TTttPF

On Sun, Oct 15, 2017 at 8:26 PM, ATMunn . <iamingodsa...@gmail.com> wrote:

> Is this new or am I not aware of something?
>
> Well, either way, I guess I also claim a reward of two shinies for
> authoring and pending a passed proposal.
>
> On Sun, Oct 15, 2017 at 4:16 PM, VJ Rada <vijar...@gmail.com> wrote:
>
>> I claim the reward of two shinies for authoring and pending a passed
>> proposal.
>>
>> On Mon, Oct 16, 2017 at 7:08 AM, VJ Rada <vijar...@gmail.com> wrote:
>> > Quorums of 8 again ugh.
>> >
>> > Stop voting y'all lmao.
>> >
>> > On Mon, Oct 16, 2017 at 6:39 AM, Publius Scribonius Scholasticus
>> > <p.scribonius.scholasti...@gmail.com> wrote:
>> >>
>> >> I resolve the decision(s) to adopt proposal(s) 7908-7921 below.
>> >>
>> >> ------------------------------------------------------------
>> ------------
>> >>
>> >> [This notice resolves the Agoran decisions of whether to adopt the
>> >>  following proposals.  For each decision, the options available to
>> >>  Agora are ADOPTED (*), REJECTED (x), and FAILED QUORUM (!). If a
>> >>  decision's voting period is still ongoing, I end it immediately
>> >>  before resolving it and after resolving the previous decision.]
>> >>
>> >> ID     Author(s)     AI   Title                        Pender
>> Pend fee
>> >> ------------------------------------------------------------
>> ---------------
>> >> 7908*  G.            1.0  Silly season                 G.          OP
>> [1]
>> >> 7909*  G.            1.2  No Lockout                   G.          OP
>> [1]
>> >> 7910x  G.            1.0  What is a rulekeepor         G.          OP
>> [1]
>> >> 7911*  V.J. Rada     1.0  Infinite Money Fix           V.J. Rada   1
>> sh.
>> >> 7912*  Alexis        3.0  Election Campaigns           Alexis      1
>> AP [2]
>> >> 7913*  ATMunn        1.0  Cheer Up v7?                 ATMunn      1 AP
>> >> 7914*  o             1.0  SFDVP [3]                    o           1 AP
>> >> 7915x  CuddleBeam    1.0  Terrifying Proposals Reward  CuddleBeam  1 AP
>> >> 7916*  Aris, o, G.   1.0  Pro Pace v2                  Aris        1 AP
>> >> 7917x  P.S.S. [4], o 3.0  Banking                      P.S.S. [4]  1
>> sh.
>> >> 7918*  P.S.S. [4]    3.0  Vacant Deputisation Fix      P.S.S. [4]  1 AP
>> >> 7919x  P.S.S. [4]    2.0  YSUIII. [5]                  P.S.S. [4]  1 AP
>> >> 7920x  Gaelan, Aris  1.0  The Lint Screen v2           Gaelan      1
>> sh.
>> >> 7921*  o, G.         2.0  Passive Income               o           1 AP
>> >> [1] Official Proposal, inherently pending
>> >> [2] There is some debate over whether this was actually pended twice,
>> each
>> >> attempt consuming 1 AP. This value is therefore provisional.
