As do I. On Sun, Oct 15, 2017, 18:26 ATMunn ., <iamingodsa...@gmail.com> wrote:
> Is this new or am I not aware of something? > > Well, either way, I guess I also claim a reward of two shinies for > authoring and pending a passed proposal. > > On Sun, Oct 15, 2017 at 4:16 PM, VJ Rada <vijar...@gmail.com> wrote: > >> I claim the reward of two shinies for authoring and pending a passed >> proposal. >> >> On Mon, Oct 16, 2017 at 7:08 AM, VJ Rada <vijar...@gmail.com> wrote: >> > Quorums of 8 again ugh. >> > >> > Stop voting y'all lmao. >> > >> > On Mon, Oct 16, 2017 at 6:39 AM, Publius Scribonius Scholasticus >> > <p.scribonius.scholasti...@gmail.com> wrote: >> >> >> >> I resolve the decision(s) to adopt proposal(s) 7908-7921 below. >> >> >> >> >> ------------------------------------------------------------------------ >> >> >> >> [This notice resolves the Agoran decisions of whether to adopt the >> >> following proposals. For each decision, the options available to >> >> Agora are ADOPTED (*), REJECTED (x), and FAILED QUORUM (!). If a >> >> decision's voting period is still ongoing, I end it immediately >> >> before resolving it and after resolving the previous decision.] >> >> >> >> ID Author(s) AI Title Pender >> Pend fee >> >> >> --------------------------------------------------------------------------- >> >> 7908* G. 1.0 Silly season G. OP >> [1] >> >> 7909* G. 1.2 No Lockout G. OP >> [1] >> >> 7910x G. 1.0 What is a rulekeepor G. OP >> [1] >> >> 7911* V.J. Rada 1.0 Infinite Money Fix V.J. Rada 1 >> sh. >> >> 7912* Alexis 3.0 Election Campaigns Alexis 1 >> AP [2] >> >> 7913* ATMunn 1.0 Cheer Up v7? ATMunn 1 AP >> >> 7914* o 1.0 SFDVP [3] o 1 AP >> >> 7915x CuddleBeam 1.0 Terrifying Proposals Reward CuddleBeam 1 AP >> >> 7916* Aris, o, G. 1.0 Pro Pace v2 Aris 1 AP >> >> 7917x P.S.S. [4], o 3.0 Banking P.S.S. [4] 1 >> sh. >> >> 7918* P.S.S. [4] 3.0 Vacant Deputisation Fix P.S.S. [4] 1 AP >> >> 7919x P.S.S. [4] 2.0 YSUIII. [5] P.S.S. [4] 1 AP >> >> 7920x Gaelan, Aris 1.0 The Lint Screen v2 Gaelan 1 >> sh. >> >> 7921* o, G. 2.0 Passive Income o 1 AP >> >> [1] Official Proposal, inherently pending >> >> [2] There is some debate over whether this was actually pended twice, >> each >> >> attempt consuming 1 AP. This value is therefore provisional. >> >> >> >> | | 7908 | 7909 | 7910 | 7911 | 7912 | 7913 | 7914 | 7915 | >> 7916 | >> >> 7917 | 7918 | 7919 | 7920 | 7921 | >> >> >> |--------+------+------+------+------+------+------+------+------+------+------+------+------+------+------+ >> >> |Alexis | F | F | A | F | F | A | F | A | F | >> A >> >> | F | A | A | A | >> >> |Aris | F | F | A | F | A | F | F | A | F | >> A >> >> | F | A | F | F | >> >> |ATMunn | F | P | F | F | F | F | P | F | F | >> F >> >> | F | F | A | F | >> >> |G. | F | F | F | F | P | F | F | A | P | >> P >> >> | F | A | A | F | >> >> |Gaelan | F | P | A | F | F | F | F | P | F | >> P >> >> | F | A | F | F | >> >> |nichdel | F | P | A | F | P | A | F | A | P | >> P >> >> | P | A | P | P | >> >> |o | F | F | A | F | F | F | F | A | F | >> P >> >> | F | A | P | F | >> >> |PSS | F | F | A | F | F | F | F | A | F | >> F >> >> | F | F | A | F | >> >> |Trigon | F | F | A | F | P | F | A | A | F | >> F >> >> | F | F | F | F | >> >> |VJ Rada | FF | FF | AA | FF | FF | AA | P | | P | >> AA | >> >> FF | | AA | FF | >> >> >> |--------+------+------+------+------+------+------+------+------+------+------+------+------+------+------+ >> >> |F/A | 11/0 | 8/0 | 2/9 | 11/0 | 7/1 | 7/4 | 7/1 | 1/7 | 7/0 >> | 3/4 >> >> | 10/0 | 3/6 | 3/6 | 9/1 | >> >> |AI | 1.0 | 1.2 | 1.0 | 1.0 | 3.0 | 1.0 | 1.0 | 1.0 | 1.0 >> | 3.0 >> >> | 3.0 | 2.0 | 1.0 | 2.0 | >> >> |V | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 9 | 10 | >> 10 >> >> | 10 | 9 | 10 | 10 | >> >> |Q | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | >> 5 >> >> | 5 | 5 | 5 | 5 | >> >> |P | T | T | F | T | T | T | T | F | T | >> F >> >> | T | F | F | T | >> >> >> >> >> >> The full text of each adopted proposal is included below. >> >> >> >> ////////////////////////////////////////////////////////////////////// >> >> ID: 7908 >> >> Title: Silly season >> >> Adoption index: 1.0 >> >> Author: G. >> >> Co-authors: >> >> Official Proposal >> >> >> >> >> >> Re-enact Rule 1650 (Silliness) with the following text: >> >> >> >> Each Nomic Week a Player is designated the Silly Person. The Silly >> Person >> >> SHALL in that week, by announcement (1) designate another player, >> who has >> >> not >> >> been the Silly Person in the past two weeks, to be the next week's >> Silly >> >> Person; (2) submit a Silly Proposal. If there is ever no Silly >> Person or >> >> the >> >> Silly Person is not a player, then the next week's Silly Person is >> the >> >> first >> >> player that any player publicly designates to be the next week's >> Silly >> >> Person. >> >> >> >> A Silly Proposal is a Proposal whose sole contents are one of >> >> the following: >> >> i) A limerick. >> >> ii) A rhymed poem no longer than fourteen lines. (No free >> >> verse!) >> >> iii) A joke of no more than a hundred words. >> >> iv) A truly hideous pun. >> >> >> >> The first Silly Proposal submitted by the week's Silly Person is an >> >> Official >> >> Proposal. >> >> >> >> >> >> [I want to reward the Silly Person a shiny, but we have that dumb >> limit that >> >> rewards can only be defined in R2445, and the Fearmongor rule may not >> allow >> >> me >> >> to include other rules in the proposal]. >> >> >> >> [For Rulekeepor, given history of Rule 1650: >> >> History: Enacted as MI=1 Rule 1650 by Proposal 2673, 26 September 1996 >> >> History: Repealed as Power=1 Rule 1650 by Proposal 3688 >> >> (Repeal-O-Matic), 21 February 1998 >> >> ] >> >> >> >> ////////////////////////////////////////////////////////////////////// >> >> ID: 7909 >> >> Title: No Lockout >> >> Adoption index: 1.2 >> >> Author: G. >> >> Co-authors: >> >> Official Proposal >> >> >> >> >> >> Repeal Rule 2458 (Invoking Lockout). >> >> >> >> ////////////////////////////////////////////////////////////////////// >> >> ID: 7911 >> >> Title: Infinite Money Fix >> >> Adoption index: 1.0 >> >> Author: V.J. Rada >> >> Co-authors: >> >> >> >> >> >> Amend rule 2496, "Rewards" by replacing >> >> "Publishing a duty-fulfilling report: 5 shinies." >> >> >> >> with >> >> "Publishing a duty-fulfilling report: 5 shinies. This reward can >> only be >> >> claimed once per office per week for a weekly report and once per >> office >> >> per >> >> month for a monthly report." >> >> >> >> ////////////////////////////////////////////////////////////////////// >> >> ID: 7912 >> >> Title: Election Campaigns >> >> Adoption index: 3.0 >> >> Author: Alexis >> >> Co-authors: >> >> >> >> >> >> Text in square brackets in this proposal is only an annotation and this >> >> Proposal's effect is as if that text were not included at all. >> >> >> >> [Changes from the proto: >> >> - Added these annotations. >> >> - Reordered the rule changes to make a bit more sense. >> >> - Added the codification of the "you make it, you fill it" principle. >> >> - Made it so the current holder of an office can initiate an election >> >> for it by announcement. >> >> - Added provision for uncontested elections. >> >> - Increased pragmaticism. >> >> - Added essential parameters to Campaign Proposals. >> >> - A few other minor fixes. >> >> ] >> >> >> >> Amend rule 1006 (Offices) by adding the following paragraph before the >> >> final one: >> >> >> >> A holder of an elected office who did not become its holder by >> winning an >> >> election, and has not won an election for that office since, is an >> interim >> >> holder. An elected office that is either vacant or has