I vote as follows > 7973* Aris 1.0 Sky Pillars Aris OP [1] AGAINST > 7974* V.J. Rada 3.0 [2] Really minor fixes V.J. Rada 1 AP FOR > 7975* ATMunn, [3] 2.0 Auctions v6 ATMunn 1 AP FOR > 7976* Alexis, [4] 1.7 A Mostest Ingenious Paradox Alexis 2 sh. FOR > 7977* ATMunn 3.0 Silver Ribbons ATMunn 1 AP AGAINST > 7978* G. 3.0 Gotta allow a win sometime Corona 1 AP AGAINST. it's pretty simple: don't add any new ribbons. > 7879* G. 1.0 Plain Old Bribery G. 1 AP This is like the last ribbon you need but eh sure, I should pay more attention to ribbons, FOR > 7880* ATMunn, [5] 1.0 [6] Alexis 1 AP FOR
On Sun, Nov 19, 2017 at 8:30 PM, Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: > I CoE my assignment of numbers to the below proposals, and assign the > ones shown below in their place as a revision. The previous numbers > were taken. > > 7979* G. 1.0 Plain Old Bribery G. 1 AP > 7980* ATMunn, [5] 1.0 [6] Alexis 1 AP > > -Aris > > On Sun, Nov 19, 2017 at 1:27 AM, Aris Merchant > <thoughtsoflifeandligh...@gmail.com> wrote: > > I hereby distribute each listed proposal, initiating the Agoran > > Decision of whether to adopt it, and removing it from the proposal > > pool. For this decision, the vote collector is the Assessor, the > > quorum is 4.0, the voting method is AI-majority and the valid options > > are FOR and AGAINST (PRESENT is also a valid vote, as are conditional > > votes). > > > > ID Author(s) AI Title Pender > Pend fee > > ------------------------------------------------------------ > --------------- > > 7973* Aris 1.0 Sky Pillars Aris OP > [1] > > 7974* V.J. Rada 3.0 [2] Really minor fixes V.J. Rada 1 > AP > > 7975* ATMunn, [3] 2.0 Auctions v6 ATMunn 1 > AP > > 7976* Alexis, [4] 1.7 A Mostest Ingenious Paradox Alexis 2 > sh. > > 7977* ATMunn 3.0 Silver Ribbons ATMunn 1 > AP > > 7978* G. 3.0 Gotta allow a win sometime Corona 1 > AP > > 7879* G. 1.0 Plain Old Bribery G. 1 > AP > > 7880* ATMunn, [5] 1.0 [6] Alexis 1 > AP > > > > The proposal pool currently contains the following proposals: > > > > ID Author(s) AI Title > > ------------------------------------------------------------ > --------------- > > pp1 Alexis 3.0 Terrible Economic Hack Job > > pp2 G. 2.0 Minimal Econ reforms > > > > Legend: <ID>* : Proposal is pending. > > > > [1] Official Proposal, inherently pending > > [2] The value was provided as "3?". What exactly that means is above my > pay > > grade, so this value is provisional. > > [3] o, Aris, nichdel, G. > > [4] ais523 > > [5] Alexis > > [6] Empty title > > > > A proposal may be pended for 1 AP, or for 1/20th the Floating Value > > in shines (see the Treasuror's report). > > > > The full text of the aforementioned proposals is included below. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7973 > > Title: Sky Pillars > > Adoption index: 1.0 > > Author: Aris > > Co-authors: > > > > > > It's hereby enacted > > (The name being redacted): > > > > If a player should leave the game, > > they will never be greeted with shame. > > Instead a pillar of memory will be built in the sky, > > it will last there forever, > > it never shall die. > > Tracked by whomever > > tracks tracker-less things, > > let's all watch the bountiful joy it brings > > to see the names of those gone before > > and the ways that they left, as they move into lore. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7974 > > Title: Really minor fixes > > Adoption index: 3.0 (provisional, see [2] above) > > Author: V.J. Rada > > Co-authors: > > > > > > Amend rule 2415 "Badges" by replacing the text "multiple persons for > > participating in specific event" with "multiple persons for > > participating in a specific event". > > > > Amend rule 2492 "Recusal" by adding a full stop after the text "1 - > > The CFJ becomes unassigned" > > > > Amend rule 2502 "Agoraculture" by adding a full stop after the text " > > When an Estate is transferred to Agora or to an Organization, its Farm > > switch is set to "unfarmed" immediately afterwards" > > > > Amend rule 1727 "Happy Birthday" by replacing the semicolon in "forego > > such a noble pursuit;" with a comma. (This change is made because the > > rest of the rule uses commas between paragraphs). > > > > Amend rule 2464 "Tournaments" by, in the text "A Tournament is > > governed by a special temporary title of the ACORN, created in > > accordance with its parent rule, which have binding control", > > replacing "have" with "has". (_A_ special title of the ACORN _has_ > > binding control). > > > > Amend rule 2446 "The Reportor" by adding a full stop after the text > > "The Reportor's reports are still subject to the requirements of rule > > 2143". > > > > Amend rule 2450 "Pledges" by, in the text "To "call in" a pledge" is", > > removing the third quotation mark. > > > > Amend rule 2525 "Interpreting Contracts" by replacing the text " A > > contract CANNOT punish a > > player for performing or failing protected action" with "A contract > > CANNOT punish a player for performing or failing to perform a > > protected action" > > > > Amend rule 2522 "Contract Lifecycle" by replacing the text "(where Y > > is the amendment limit limit)" with "(where Y is the amendment > > limit)". > > > > Amend rule 2523 "Contracts as Agreements" by replacing the text "as a > > mitigating or aggravating circumstances when awarding a card." > > with the text "as a mitigating or aggravating circumstance when issuing a > > card" > > > > Amend rule 869 "How to Join and Leave Agora" by replacing the text > > "any agreementwithout" with "any agreement without" > > > > Amend rule 2479 "Official Justice" by adding full stops after both of > > the following sentences > > "Summary Judgement is imposed on the Referee's own initiative, and not > > in response to any official proceeding" > > and > > "The Referee CANNOT impose Summary Judgement more than three time a week" > > > > Amend rule 2531 "Referee Accountability" by adding a full stop after > > the text "the ADoP SHALL initiate an election for the Referee within a > > timely fashion" > > > > Amend rule 683 "Voting on Agoran Decisions" by replacing the > > penultimate instance of "valid" with "invalid". > > > > Amend rule 2474 "Green Cards" by replacing the text "minor, > > accidental, and/or inconsequential infraction" with the text > > "minor, accidental, and/or inconsequential infractions". > > > > Also amend rule 2474 by replacing the word "'Tis" with "It is". > > > > Amend rule 2124 "Agoran Satisfaction" by replacing the text "4. if the > > action is to be performed With Notice or With T Notice." with "4. the > > action is to be performed With Notice or With T Notice" > > > > Amend rule 991 "Calls for Judgement", by replacing all instances of > > the word "Judgment" with "Judgement". > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7975 > > Title: Auctions v6 > > Adoption index: 2.0 > > Author: ATMunn > > Co-authors: o, Aris, nichdel, G. > > > > Create a power-2 rule titled "Auctions" > > { > > An Auction is a way for entities to give away items in exchange for > > a currency. Any rule or contract CAN permit (or require) Auctions to be > > initiated. > > } > > > > Create a power-1 rule titled "Lots" > > { > > Each Auction has one or more lots of items. > > > > A lot is a non-empty list of items to be transferred by a single > Auction to > > a single recipient. > > } > > > > Create a power-1 rule titled "The Auctioneer" > > { > > Each Auction has an Auctioneer. > > > > The Auctioneer of an Auction is the entity that initiates that > > Auction, and describes all of the specifics of an Auction. All > > rules or contracts permitting Auctions to be initiated should > > specify an entity to be Auctioneer. If no Auctioneer is specified, > > the default Auctioneer for Auctions defined by the rules is Agora, and > > the default Auctioneer for Auctions defined by a contract is the > > contract itself. > > > > A clause in a Contract purporting to make an entity which is neither > the > > Contract itself nor a party to the Contract the Auctioneer of an > Auction > > defined by that Contract is INEFFECTIVE. > > } > > > > Create a power-1 rule titled "The Auction Announcer" > > { > > Each Auction has an Announcer. Only persons can be Announcers. > > > > If the Auctioneer of an Auction is a player, then that player is the > > Announcer of that Auction. > > > > Otherwise, the rule or contract defining an Auction CAN define the > > Announcer for that Auction. Rules to the contrary notwithstanding, no > > Contract can define a person as the Announcer of an Auction unless that > > person is a party to that Contract. > > } > > > > Create a power-1 rule titled "Auction Initiation" > > { > > An entity authorized by a rule or contract to initiate an Auction CAN > do so > > by announcement. If the rule or contract specifies that that entity > MUST do > > so, that entity SHALL do so in a timely fashion. An Auction CANNOT be > > initiated other than as described by a rule or contract. > > > > An Auction CANNOT be initiated unless the announcer specifies all of > > > > * the Auction's lots, in the order they will be awarded, > > * the items in each lot, > > * the Auction's Auctioneer, > > * the Auction's Announcer, > > * the Auction's minimum bid, and, optionally > > * the Auction's currency > > > > in the message initiating the Auction. An Auction also CANNOT be > initiated > > unless the Auctioneer is able to give away each item in each of the > > Auction's lots. > > > > If no currency is specified, it defaults to Shinies. > > } > > > > Create a power-1 rule titled "Bidding" > > { > > A person authorized to bid on an Auction CAN do so by announcement, > > specifying the amount of the Auction's currency to bid. A bid placed > on an > > Auction before it is initiated, or after it has ended, is INEFFECTIVE. > > > > An attempt to place a bid which is less than the Auction's minimum bid > is > > INEFFECTIVE. > > > > A person CAN withdraw their bid on an Auction by announcement. If a > person > > submits a bid on an Auction, all bids previously placed on that > Auction by > > that person are withdrawn. > > > > A rule or contract defining an Auction CAN specify a class of players > who > > are authorized to bid on that Auction. If the rule or contract does not > > specify a class of authorized bidders, any player is authorized to bid > on > > an Auction defined by a rule, and any party to a contract is > authorized to > > bid an Auction defined by that Contract. > > > > A person SHALL NOT bid on an Auction if it would be impossible for em > to > > pay that amount at the conclusion of the Auction. > > } > > > > Create a power-1 rule titled "Auction End" > > { > > An Auction ends 7 days after its initiation, or immediately if no bid > has > > been placed or withdrawn in the last 96 hours, or immediately if it is > > terminated. > > > > When an Auction ends, any bid placed by an entity which does not own > enough > > of the Auction's currency to pay the amount specified in the bid is > > automatically withdrawn. > > > > Once an Auction has ended, any further attempts to bid on that Auction > or > > to withdraw bids from that Auction are INEFFECTIVE. > > > > Once the Auction has ended, the Auction's announcer SHALL announce > > the end of the Auction in a timely fashion. In the same message, e > > SHALL include the a list of all the bids on the Auction and the > > winner(s) (if there are any) of the Auction. > > > > A person's priority on an Auction is their position in the list of > persons > > who have bid on the Auction, sorted by the value of their non-withdrawn > > bids in descending order. If two persons have placed non-withdrawn > bids for > > the same value, a player who placed their non-withdrawn bid first has a > > higher priority than a player who placed their non-withdrawn bid at a > later > > time. > > > > For each lot in the Auction, the winner of that lot is the player with > the > > highest priority on the Auction who has not won any previous lot. If > there > > are more lots than there are persons with non-withdrawn bids, the > excess > > lots are not won by any person. > > > > The winner of a lot SHALL pay the Auctioneer the number of the > Auction's > > currency equal to eir bid, in a single payment, in a timely fashion. > When e > > does so, the Auctioneer SHALL transfer the items in that lot to that > winner > > in a timely fashion. If the Auctioneer is not a person, then a person > > authorized to cause the Auctioneer to transfer those items SHALL do so > in a > > timely fashion after the winner pays the Auctioneer, instead. > > } > > > > Create a power-1 rule titled "Auction Termination" > > { > > Any player CAN terminate an Auction, by announcement, if the Auction > has > > not ended and the Auctioneer of that Auction cannot transfer any item > > included in a lot in that Auction. > > > > When an Auction is terminated, all bids on that Auction are withdrawn, > and > > then the Auction ends immediately. > > } > > > > If it exists, amend rule 2491, "Estate Auctions" to read in full: > > { > > At the start of each month, if Agora owns at least one Estate, then the > > Surveyor CAN and SHALL initiate an Estate Auction in a timely fashion. > > > > The Auctioneer of an Estate Auction is Agora. The Announcer of an > Estate > > Auction is the Surveyor. The Starting Bid of an Estate Auction is 1 > Shiny. > > > > An Estate Auction has one lot for each Estate owned by Agora, > containing > > exactly and only that Estate. The Surveyor CAN freely determine the > order > > in which those lots will be awarded. > > > > If an entity wins a lot in an Estate Auction, the Surveyor CAN, for > each > > Estate in the lot, and at most once per Estate per Estate Auction, > cause > > Agora to transfer each Estate to that entity. > > } > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7976 > > Title: A Mostest Ingenious Paradox > > Adoption index: 1.7 > > Author: Alexis > > Co-authors: ais523 > > > > > > Text in square brackets is not a part of this proposal and has no > > effect. > > > > Enact a new power-1 rule entitled "Win by Paradox": > > > > If a CFJ about the legality or possibility of a game action, has been > > assigned a judgment of PARADOXICAL continuously > > for at least 7 days, and e has not done so already in respect of > > that CFJ, then that case's initiator CAN, by announcement, win the > > game. > > > > A player who wins in this fashion SHOULD submit a proposal to > > prevent the paradox from arising again. > > > > Amend rule 591 by replacing: > > > > The valid judgements for an inquiry case are as follows, based on > > the truth or falsity of the statement at the time the inquiry case > > was initiated (if its truth value changed at that time, then its > > initial truth value is used): > > > > with: > > > > The valid judgements for an inquiry case are as follows, based on > > the facts and legal situation at the time the inquiry case was > > initiated, not taking into account any events since that time: > > > > [This is to prevent changing facts not related to truth or falsity, e.g. > > availability of information, from affecting outcomes.] > > > > and by replacing: > > > > * DISMISS, appropriate if the statement is malformed, undecidable, > > if insufficient information exists to make a judgement with > > reasonable effort, or the statement is otherwise not able to be > > answered with another valid judgement. > > > > with: > > > > * DISMISS, appropriate if the statement is malformed, undecidable, > > if insufficient information exists to make a judgement with > > reasonable effort, or the statement is otherwise not able to be > > answered with another valid judgement. DISMISS is not > > appropriate if PARADOXICAL is appropriate. > > > > and by appending to the end: > > > > * PARADOXICAL, appropriate if the statement is logically > > undecidable as a result of a paradox or or other irresovable > > logical situation. PARADOXICAL is not appropriate if IRRELEVANT > > is appropriate, nor is it appropriate if the undecidability > > arises from the case itself or in reference to it. > > > > [The reference to IRRELEVANT is to prevent multiple wins from the same > > paradox.] > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7977 > > Title: Silver Ribbons > > Adoption index: 3.0 > > Author: ATMunn > > Co-authors: > > > > > > Silver (S): At the start of each Agoran month, the Tailor CAN and SHALL > > initiate a Ribbon Auction in a timely fashion. The Auctioneer of a Ribbon > > Auction is Agora. The Announcer of an Ribbon Auction is the Tailor. The > Starting > > Bid of a Ribbon Auction is 1 Shiny. A Ribbon Auction has one lot, for the > > qualification for a Silver Ribbon. If an entity wins this lot, then e > qualifies > > for a Silver Ribbon, within that Agoran month. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7978 > > Title: Gotta allow a win sometime > > Adoption index: 3.0 > > Author: G. > > Co-authors: > > > > > > Amend Rule 2438 (Ribbons) by replacing: > > While a person owns all types of Ribbon, > > with: > > While a person owns either all types of Ribbon or 16 types of > > Ribbon, > > > > [There are currently 15 types. Silver would make 16. Beyond that, > > adding new Ribbons provides win path options rather than raising > > the bar for everyone]. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7979 > > Title: Plain Old Bribery > > Adoption index: 1.0 > > Author: G. > > Co-authors: > > > > > > Every Player who cast a valid not-withdrawn unconditional ballot > > FOR this proposal earns a Black Ribbon. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7980 > > Title: (No title) > > Adoption index: 1.0 > > Author: ATMunn > > Co-authors: Alexis > > > > > > Amend rule 2496 "Rewards" by replacing the text "24 hours" with "7 days" > > > > /////////////////////////////////////////////////////////////////////// > > ID: pp1 > > Title: Terrible Economic Hack Job > > Adoption index: 3.0 > > Author: Alexis > > Co-authors: > > > > > > Repeal, in the order given, the following rules: > > - Rule 2489 (Estates) > > - Rule 2488 (The Surveyor) > > - Rule 2491 (Estate Auctions) > > - Rule 2490 (Estate Ballots) > > - Rule 2504 (The Agronomist) > > - Rule 2502 (Agoraculture) > > - Rule 2501 (Farm Rate) > > - Rule 2503 (Comestibles) > > - Rule 2526 (Sustenance Payments) > > - Rule 1885 (Zombie Auctions) > > - Rule 2506 (Blue Cards) > > - Rule 2483 (Economics) > > - Rule 2487 (Shiny Supply Level) > > - Rule 2496 (Rewards) > > - Rule 2498 (Economic Wins) > > - Rule 2497 (Floating Value) > > - Rule 2499 (Welcome Packages) > > - Rule 2516 (Passive Income) > > - Rule 2456 (The Treasuror) > > - Rule 2500 (Action Points) > > > > Amend rule 991 (Calls for Judgement) by replacing the first paragraph > > with: > > Any person (the initiator) can initiate a Call for Judgement (CFJ, > > syn. Judicial Case) by announcement, specifying a statement to be > > inquired into. > > > > Amend rule 2445 (How to Pend a Proposal) by replacing the second > > paragraph with: > > Any player CAN flip a specified proposal's imminence to "pending" > > by announcement. > > > > Amend rule 2514 (Emotions) by replacing "other kind acts, such as > > paying shinies to other players or pending other players' proposals." > > with "other kind acts, such as helping others perform actions they > > cannot afford." > > > > Amend rule 2522 (Contract Lifecycle) by replacing "A person CAN create a > > contract by announcement by transferring 1 shiny to Agora, specifying > > the contract's text." with "A person CAN create a contract by > > announcement, specifying the contract's text." > > > > Amend rule 2166 (Assets) by replacing > > A contract's text can specify whether or not that contract is > > willing to receive assets or a class of assets. Generally, a > > contract CANNOT be given assets it is unwilling to receive. If the > > contract is silent on the matter, or if its willingness is > > indeterminate or the subject of a inextricable conditional, the > > procedure to determine its willingness is as follows: > > > > 1. If the contract appears to anticipate being given assets, > > other than for sustenance (e.g. by authorizing parties to > > spend the contract's assets), then the contract is willing to > > receive all assets. > > > > 2. Otherwise, it is unwilling to receive all assets. > > > > The previous paragraph (including the list) notwithstanding, a > > contract CAN be given 1 shiny a month for its sustenance payment, > > so long as it never has more than 1 shiny at a time. > > with > > A contract's text can specify whether or not that contract is > > willing to receive assets or a class of assets. Generally, a > > contract CANNOT be given assets it is unwilling to receive. If the > > contract is silent on the matter, or if its willingness is > > indeterminate or the subject of a inextricable conditional, the > > contract is unwilling to receive any assets. > > > > /////////////////////////////////////////////////////////////////////// > > ID: pp2 > > Title: Terrible Economic Hack Job > > Adoption index: 3.0 > > Author: Alexis > > Co-authors: > > > > > > > > Amend Rule 2516 (Passive Income) to read: > > > > The Treasuror CAN, once each month, and