>> >>
>> >> |        | 7908 | 7909 | 7910 | 7911 | 7912 | 7913 | 7914 | 7915 |
>> 7916 |
>> >> 7917 | 7918 | 7919 | 7920 | 7921 |
>> >> |--------+------+------+------+------+------+------+------+-
>> -----+------+------+------+------+------+------+
>> >> |Alexis  | F    | F    | A    | F    | F    | A    | F    | A | F    |
>> A
>> >> | F    | A    | A    | A    |
>> >> |Aris    | F    | F    | A    | F    | A    | F    | F    | A | F    |
>> A
>> >> | F    | A    | F    | F    |
>> >> |ATMunn  | F    | P    | F    | F    | F    | F    | P    | F | F    |
>> F
>> >> | F    | F    | A    | F    |
>> >> |G.      | F    | F    | F    | F    | P    | F    | F    | A | P    |
>> P
>> >> | F    | A    | A    | F    |
>> >> |Gaelan  | F    | P    | A    | F    | F    | F    | F    | P | F    |
>> P
>> >> | F    | A    | F    | F    |
>> >> |nichdel | F    | P    | A    | F    | P    | A    | F    | A | P    |
>> P
>> >> | P    | A    | P    | P    |
>> >> |o       | F    | F    | A    | F    | F    | F    | F    | A | F    |
>> P
>> >> | F    | A    | P    | F    |
>> >> |PSS     | F    | F    | A    | F    | F    | F    | F    | A | F    |
>> F
>> >> | F    | F    | A    | F    |
>> >> |Trigon  | F    | F    | A    | F    | P    | F    | A    | A | F    |
>> F
>> >> | F    | F    | F    | F    |
>> >> |VJ Rada | FF   | FF   | AA   | FF   | FF   | AA   | P    | | P    |
>> AA   |
>> >> FF   |      | AA   | FF   |
>> >> |--------+------+------+------+------+------+------+------+-
>> -----+------+------+------+------+------+------+
>> >> |F/A     | 11/0 | 8/0  | 2/9  | 11/0 | 7/1  | 7/4  | 7/1  | 1/7 | 7/0
>> | 3/4
>> >> | 10/0 | 3/6  | 3/6  | 9/1  |
>> >> |AI      | 1.0  | 1.2  | 1.0  | 1.0  | 3.0  | 1.0  | 1.0  | 1.0 | 1.0
>> | 3.0
>> >> | 3.0  | 2.0  | 1.0  | 2.0  |
>> >> |V       | 10   | 10   | 10   | 10   | 10   | 10   | 10   | 9 | 10   |
>> 10
>> >> | 10   | 9    | 10   | 10   |
>> >> |Q       | 5    | 5    | 5    | 5    | 5    | 5    | 5    | 5 | 5    |
>> 5
>> >> | 5    | 5    | 5    | 5    |
>> >> |P       | T    | T    | F    | T    | T    | T    | T    | F | T    |
>> F
>> >> | T    | F    | F    | T    |
>> >>
>> >>
>> >> The full text of each adopted proposal is included below.
>> >>
>> >> //////////////////////////////////////////////////////////////////////
>> >> ID: 7908
>> >> Title: Silly season
>> >> Adoption index: 1.0
>> >> Author: G.
>> >> Co-authors:
>> >> Official Proposal
>> >>
>> >>
>> >> Re-enact Rule 1650 (Silliness) with the following text:
>> >>
>> >>   Each Nomic Week a Player is designated the Silly Person.  The Silly
>> Person
>> >>   SHALL in that week, by announcement (1) designate another player,
>> who has
>> >> not
>> >>   been the Silly Person in the past two weeks, to be the next week's
>> Silly
>> >>   Person; (2) submit a Silly Proposal.  If there is ever no Silly
>> Person or
>> >> the
>> >>   Silly Person is not a player, then the next week's Silly Person is
>> the
>> >> first
>> >>   player that any player publicly designates to be the next week's
>> Silly
>> >> Person.
>> >>
>> >>   A Silly Proposal is a Proposal whose sole contents are one of
>> >>   the following:
>> >>     i) A limerick.
>> >>    ii) A rhymed poem no longer than fourteen lines. (No free
>> >>        verse!)
>> >>   iii) A joke of no more than a hundred words.
>> >>    iv) A truly hideous pun.
>> >>
>> >>   The first Silly Proposal submitted by the week's Silly Person is an
>> >> Official
>> >>   Proposal.
>> >>
>> >>
>> >> [I want to reward the Silly Person a shiny, but we have that dumb
>> limit that
>> >> rewards can only be defined in R2445, and the Fearmongor rule may not
>> allow
>> >> me
>> >> to include other rules in the proposal].
>> >>
>> >> [For Rulekeepor, given history of Rule 1650:
>> >> History: Enacted as MI=1 Rule 1650 by Proposal 2673, 26 September 1996
>> >> History: Repealed as Power=1 Rule 1650 by Proposal 3688
>> >> (Repeal-O-Matic), 21 February 1998
>> >> ]
>> >>
>> >> //////////////////////////////////////////////////////////////////////
>> >> ID: 7909
>> >> Title: No Lockout
>> >> Adoption index: 1.2
>> >> Author: G.
>> >> Co-authors:
>> >> Official Proposal
>> >>
>> >>
>> >> Repeal Rule 2458 (Invoking Lockout).