an interim >> holder >> >> is an >> >> interim office. >> >> >> >> [This definition is used in election initiations, below. Basically, an >> >> interim >> >> holder is one who doesn't have a solid claim to hold onto the office, >> and >> >> vacancy is included in the definition of an interim office to avoid >> righting >> >> "if the office's holder is interim or if the office is vacant" >> everywhere.] >> >> >> >> Amend rule 1006 (Offices) by adding the following paragraph at the end: >> >> >> >> When a proposal takes effect and creates a new office, if the >> >> proposal does not specify otherwise, the author of that proposal >> >> becomes the holder of the office. >> >> >> >> [This codifies the "If you make an office, it's your job to fill it if >> >> no-one >> >> else does." principle. Note that the holder of an office installed >> this way >> >> is >> >> interim.] >> >> >> >> Enact a new rule entitled (Campaign Proposals, with power 3), reading >> as >> >> follows: >> >> >> >> During the nomination period of an election, any candidate for that >> >> election >> >> CAN submit a Campaign Proposal for that election, provided e does not >> >> currently have a pending Campaign Proposal for that election, using >> the >> >> normal >> >> mechanism for proposal submission. Campaign Proposals SHOULD relate >> to the >> >> duties of the office up for election. Commitment is an untracked >> Campaign >> >> Proposal switch with values Committed (default) and Uncommitted. The >> >> author >> >> of a Committed proposal may flip it to Uncommitted by announcement. >> >> >> >> [A Campaign Proposal is basically an extension of a candidate's >> platform, >> >> allowing them to propose changes to any office that they wish to >> associate >> >> with >> >> their election. >> >> >> >> Commitment is basically stating whether a candidate wishes to be >> elected >> >> only >> >> if their proposal passes. They can opt out of commitment, so that they >> can >> >> be >> >> elected if it fails. This allows a player to encode "I will take this >> office >> >> only if I can change it in this fashion." into the election system.] >> >> >> >> A Campaign Proposal is an Official Proposal exempt from automatic >> >> distribution, and SHALL NOT be distributed as required by the rules. >> >> The election with which a Campaign Proposal is associated, as well >> as its >> >> Commitment, are essential parameters for an Agoran decision to adopt >> a >> >> Campaign Proposal. >> >> >> >> [The election procedure dictates when Campaign Proposals should be >> >> distributed; they don't follow the normal distribution system. They >> also >> >> have some additional essential parameters, although note that a player >> >> can opt out of Commitment even after the proposal is distributed.] >> >> >> >> When a Campaign Proposal is adopted, it CANNOT take effect until >> >> the associated election ends. When the election ends, if the winner >> was >> >> the >> >> proposal's author, then any player CAN once make it take effect by >> >> announcement (with its power set as usual for an adopted proposal). >> If the >> >> conditions for a Campaign Proposal to take effect are met as a >> result of >> >> an >> >> action in a public message, the author of the message SHALL make it >> take >> >> effect in that message. >> >> >> >> [Campaign Proposals need to meet two requirements in order to take >> effect: >> >> their author must win the election and they must pass. The former is >> what >> >> ties >> >> them to the election and allows candidates to safely submit conflicting >> >> proposals. The latter is the safety guard (reinforced by rule 106 which >> >> prevents non-adopted proposals from taking effect) to ensure that a >> >> candidate can >> >> >> >> This also means that voters can vote on the Campaign Proposals based on >> >> whether