on the mechanics of this infinite
>>> combinativity of organs).
>>>
>>> Interaction machines do not seem in any way then to entail what I'm
>>> talking
>>> about - "creative machines" - keyboards/ organisers - infinite
>>> combinativity
>>> - or the *creation,* as quite distinct from *following*  of
>>> programs/algorithms and routines..
>>>
>>>
>>>
>>> Abram/MT:>> If you think it's all been said, please point me to the
>>> philosophy of AI
>>>>>
>>>>> that includes it.
>>>>
>>>> I believe what you are suggesting is best understood as an interaction
>>>> machine.
>>>>
>>>>
>>>>
>>>> General references:
>>>>
>>>> http://www.cs.brown.edu/people/dqg/Papers/wurzburg.ps
>>>>
>>>> http://www.cs.brown.edu/people/pw/papers/ficacm.ps
>>>>
>>>> http://www.la-acm.org/Archives/laacm9912.html
>>>>
>>>>
>>>>
>>>> The concept that seems most relevant to AI is the learning theory
>>>> provided by "inductive turing machines", but I cannot find a good
>>>> single reference for that. (I am not knowledgable on this subject, I
>>>> just have heard the idea before.)
>>>>
>>>> --Abram
>>>>
>>>>
>>>> -------------------------------------------
>>>> agi
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>>>
>>>
>>>
>>>
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>>> agi
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>>
>>
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>> agi
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>
>
>
>
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