SHALL, in a timely fashion > > after the start of each month, publish a Payday Notice. The effect > > of such a Notice is to: > > > > 1. Destroy all Shinies in Agora's possession. > > > > 2. Create 25 Shinies in the possession of each player. > > > > 3. For each office, if a single player held that office for > > 16 or more days in the previous month and did not receive > > a card other than Green during that time for performance or > > nonperformance of that office's duties, create 10 shinies > > in the possession of that player. > > > > > > Amend Rule 2497 (Floating Value) to read: > > > > Floating Value is a natural singleton switch, tracked by the > > Treasuror. > > > > The Treasuror CAN, once each month, and SHALL, in a timely > > fashion after the start of each month, publish a valid Notice > > of Agoran Productivity, containing eir best estimate of the > > total number of shinies that were in Agora's possession at > > the end of the previous month. The Notice is invalid if the > > estimate differs from the correct value by more than 10%, and > > the error is publicly identified within one week of its > > publication. > > > > The effect of a valid Notice of Agoran Productivity is to flip > > the Floating Value to the announced estimate. > > > > The following Floating Derived Values are defined: > > > > * Stamp Value: 1/5th of the Floating Value, rounded up. > > > > * Pend Cost: 1/10th of the Floating Value, rounded up. > > > > * CFJ Cost: 1/20th of the Floating Value, rounded up. > > > > The Treasuror's weekly report includes all floating-derived > > values defined by the Rules. > > > > > > Amend Rule 2498 (Economic Wins) by replacing: > > If Agora owns at least as many Shinies as the current Stamp Value, > > a player CAN, by announcement, destroy a Stamp e owns to cause > > Agora to transfer the Stamp Value, in shinies, to emself. > > with: > > A player CAN, by announcement, destroy a Stamp e owns to create, > > in eir possession, a number of shinies equal the Stamp Value. > > If the Stamp's creator was not the destroying player, half > > the Stamp value (rounded up) in shinies are created in the > > possession of the Stamp's creator. > > > > [Encourages stamp trading!!] > > > > > > Amend Rule 2499 (Welcome Packages) by replacing: > > Agora transfers 50 shinies to em. > > with: > > 25 shinies are created in eir possession. > > > > > > Amend Rule 2483 (Economics) by replacing: > > The Treasuror is the recordkeepor for shinies. > > with: > > The Treasuror is an Office and the recordkeepor for shinies. > > > > > > Repeal Rule 2487 (Shiny Supply Level). > > Repeal Rule 2456 (The Treasuror). > > Repeal Rule 2500 (Action Points). > > > > > > Amend Rule 2445 (How to Pend a Proposal) by replacing: > > a) spending 1 Action Point, OR > > > > b) spending the current Pend Cost in shinies. > > with: > > a) spending the current Pend Cost in shinies, OR > > > > b) Without 2 Objections. Players SHOULD object unless the > > proposal consists entirely of bug fixes or minor > > playability adjustments for the good of the game overall. > > > > > > Amend Rule 991 (Calls for Judgement) by replacing: > > a) by announcement, and spending 1 Action Point, OR > > > > b) by announcement, and spending the current CFJ cost in shinies, > > OR > > > > c) by announcement if e is not a player. > > with: > > a) by announcement, and spending the current CFJ cost in shinies, > > OR > > > > b) Without 2 Objections. Players SHOULD object unless paying > > with shinies is a significant barrier to the Caller's > > ability to seek a resolution to the controversy. > > > > > > Amend Rule 2496 (Rewards) to read in full: > > A Reward is a specified amount of a currency associated with a > > Reward Condition. For each time a player meets a Reward Condition, > > e CAN claim the specified award, by announcement, exactly once > > within 24 hours of meeting the Reward Condition. When a player > > 'claims' a Reward, Agora transfers the specified amount of that > > currency to the player, if Agora possesses sufficient currency to > > do so. > > > > [The basic definition of "reward" is useful in general so we keep it]. > > > > /////////////////////////////////////////////////////////////////////// > -- >From V.J. Rada