or not they would be okay with the rule changes, knowing that >> >> the actual choice of which one takes effect is dictated by the election >> >> outcome. >> >> >> >> Requiring them to take effect by announcement is a safety guard to >> >> ensure that they don't take effect with no one noticing. In practice, >> >> the Assessor will nearly always do this in the same message as >> resolving >> >> the decision (and the poll, if applicable), however.] >> >> >> >> Amend rule 1607 (Distribution) by replacing >> >> "In a given Agoran week, the Promotor SHALL, as part of eir weekly >> duties, >> >> distribute all pending proposals." >> >> with >> >> "In a given Agoran week, the Promotor SHALL, as part of eir weekly >> duties, >> >> distribute all pending proposals except for those exempted from >> automatic >> >> distribution by other rules." >> >> >> >> [This ensures that the Promotor isn't obligated to distribute Campaign >> >> Proposals normally.] >> >> >> >> Amend rule 2154 (Election Procedure) to read as follows: >> >> A player CAN initiate an election for a specified office: >> >> a) With 2 Support, if either the office is interim or the >> >> most recent election for that office was resolved more >> >> than 90 days prior, and provided that the initiator >> >> becomes a candidate in the same message. >> >> b) By announcement, if e is the ADoP and if the office is >> >> interim, or if e is the holder of that office. >> >> The above notwithstanding, an election for an office CANNOT be >> >> initiated if one is already in progress. >> >> >> >> [This cleans up when elections can start. Basically, anyone can >> >> challenge the existing officer if they are interim or if they have been >> >> in their office for a long time; the ADoP can open an election for an >> >> office that needs one; and the current officer can always open >> >> competition for the office.] >> >> >> >> After an election is initiated and until nominations close, any >> player CAN >> >> become a candidate by announcement. A candidate ceases to be a >> candidate >> >> if e >> >> ceases to be a player during the election. An election is contested >> if it >> >> has >> >> two or more candidates at the end of the nomination period, and >> >> uncontested >> >> otherwise. For a contested election, nominations close at the end of >> the >> >> poll's voting period. For an uncontested election, nominations close >> at >> >> the >> >> end of the nomination period. >> >> >> >> [Players must explicitly opt-in to become candidates, and can do so up >> until >> >> the winner is locked in, effectively.] >> >> >> >> When an election is initiated, it enters the nomination period, >> >> which lasts for 7 days. In a timely fashion after the nomination >> >> period ends, the ADoP CAN and SHALL, in the same message: >> >> 1) If the election is contested, initiate an Agoran decision >> >> to select the winner of the election (the poll). For this >> >> decision, the Vote Collector is the Assessor, the valid >> >> options are the candidates for that election (including >> >> those who become candidates after its initiation), and the >> >> voting method is instant runoff. >> >> 2) Distribute all pending Campaign Proposals associated >> >> with the election. >> >> 3) If POSSIBLE per the following paragraph, end the election >> >> immediately. >> >> >> >> [After the nomination period, the ADoP kicks off the election by both >> >> starting >> >> the election poll (if needed) and distributing its Campaign Proposals. >> The >> >> Assessor is the vote collector for the poll because that seemed less >> >> invasive >> >> than forcing the ADoP to be vote collector for the proposals.] >> >> >> >> If at any point an uncontested election has a single candidate, and >> that >> >> candidate either is not the author of a Committed Campaign Proposal >> for >> >> that >> >> election or that proposal was adopted, then any player CAN declare >> them >> >> the >> >> winner of the election by announcement. If at any point an >> uncontested >> >> election has no candidates, or a single candidate who is the author >> of a >> >> failed Committed Campaign Proposal for that election, then any >> player CAN >> >> declare the election ended with no winner by announcement. The >> Assessor >> >> SHALL >> >> do one or the other in the same message in which e resolves a >> decision to >> >> adopt a Campaign Proposal for an ongoing uncontested election. >> >> >> >> [This paragraph is a bit of a doozy, but basically it means that >> uncontested >> >> elections work the way you think: if there are no candidates, they >> end, and >> >> if >> >> there is only won, they win. The complexity comes from the fact that >> if the >> >> one >> >> candidate has a Committed Proposal, then things must wait until it >> >> concludes, >> >> although they can flip it to Uncommitted and then end the election >> >> themselves. >> >> >> >> No provision is made for contested elections where all but one >> candidate has >> >> dropped out, since I didn't want to have to write rules to allow >> >> cancellation >> >> of Agoran decisions.] >> >> >> >> A poll CANNOT be resolved until the decisions to adopt all associated >> >> Campaign >> >> Proposals are resolved. When resolving the poll, if a given candidate >> >> authored >> >> one of the associated Campaign Proposals, that proposal is >> Committed, and >> >> it >> >> was not adopted, then that player is disqualified. >> >> >> >> [This provides that a player with a Committed proposal that failed is >> >> not permitted to win the election, as part the intent of Commitment.] >> >> >> >> When the poll is resolved, its outcome, if a player, wins the >> election. >> >> When >> >> a player wins an election, e is installed into the associated office >> and >> >> the >> >> election ends. >> >> >> >> Amend rule 955 (Determining the Will of Agora) by appending "The rule >> >> providing >> >> for an Agoran Decision by instant runoff may disqualify one or more >> options; >> >> in >> >> such a case, they are eliminated prior to beginning the first stage of >> the >> >> vote >> >> count." >> >> >> >> [Enabling of disqualification.] >> >> >> >> Amend rule 2138 (The Associate Director of Personnel) by replacing the >> >> bullet: >> >> 2. The date on which the most recent election for each office >> >> was initiated. >> >> with: >> >> 2. The current status of the ongoing election for that office >> >> or, if there is no ongoing election for that office, the >> >> date on which the last election ended >> >> 3. For filled elected offices, whether or not the holder is >> >> interim. >> >> >> >> [Since the actually relevant date for election timing is when the most >> >> recent election ended, not started, this changes the reporting to >> >> the election has no candidates, end it per the following >> paragraph.account >> >> for >> >> that. Likewise, interim office-holders should be marked so it is easy >> to >> >> know >> >> when elections can be started.] >> >> >> >> Amend rule 2472 (Office Incompatibilities) by replacing "Promotor and >> >> ADoP" with "Assessor and ADoP". >> >> >> >> [The Promotor and ADoP don't interact at all, but now, the ADoP >> >> distributes proposals. As a result, they should be kept apart from >> >> Assessor for the same reason as Promotor.] >> >> >> >> ////////////////////////////////////////////////////////////////////// >> >> ID: 7913 >> >> Title: Cheer Up v7? >> >> Adoption index: 1.0 >> >> Author: ATMunn >> >> Co-authors: >> >> >> >> >> >> Create a power-1 rule titled "Emotions" >> >> { >> >> Emotion is a player switch, tracked by the registrar, with possible >> >> values >> >> Joyous, Melancholy, and