>> >>
>> >> //////////////////////////////////////////////////////////////////////
>> >> ID: 7911
>> >> Title: Infinite Money Fix
>> >> Adoption index: 1.0
>> >> Author: V.J. Rada
>> >> Co-authors:
>> >>
>> >>
>> >> Amend rule 2496, "Rewards" by replacing
>> >>   "Publishing a duty-fulfilling report: 5 shinies."
>> >>
>> >> with
>> >>   "Publishing a duty-fulfilling report: 5 shinies. This reward can
>> only be
>> >>   claimed once per office per week for a weekly report and once per
>> office
>> >> per
>> >>   month for a monthly report."
>> >>
>> >> //////////////////////////////////////////////////////////////////////
>> >> ID: 7912
>> >> Title: Election Campaigns
>> >> Adoption index: 3.0
>> >> Author: Alexis
>> >> Co-authors:
>> >>
>> >>
>> >> Text in square brackets in this proposal is only an annotation and this
>> >> Proposal's effect is as if that text were not included at all.
>> >>
>> >> [Changes from the proto:
>> >>   - Added these annotations.
>> >>   - Reordered the rule changes to make a bit more sense.
>> >>   - Added the codification of the "you make it, you fill it" principle.
>> >>   - Made it so the current holder of an office can initiate an election
>> >>     for it by announcement.
>> >>   - Added provision for uncontested elections.
>> >>   - Increased pragmaticism.
>> >>   - Added essential parameters to Campaign Proposals.
>> >>   - A few other minor fixes.
>> >> ]
>> >>
>> >> Amend rule 1006 (Offices) by adding the following paragraph before the
>> >> final one:
>> >>
>> >>   A holder of an elected office who did not become its holder by
>> winning an
>> >>   election, and has not won an election for that office since, is an
>> interim
>> >>   holder. An elected office that is either vacant or has an interim
>> holder
>> >> is an
>> >>   interim office.
>> >>
>> >> [This definition is used in election initiations, below. Basically, an
>> >> interim
>> >> holder is one who doesn't have a solid claim to hold onto the office,
>> and
>> >> vacancy is included in the definition of an interim office to avoid
>> righting
>> >> "if the office's holder is interim or if the office is vacant"
>> everywhere.]
>> >>
>> >> Amend rule 1006 (Offices) by adding the following paragraph at the end:
>> >>
>> >>   When a proposal takes effect and creates a new office, if the
>> >>   proposal does not specify otherwise, the author of that proposal
>> >>   becomes the holder of the office.
>> >>
>> >> [This codifies the "If you make an office, it's your job to fill it if
>> >> no-one
>> >> else does." principle. Note that the holder of an office installed
>> this way
>> >> is
>> >> interim.]
>> >>
>> >> Enact a new rule entitled (Campaign Proposals, with power 3), reading
>> as
>> >> follows:
>> >>
>> >>   During the nomination period of an election, any candidate for that
>> >> election
>> >>   CAN submit a Campaign Proposal for that election, provided e does not
>> >>   currently have a pending Campaign Proposal for that election, using
>> the
>> >> normal
>> >>   mechanism for proposal submission. Campaign Proposals SHOULD relate
>> to the
>> >>   duties of the office up for election. Commitment is an untracked
>> Campaign
>> >>   Proposal switch with values Committed (default) and Uncommitted. The
>> >> author
>> >>   of a Committed proposal may flip it to Uncommitted by announcement.
>> >>
>> >> [A Campaign Proposal is basically an extension of a candidate's
>> platform,
>> >> allowing them to propose changes to any office that they wish to
>> associate
>> >> with
>> >> their election.
>> >>
>> >> Commitment is basically stating whether a candidate wishes to be
>> elected
>> >> only
>> >> if their proposal passes. They can opt out of commitment, so that they
>> can
>> >> be
>> >> elected if it fails. This allows a player to encode "I will take this
>> office
>> >> only if I can change it in this fashion." into the election system.]
>> >>
>> >>   A Campaign Proposal is an Official Proposal exempt from automatic
>> >>   distribution, and SHALL NOT be distributed as required by the rules.
>> >>   The election with which a Campaign Proposal is associated, as well
>> as its
>> >>   Commitment, are essential parameters for an Agoran decision to adopt
>> a
>> >>   Campaign Proposal.
