I resolve the decision(s) to adopt proposal(s) 7908-7921 below.
------------------------------------------------------------------------
[This notice resolves the Agoran decisions of whether to adopt the
following proposals. For each decision, the options available to
Agora are ADOPTED (*), REJECTED (x), and FAILED QUORUM (!). If a
decision's voting period is still ongoing, I end it immediately
before resolving it and after resolving the previous decision.]
ID Author(s) AI Title Pender Pend fee
---------------------------------------------------------------------------
7908* G. 1.0 Silly season G. OP [1]
7909* G. 1.2 No Lockout G. OP [1]
7910x G. 1.0 What is a rulekeepor G. OP [1]
7911* V.J. Rada 1.0 Infinite Money Fix V.J. Rada 1 sh.
7912* Alexis 3.0 Election Campaigns Alexis 1 AP [2]
7913* ATMunn 1.0 Cheer Up v7? ATMunn 1 AP
7914* o 1.0 SFDVP [3] o 1 AP
7915x CuddleBeam 1.0 Terrifying Proposals Reward CuddleBeam 1 AP
7916* Aris, o, G. 1.0 Pro Pace v2 Aris 1 AP
7917x P.S.S. [4], o 3.0 Banking P.S.S. [4] 1 sh.
7918* P.S.S. [4] 3.0 Vacant Deputisation Fix P.S.S. [4] 1 AP
7919x P.S.S. [4] 2.0 YSUIII. [5] P.S.S. [4] 1 AP
7920x Gaelan, Aris 1.0 The Lint Screen v2 Gaelan 1 sh.
7921* o, G. 2.0 Passive Income o 1 AP
[1] Official Proposal, inherently pending
[2] There is some debate over whether this was actually pended twice,
each
attempt consuming 1 AP. This value is therefore provisional.
| | 7908 | 7909 | 7910 | 7911 | 7912 | 7913 | 7914 | 7915 |
7916 | 7917 | 7918 | 7919 | 7920 | 7921 |
|--------+------+------+------+------+------+------+------+------+------+------+------+------+------+------+
|Alexis | F | F | A | F | F | A | F | A | F |
A | F | A | A | A |
|Aris | F | F | A | F | A | F | F | A | F |
A | F | A | F | F |
|ATMunn | F | P | F | F | F | F | P | F | F |
F | F | F | A | F |
|G. | F | F | F | F | P | F | F | A | P |
P | F | A | A | F |
|Gaelan | F | P | A | F | F | F | F | P | F |
P | F | A | F | F |
|nichdel | F | P | A | F | P | A | F | A | P |
P | P | A | P | P |
|o | F | F | A | F | F | F | F | A | F |
P | F | A | P | F |
|PSS | F | F | A | F | F | F | F | A | F |
F | F | F | A | F |
|Trigon | F | F | A | F | P | F | A | A | F |
F | F | F | F | F |
|VJ Rada | FF | FF | AA | FF | FF | AA | P | | P | AA
| FF | | AA | FF |
|--------+------+------+------+------+------+------+------+------+------+------+------+------+------+------+
|F/A | 11/0 | 8/0 | 2/9 | 11/0 | 7/1 | 7/4 | 7/1 | 1/7 | 7/0
| 3/4 | 10/0 | 3/6 | 3/6 | 9/1 |
|AI | 1.0 | 1.2 | 1.0 | 1.0 | 3.0 | 1.0 | 1.0 | 1.0 | 1.0
| 3.0 | 3.0 | 2.0 | 1.0 | 2.0 |
|V | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 9 | 10 |
10 | 10 | 9 | 10 | 10 |
|Q | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
5 | 5 | 5 | 5 | 5 |
|P | T | T | F | T | T | T | T | F | T |
F | T | F | F | T |
The full text of each adopted proposal is included below.
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ID: 7908
Title: Silly season
Adoption index: 1.0
Author: G.
Co-authors:
Official Proposal
Re-enact Rule 1650 (Silliness) with the following text:
Each Nomic Week a Player is designated the Silly Person. The Silly
Person
SHALL in that week, by announcement (1) designate another player,
who has not
been the Silly Person in the past two weeks, to be the next week's
Silly
Person; (2) submit a Silly Proposal. If there is ever no Silly
Person or the
Silly Person is not a player, then the next week's Silly Person is
the first
player that any player publicly designates to be the next week's
Silly Person.