Indifferent, that defaults to Indifferent. >> >> >> >> At any time, any player CAN by announcement flip eir own Emotion >> to any >> >> value it is currently not. When doing this, e MUST provide a >> reason as >> >> to >> >> why e changed eir Emotion as such. It is IMPOSSIBLE to change >> another >> >> player's Emotion. A player's Emotion has the following effects: >> >> >> >> Indifferent: No effect. >> >> Melancholy: Any player that is not currently Melancholy MAY pat any >> >> Melancholy >> >> player on the back. Upon doing this, the Melancholy player is >> ENCOURAGED >> >> to >> >> change eir emotion to Joyous. >> >> Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy >> players >> >> on >> >> the back. E is also ENCOURAGED to do other kind acts, such as paying >> >> shinies >> >> to other players or pending other players' proposals. >> >> } >> >> >> >> ////////////////////////////////////////////////////////////////////// >> >> ID: 7914 >> >> Title: Stamp Floating Derived Value Patch >> >> Adoption index: 1.0 >> >> Author: o >> >> Co-authors: >> >> >> >> >> >> Amend rule 2498 (“Economic Wins”) by removing the paragraph that begins >> >> “The Stamp Value is”. >> >> >> >> ////////////////////////////////////////////////////////////////////// >> >> ID: 7916 >> >> Title: Pro Pace v2 >> >> Adoption index: 1.0 >> >> Author: Aris >> >> Co-authors: o, G. >> >> >> >> >> >> Amend the Rule entitled "Such is Karma", if there is such a rule, by >> >> replacing >> >> every instance of the word "Eta" with the word "Gamma". >> >> >> >> ////////////////////////////////////////////////////////////////////// >> >> ID: 7918 >> >> Title: Vacant Deputisation Fix >> >> Adoption index: 3.0 >> >> Author: Publius Scribonius Scholasticus >> >> Co-authors: >> >> >> >> >> >>> Replace the second item of the second numbered list of "Deputisation", >> >>> with >> >> >> >> >> >> the following: >> >> >> >>> 2. Either (i) A time limit by which the rules require the action to >> be >> >>> performed has expired or (ii) the office is vacant. >> >> >> >> >> >> ////////////////////////////////////////////////////////////////////// >> >> ID: 7921 >> >> Title: Passive Income >> >> Adoption index: 2.0 >> >> Author: o >> >> Co-authors: G. >> >> >> >> >> >> Create a new rule, titled "Distributing Assets", with power 1, whose >> text is >> >> >> >> To “distribute” a quantity of a fungible asset to a set of >> recipients is >> >> to >> >> transfer one instance of that asset at a time to the recipient that >> owns >> >> the least number of instances of that asset, until either no more >> >> instances >> >> of the asset are eligible to be distributed, or the number of >> instances so >> >> transferred equals the quantity to be distributed. If, when >> distributing a >> >> specific asset, two or more recipients each own the least number of >> >> instances >> >> of that asset, then the recipient that most recently became eligible >> to >> >> own >> >> the asset SHALL receive the asset being distributed. >> >> >> >> Create a rule, titled "Passive Income", with power 2, whose text is >> >> >> >> The Tax Rate is a singleton natural switch which can take values >> between 0 >> >> and 100, inclusive, tracked by the Secretary. The Tax Rate has a >> default >> >> value of 50. >> >> >> >> Whenever Agora receives Shinies from another owner other than >> itself, the >> >> Secretary CAN cause Agora to distribute a percentage of that payment >> equal >> >> to the Tax Rate to all players, and SHALL do so in a timely fashion. >> As >> >> part of eir weekly duties, the Secretary SHALL do so for all >> payments to >> >> Agora that have not yet been distributed. >> >> >> >> ////////////////////////////////////////////////////////////////////// >> >> >> >> >> > >> > >> > >> > -- >> > From V.J. Rada >> >> >> >> -- >> From V.J. Rada >> >