>> >>
>> >> [The election procedure dictates when Campaign Proposals should be
>> >> distributed; they don't follow the normal distribution system. They
>> also
>> >> have some additional essential parameters, although note that a player
>> >> can opt out of Commitment even after the proposal is distributed.]
>> >>
>> >>   When a Campaign Proposal is adopted, it CANNOT take effect until
>> >>   the associated election ends. When the election ends, if the winner
>> was
>> >> the
>> >>   proposal's author, then any player CAN once make it take effect by
>> >>   announcement (with its power set as usual for an adopted proposal).
>> If the
>> >>   conditions for a Campaign Proposal to take effect are met as a
>> result of
>> >> an
>> >>   action in a public message, the author of the message SHALL make it
>> take
>> >>   effect in that message.
>> >>
>> >> [Campaign Proposals need to meet two requirements in order to take
>> effect:
>> >> their author must win the election and they must pass. The former is
>> what
>> >> ties
>> >> them to the election and allows candidates to safely submit conflicting
>> >> proposals. The latter is the safety guard (reinforced by rule 106 which
>> >> prevents non-adopted proposals from taking effect) to ensure that a
>> >> candidate can
>> >>
>> >> This also means that voters can vote on the Campaign Proposals based on
>> >> whether or not they would be okay with the rule changes, knowing that
>> >> the actual choice of which one takes effect is dictated by the election
>> >> outcome.
>> >>
>> >> Requiring them to take effect by announcement is a safety guard to
>> >> ensure that they don't take effect with no one noticing. In practice,
>> >> the Assessor will nearly always do this in the same message as
>> resolving
>> >> the decision (and the poll, if applicable), however.]
>> >>
>> >> Amend rule 1607 (Distribution) by replacing
>> >>   "In a given Agoran week, the Promotor SHALL, as part of eir weekly
>> duties,
>> >>   distribute all pending proposals."
>> >> with
>> >>   "In a given Agoran week, the Promotor SHALL, as part of eir weekly
>> duties,
>> >>   distribute all pending proposals except for those exempted from
>> automatic
>> >>   distribution by other rules."
>> >>
>> >> [This ensures that the Promotor isn't obligated to distribute Campaign
>> >> Proposals normally.]
>> >>
>> >> Amend rule 2154 (Election Procedure) to read as follows:
>> >>   A player CAN initiate an election for a specified office:
>> >>       a) With 2 Support, if either the office is interim or the
>> >>          most recent election for that office was resolved more
>> >>          than 90 days prior, and provided that the initiator
>> >>          becomes a candidate in the same message.
>> >>       b) By announcement, if e is the ADoP and if the office is
>> >>          interim, or if e is the holder of that office.
>> >>   The above notwithstanding, an election for an office CANNOT be
>> >>   initiated if one is already in progress.
>> >>
>> >> [This cleans up when elections can start. Basically, anyone can
>> >> challenge the existing officer if they are interim or if they have been
>> >> in their office for a long time; the ADoP can open an election for an
>> >> office that needs one; and the current officer can always open
>> >> competition for the office.]
>> >>
>> >>   After an election is initiated and until nominations close, any
>> player CAN
>> >>   become a candidate by announcement. A candidate ceases to be a
>> candidate
>> >> if e
>> >>   ceases to be a player during the election. An election is contested
>> if it
>> >> has
>> >>   two or more candidates at the end of the nomination period, and
>> >> uncontested
>> >>   otherwise. For a contested election, nominations close at the end of
>> the
>> >>   poll's voting period. For an uncontested election, nominations close
>> at
>> >> the
>> >>   end of the nomination period.
>> >>
>> >> [Players must explicitly opt-in to become candidates, and can do so up
>> until
>> >> the winner is locked in, effectively.]
>> >>
>> >>   When an election is initiated, it enters the nomination period,
>> >>   which lasts for 7 days. In a timely fashion after the nomination
>> >>   period ends, the ADoP CAN and SHALL, in the same message:
>> >>       1) If the election is contested, initiate an Agoran decision
>> >>          to select the winner of the election (the poll). For this
>> >>          decision, the Vote Collector is the Assessor, the valid
>> >>          options are the candidates for that election (including
>> >>          those who become candidates after its initiation), and the
>> >>          voting method is instant runoff.
>> >>       2) Distribute all pending Campaign Proposals associated
>> >>          with the election.
>> >>       3) If POSSIBLE per the following paragraph, end the election
>> >>          immediately.
