You're right. I wasn't thinking about that, because it's really wealth
distribution, not taxes. I retract "It's death _and_ taxes". Maybe
next week.

-Aris

On Sun, Oct 22, 2017 at 5:12 PM, Publius Scribonius Scholasticus
<p.scribonius.scholasti...@gmail.com> wrote:
> Then, we need to rename the Tax Rate.
>
>
> On 10/22/2017 07:43 PM, Aris Merchant wrote:
>> Not apart from deregistration and administrative fees, neither of
>> which would normally be considered taxes.
>>
>> -Aris
>>
>>
>>
>> On Sun, Oct 22, 2017 at 4:41 PM, Publius Scribonius Scholasticus
>> <p.scribonius.scholasti...@gmail.com> wrote:
>>> We already have taxes.
>>>
>>>
>>> On 10/22/2017 07:39 PM, Aris Merchant wrote:
>>>> I submit the following proposal, and pend it for 1 AP.
>>>>
>>>> -Aris
>>>> ---
>>>> Title: It's death _and_ taxes
>>>> Adoption index: 1.0
>>>> Author: Aris
>>>> Co-author(s):
>>>>
>>>>
>>>> Lines beginning with hashmarks ("#") and comments in square brackets ("[]")
>>>> have no effect on the behavior of this proposal. They are not part of any 
>>>> rules
>>>> created or amended herein, and may be considered for all game purposes to
>>>> have been removed before its resolution.
>>>>
>>>> [I have yet to hear a reason why we can't have both supply reform and
>>>> spending reform. It's true that too much taxation will stop all 
>>>> accumulation,
>>>> but my proposal should hopefully just provide another incentive to spend.
>>>> Frankly, while giving money meaning and giving people something to spend on
>>>> are nice, it's also important that people get paid. I've dropped the 
>>>> inactivity
>>>> tax from this proposal.]
>>>>
>>>> Enact a rule, entitled "Taxes", power = 1.0, with the following text:
>>>>
>>>>   The tax rate is a singleton switch, with possible values of integers 
>>>> between
>>>>   0 and 25 (default 10). The tax rate can be set to any possible value in a
>>>>   regulation promulgated by the Treasuror.
>>>>
>>>>   An entity's tax amount is, at any given time, (max(ceil(T% of (S - 10)), 
>>>> 0)),
>>>>   where max is the maximum of its inputs, ceil is the operation of 
>>>> rounding up
>>>>   to the nearest integer, T is the tax rate, and S is that entity's shiny
>>>>   abalance.
>>>>
>>>>   A taxable entity is any entity that possesses shinies, except for Agora
>>>>   and contracts exempt for sustenance payments.
>>>>
>>>>   The Treasuror CAN, once per Agoran month, collect taxes by announcement.
>>>>   E SHALL do so in the first week of each Agoran month. When taxes are
>>>>   collected, for each taxable entity, that entity's tax amount in shinies 
>>>> is
>>>>   transferred to Agora.
>>>
>
>

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