A Silly Proposal is a Proposal whose sole contents are one of
the following:
i) A limerick.
ii) A rhymed poem no longer than fourteen lines. (No free
verse!)
iii) A joke of no more than a hundred words.
iv) A truly hideous pun.
The first Silly Proposal submitted by the week's Silly Person is an
Official
Proposal.
[I want to reward the Silly Person a shiny, but we have that dumb
limit that
rewards can only be defined in R2445, and the Fearmongor rule may not
allow me
to include other rules in the proposal].
[For Rulekeepor, given history of Rule 1650:
History: Enacted as MI=1 Rule 1650 by Proposal 2673, 26 September 1996
History: Repealed as Power=1 Rule 1650 by Proposal 3688
(Repeal-O-Matic), 21 February 1998
]
//////////////////////////////////////////////////////////////////////
ID: 7909
Title: No Lockout
Adoption index: 1.2
Author: G.
Co-authors:
Official Proposal
Repeal Rule 2458 (Invoking Lockout).
//////////////////////////////////////////////////////////////////////
ID: 7911
Title: Infinite Money Fix
Adoption index: 1.0
Author: V.J. Rada
Co-authors:
Amend rule 2496, "Rewards" by replacing
"Publishing a duty-fulfilling report: 5 shinies."
with
"Publishing a duty-fulfilling report: 5 shinies. This reward can
only be
claimed once per office per week for a weekly report and once per
office per
month for a monthly report."
//////////////////////////////////////////////////////////////////////
ID: 7912
Title: Election Campaigns
Adoption index: 3.0
Author: Alexis
Co-authors:
Text in square brackets in this proposal is only an annotation and this
Proposal's effect is as if that text were not included at all.
[Changes from the proto:
- Added these annotations.
- Reordered the rule changes to make a bit more sense.
- Added the codification of the "you make it, you fill it" principle.
- Made it so the current holder of an office can initiate an election
for it by announcement.
- Added provision for uncontested elections.
- Increased pragmaticism.
- Added essential parameters to Campaign Proposals.
- A few other minor fixes.
]
Amend rule 1006 (Offices) by adding the following paragraph before the
final one:
A holder of an elected office who did not become its holder by
winning an
election, and has not won an election for that office since, is an
interim
holder. An elected office that is either vacant or has an interim
holder is an
interim office.
[This definition is used in election initiations, below. Basically, an
interim
holder is one who doesn't have a solid claim to hold onto the office, and
vacancy is included in the definition of an interim office to avoid
righting
"if the office's holder is interim or if the office is vacant"
everywhere.]
Amend rule 1006 (Offices) by adding the following paragraph at the end:
When a proposal takes effect and creates a new office, if the
proposal does not specify otherwise, the author of that proposal
becomes the holder of the office.
[This codifies the "If you make an office, it's your job to fill it if
no-one
else does." principle. Note that the holder of an office installed
this way is
interim.]
Enact a new rule entitled (Campaign Proposals, with power 3), reading as
follows:
During the nomination period of an election, any candidate for that
election
CAN submit a Campaign Proposal for that election, provided e does not
currently have a pending Campaign Proposal for that election, using
the normal
mechanism for proposal submission. Campaign Proposals SHOULD relate
to the
duties of the office up for election. Commitment is an untracked
Campaign
Proposal switch with values Committed (default) and Uncommitted. The
author
of a Committed proposal may flip it to Uncommitted by announcement.
[A Campaign Proposal is basically an extension of a candidate's platform,
allowing them to propose changes to any office that they wish to
associate with
their election.
Commitment is basically stating whether a candidate wishes to be
elected only
if their proposal passes. They can opt out of commitment, so that they
can be
elected if it fails. This allows a player to encode "I will take this
office
only if I can change it in this fashion." into the election system.]
A Campaign Proposal is an Official Proposal exempt from automatic
distribution, and SHALL NOT be distributed as required by the rules.
The election with which a Campaign Proposal is associated, as well
as its
Commitment, are essential parameters for an Agoran decision to adopt a
Campaign Proposal.
[The election procedure dictates when Campaign Proposals should be
distributed; they don't follow the normal distribution system. They also
have some additional essential parameters, although note that a player
can opt out of Commitment even after the proposal is distributed.]
When a Campaign Proposal is adopted, it CANNOT take effect until
the associated election ends. When the election ends, if the winner
was the
proposal's author, then any player CAN once make it take effect by
announcement (with its power set as usual for an adopted proposal).