>> >>
>> >> [After the nomination period, the ADoP kicks off the election by both
>> >> starting
>> >> the election poll (if needed) and distributing its Campaign Proposals.
>> The
>> >> Assessor is the vote collector for the poll because that seemed less
>> >> invasive
>> >> than forcing the ADoP to be vote collector for the proposals.]
>> >>
>> >>   If at any point an uncontested election has a single candidate, and
>> that
>> >>   candidate either is not the author of a Committed Campaign Proposal
>> for
>> >> that
>> >>   election or that proposal was adopted, then any player CAN declare
>> them
>> >> the
>> >>   winner of the election by announcement. If at any point an
>> uncontested
>> >>   election has no candidates, or a single candidate who is the author
>> of a
>> >>   failed Committed Campaign Proposal for that election, then any
>> player CAN
>> >>   declare the election ended with no winner by announcement. The
>> Assessor
>> >> SHALL
>> >>   do one or the other in the same message in which e resolves a
>> decision to
>> >>   adopt a Campaign Proposal for an ongoing uncontested election.
>> >>
>> >> [This paragraph is a bit of a doozy, but basically it means that
>> uncontested
>> >> elections work the way you think: if there are no candidates, they
>> end, and
>> >> if
>> >> there is only won, they win. The complexity comes from the fact that
>> if the
>> >> one
>> >> candidate has a Committed Proposal, then things must wait until it
>> >> concludes,
>> >> although they can flip it to Uncommitted and then end the election
>> >> themselves.
>> >>
>> >> No provision is made for contested elections where all but one
>> candidate has
>> >> dropped out, since I didn't want to have to write rules to allow
>> >> cancellation
>> >> of Agoran decisions.]
>> >>
>> >>   A poll CANNOT be resolved until the decisions to adopt all associated
>> >> Campaign
>> >>   Proposals are resolved. When resolving the poll, if a given candidate
>> >> authored
>> >>   one of the associated Campaign Proposals, that proposal is
>> Committed, and
>> >> it
>> >>   was not adopted, then that player is disqualified.
>> >>
>> >> [This provides that a player with a Committed proposal that failed is
>> >> not permitted to win the election, as part the intent of Commitment.]
>> >>
>> >>   When the poll is resolved, its outcome, if a player, wins the
>> election.
>> >> When
>> >>   a player wins an election, e is installed into the associated office
>> and
>> >> the
>> >>   election ends.
>> >>
>> >> Amend rule 955 (Determining the Will of Agora) by appending "The rule
>> >> providing
>> >> for an Agoran Decision by instant runoff may disqualify one or more
>> options;
>> >> in
>> >> such a case, they are eliminated prior to beginning the first stage of
>> the
>> >> vote
>> >> count."
>> >>
>> >> [Enabling of disqualification.]
>> >>
>> >> Amend rule 2138 (The Associate Director of Personnel) by replacing the
>> >> bullet:
>> >>   2. The date on which the most recent election for each office
>> >>      was initiated.
>> >> with:
>> >>   2. The current status of the ongoing election for that office
>> >>      or, if there is no ongoing election for that office, the
>> >>      date on which the last election ended
>> >>   3. For filled elected offices, whether or not the holder is
>> >>      interim.
>> >>
>> >> [Since the actually relevant date for election timing is when the most
>> >> recent election ended, not started, this changes the reporting to
>> >> the election has no candidates, end it per the following
>> paragraph.account
>> >> for
>> >> that. Likewise, interim office-holders should be marked so it is easy
>> to
>> >> know
>> >> when elections can be started.]
>> >>
>> >> Amend rule 2472 (Office Incompatibilities) by replacing "Promotor and
>> >> ADoP" with "Assessor and ADoP".
>> >>
>> >> [The Promotor and ADoP don't interact at all, but now, the ADoP
>> >> distributes proposals. As a result, they should be kept apart from
>> >> Assessor for the same reason as Promotor.]
>> >>
>> >> //////////////////////////////////////////////////////////////////////
>> >> ID: 7913
>> >> Title: Cheer Up v7?
>> >> Adoption index: 1.0
>> >> Author: ATMunn
>> >> Co-authors:
>> >>
>> >>
>> >> Create a power-1 rule titled "Emotions"
>> >> {
>> >>     Emotion is a player switch, tracked by the registrar, with possible
>> >> values
>> >>     Joyous, Melancholy, and Indifferent, that defaults to Indifferent.