If the
conditions for a Campaign Proposal to take effect are met as a
result of an
action in a public message, the author of the message SHALL make it
take
effect in that message.
[Campaign Proposals need to meet two requirements in order to take
effect:
their author must win the election and they must pass. The former is
what ties
them to the election and allows candidates to safely submit conflicting
proposals. The latter is the safety guard (reinforced by rule 106 which
prevents non-adopted proposals from taking effect) to ensure that a
candidate can
This also means that voters can vote on the Campaign Proposals based on
whether or not they would be okay with the rule changes, knowing that
the actual choice of which one takes effect is dictated by the election
outcome.
Requiring them to take effect by announcement is a safety guard to
ensure that they don't take effect with no one noticing. In practice,
the Assessor will nearly always do this in the same message as resolving
the decision (and the poll, if applicable), however.]
Amend rule 1607 (Distribution) by replacing
"In a given Agoran week, the Promotor SHALL, as part of eir weekly
duties,
distribute all pending proposals."
with
"In a given Agoran week, the Promotor SHALL, as part of eir weekly
duties,
distribute all pending proposals except for those exempted from
automatic
distribution by other rules."
[This ensures that the Promotor isn't obligated to distribute Campaign
Proposals normally.]
Amend rule 2154 (Election Procedure) to read as follows:
A player CAN initiate an election for a specified office:
a) With 2 Support, if either the office is interim or the
most recent election for that office was resolved more
than 90 days prior, and provided that the initiator
becomes a candidate in the same message.
b) By announcement, if e is the ADoP and if the office is
interim, or if e is the holder of that office.
The above notwithstanding, an election for an office CANNOT be
initiated if one is already in progress.
[This cleans up when elections can start. Basically, anyone can
challenge the existing officer if they are interim or if they have been
in their office for a long time; the ADoP can open an election for an
office that needs one; and the current officer can always open
competition for the office.]
After an election is initiated and until nominations close, any
player CAN
become a candidate by announcement. A candidate ceases to be a
candidate if e
ceases to be a player during the election. An election is contested
if it has
two or more candidates at the end of the nomination period, and
uncontested
otherwise. For a contested election, nominations close at the end of
the
poll's voting period. For an uncontested election, nominations close
at the
end of the nomination period.
[Players must explicitly opt-in to become candidates, and can do so up
until
the winner is locked in, effectively.]
When an election is initiated, it enters the nomination period,
which lasts for 7 days. In a timely fashion after the nomination
period ends, the ADoP CAN and SHALL, in the same message:
1) If the election is contested, initiate an Agoran decision
to select the winner of the election (the poll). For this
decision, the Vote Collector is the Assessor, the valid
options are the candidates for that election (including
those who become candidates after its initiation), and the
voting method is instant runoff.
2) Distribute all pending Campaign Proposals associated
with the election.
3) If POSSIBLE per the following paragraph, end the election
immediately.
[After the nomination period, the ADoP kicks off the election by both
starting
the election poll (if needed) and distributing its Campaign Proposals.
The
Assessor is the vote collector for the poll because that seemed less
invasive
than forcing the ADoP to be vote collector for the proposals.]
If at any point an uncontested election has a single candidate, and
that
candidate either is not the author of a Committed Campaign Proposal
for that
election or that proposal was adopted, then any player CAN declare
them the
winner of the election by announcement. If at any point an uncontested
election has no candidates, or a single candidate who is the author
of a
failed Committed Campaign Proposal for that election, then any
player CAN
declare the election ended with no winner by announcement. The
Assessor SHALL
do one or the other in the same message in which e resolves a
decision to
adopt a Campaign Proposal for an ongoing uncontested election.
[This paragraph is a bit of a doozy, but basically it means that
uncontested
elections work the way you think: if there are no candidates, they
end, and if
there is only won, they win. The complexity comes from the fact that
if the one
candidate has a Committed Proposal, then things must wait until it
concludes,
although they can flip it to Uncommitted and then end the election
themselves.
No provision is made for contested elections where all but one
candidate has
dropped out, since I didn't want to have to write rules to allow
cancellation
of Agoran decisions.]
A poll CANNOT be resolved until the decisions to adopt all
associated Campaign
Proposals are resolved. When resolving the poll, if a given
candidate authored
one of the associated Campaign Proposals, that proposal is
Committed, and it
was not adopted, then that player is disqualified.
[This provides that a player with a Committed proposal that failed is
not permitted to win the election, as part the intent of Commitment.]