>> >>
>> >>     At any time, any player CAN by announcement flip eir own Emotion
>> to any
>> >>     value it is currently not. When doing this, e MUST provide a
>> reason as
>> >> to
>> >>     why e changed eir Emotion as such. It is IMPOSSIBLE to change
>> another
>> >>     player's Emotion. A player's Emotion has the following effects:
>> >>
>> >>   Indifferent: No effect.
>> >>   Melancholy: Any player that is not currently Melancholy MAY pat any
>> >> Melancholy
>> >>   player on the back. Upon doing this, the Melancholy player is
>> ENCOURAGED
>> >> to
>> >>   change eir emotion to Joyous.
>> >>   Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy
>> players
>> >> on
>> >>   the back. E is also ENCOURAGED to do other kind acts, such as paying
>> >> shinies
>> >>   to other players or pending other players' proposals.
>> >> }
>> >>
>> >> //////////////////////////////////////////////////////////////////////
>> >> ID: 7914
>> >> Title: Stamp Floating Derived Value Patch
>> >> Adoption index: 1.0
>> >> Author: o
>> >> Co-authors:
>> >>
>> >>
>> >> Amend rule 2498 (“Economic Wins”) by removing the paragraph that begins
>> >> “The Stamp Value is”.
>> >>
>> >> //////////////////////////////////////////////////////////////////////
>> >> ID: 7916
>> >> Title: Pro Pace v2
>> >> Adoption index: 1.0
>> >> Author: Aris
>> >> Co-authors: o, G.
>> >>
>> >>
>> >> Amend the Rule entitled "Such is Karma", if there is such a rule, by
>> >> replacing
>> >> every instance of the word "Eta" with the word "Gamma".
>> >>
>> >> //////////////////////////////////////////////////////////////////////
>> >> ID: 7918
>> >> Title: Vacant Deputisation Fix
>> >> Adoption index: 3.0
>> >> Author: Publius Scribonius Scholasticus
>> >> Co-authors:
>> >>
>> >>
>> >>> Replace the second item of the second numbered list of "Deputisation",
>> >>> with
>> >>
>> >>
>> >> the following:
>> >>
>> >>>   2. Either (i) A time limit by which the rules require the action to
>> be
>> >>>      performed has expired or (ii) the office is vacant.
>> >>
>> >>
>> >> //////////////////////////////////////////////////////////////////////
>> >> ID: 7921
>> >> Title: Passive Income
>> >> Adoption index: 2.0
>> >> Author: o
>> >> Co-authors: G.
>> >>
>> >>
>> >> Create a new rule, titled "Distributing Assets", with power 1, whose
>> text is
>> >>
>> >>   To “distribute” a quantity of a fungible asset to a set of
>> recipients is
>> >> to
>> >>   transfer one instance of that asset at a time to the recipient that
>> owns
>> >>   the least number of instances of that asset, until either no more
>> >> instances
>> >>   of the asset are eligible to be distributed, or the number of
>> instances so
>> >>   transferred equals the quantity to be distributed. If, when
>> distributing a
>> >>   specific asset, two or more recipients each own the least number of
>> >> instances
>> >>   of that asset, then the recipient that most recently became eligible
>> to
>> >> own
>> >>   the asset SHALL receive the asset being distributed.
>> >>
>> >> Create a rule, titled "Passive Income", with power 2, whose text is
>> >>
>> >>   The Tax Rate is a singleton natural switch which can take values
>> between 0
>> >>   and 100, inclusive, tracked by the Secretary. The Tax Rate has a
>> default
>> >>   value of 50.
>> >>
>> >>   Whenever Agora receives Shinies from another owner other than
>> itself, the
>> >>   Secretary CAN cause Agora to distribute a percentage of that payment
>> equal
>> >>   to the Tax Rate to all players, and SHALL do so in a timely fashion.
>> As
>> >>   part of eir weekly duties, the Secretary SHALL do so for all
>> payments to
>> >>   Agora that have not yet been distributed.
>> >>
>> >> //////////////////////////////////////////////////////////////////////
>> >>
>> >>
>> >
>> >
>> >
>> > --
>> > From V.J. Rada
>>
>>
>>
>> --
>> From V.J. Rada
>>
>
>

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