When the poll is resolved, its outcome, if a player, wins the
election. When
a player wins an election, e is installed into the associated office
and the
election ends.
Amend rule 955 (Determining the Will of Agora) by appending "The rule
providing
for an Agoran Decision by instant runoff may disqualify one or more
options; in
such a case, they are eliminated prior to beginning the first stage of
the vote
count."
[Enabling of disqualification.]
Amend rule 2138 (The Associate Director of Personnel) by replacing the
bullet:
2. The date on which the most recent election for each office
was initiated.
with:
2. The current status of the ongoing election for that office
or, if there is no ongoing election for that office, the
date on which the last election ended
3. For filled elected offices, whether or not the holder is
interim.
[Since the actually relevant date for election timing is when the most
recent election ended, not started, this changes the reporting to
the election has no candidates, end it per the following
paragraph.account for
that. Likewise, interim office-holders should be marked so it is easy
to know
when elections can be started.]
Amend rule 2472 (Office Incompatibilities) by replacing "Promotor and
ADoP" with "Assessor and ADoP".
[The Promotor and ADoP don't interact at all, but now, the ADoP
distributes proposals. As a result, they should be kept apart from
Assessor for the same reason as Promotor.]
//////////////////////////////////////////////////////////////////////
ID: 7913
Title: Cheer Up v7?
Adoption index: 1.0
Author: ATMunn
Co-authors:
Create a power-1 rule titled "Emotions"
{
Emotion is a player switch, tracked by the registrar, with
possible values
Joyous, Melancholy, and Indifferent, that defaults to Indifferent.
At any time, any player CAN by announcement flip eir own Emotion
to any
value it is currently not. When doing this, e MUST provide a
reason as to
why e changed eir Emotion as such. It is IMPOSSIBLE to change another
player's Emotion. A player's Emotion has the following effects:
Indifferent: No effect.
Melancholy: Any player that is not currently Melancholy MAY pat any
Melancholy
player on the back. Upon doing this, the Melancholy player is
ENCOURAGED to
change eir emotion to Joyous.
Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy
players on
the back. E is also ENCOURAGED to do other kind acts, such as paying
shinies
to other players or pending other players' proposals.
}
//////////////////////////////////////////////////////////////////////
ID: 7914
Title: Stamp Floating Derived Value Patch
Adoption index: 1.0
Author: o
Co-authors:
Amend rule 2498 (“Economic Wins”) by removing the paragraph that begins
“The Stamp Value is”.
//////////////////////////////////////////////////////////////////////
ID: 7916
Title: Pro Pace v2
Adoption index: 1.0
Author: Aris
Co-authors: o, G.
Amend the Rule entitled "Such is Karma", if there is such a rule, by
replacing
every instance of the word "Eta" with the word "Gamma".
//////////////////////////////////////////////////////////////////////
ID: 7918
Title: Vacant Deputisation Fix
Adoption index: 3.0
Author: Publius Scribonius Scholasticus
Co-authors:
Replace the second item of the second numbered list of
"Deputisation", with
the following:
2. Either (i) A time limit by which the rules require the action to be
performed has expired or (ii) the office is vacant.
//////////////////////////////////////////////////////////////////////
ID: 7921
Title: Passive Income
Adoption index: 2.0
Author: o
Co-authors: G.
Create a new rule, titled "Distributing Assets", with power 1, whose
text is
To “distribute” a quantity of a fungible asset to a set of
recipients is to
transfer one instance of that asset at a time to the recipient that
owns
the least number of instances of that asset, until either no more
instances
of the asset are eligible to be distributed, or the number of
instances so
transferred equals the quantity to be distributed. If, when
distributing a
specific asset, two or more recipients each own the least number of
instances
of that asset, then the recipient that most recently became eligible
to own
the asset SHALL receive the asset being distributed.
Create a rule, titled "Passive Income", with power 2, whose text is
The Tax Rate is a singleton natural switch which can take values
between 0
and 100, inclusive, tracked by the Secretary. The Tax Rate has a
default
value of 50.
Whenever Agora receives Shinies from another owner other than
itself, the
Secretary CAN cause Agora to distribute a percentage of that payment
equal
to the Tax Rate to all players, and SHALL do so in a timely fashion. As
part of eir weekly duties, the Secretary SHALL do so for all
payments to
Agora that have not yet been distributed.
//////////////////////////////////////////////////////////////////////