I vote as follows
> 7973*  Aris         1.0      Sky Pillars                  Aris        OP
[1]
AGAINST
> 7974*  V.J. Rada    3.0 [2]  Really minor fixes           V.J. Rada   1 AP
FOR
> 7975*  ATMunn, [3]  2.0      Auctions v6                  ATMunn      1 AP
FOR
> 7976*  Alexis, [4]  1.7      A Mostest Ingenious Paradox  Alexis      2
sh.
FOR
> 7977*  ATMunn       3.0      Silver Ribbons               ATMunn      1 AP
AGAINST
> 7978*  G.           3.0      Gotta allow a win sometime   Corona      1 AP
AGAINST. it's pretty simple: don't add any new ribbons.
> 7879*  G.           1.0      Plain Old Bribery            G.          1 AP
This is like the last ribbon you need but eh sure, I should pay more
attention to ribbons, FOR
> 7880*  ATMunn, [5]  1.0      [6]                          Alexis      1 AP
FOR


On Sun, Nov 19, 2017 at 8:30 PM, Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> I CoE my assignment of numbers to the below proposals, and assign the
> ones shown below in their place as a revision. The previous numbers
> were taken.
>
> 7979*  G.           1.0      Plain Old Bribery            G.          1 AP
> 7980*  ATMunn, [5]  1.0      [6]                          Alexis      1 AP
>
> -Aris
>
> On Sun, Nov 19, 2017 at 1:27 AM, Aris Merchant
> <thoughtsoflifeandligh...@gmail.com> wrote:
> > I hereby distribute each listed proposal, initiating the Agoran
> > Decision of whether to adopt it, and removing it from the proposal
> > pool. For this decision, the vote collector is the Assessor, the
> > quorum is 4.0, the voting method is AI-majority and the valid options
> > are FOR and AGAINST (PRESENT is also a valid vote, as are conditional
> > votes).
> >
> > ID     Author(s)    AI       Title                        Pender
> Pend fee
> > ------------------------------------------------------------
> ---------------
> > 7973*  Aris         1.0      Sky Pillars                  Aris        OP
> [1]
> > 7974*  V.J. Rada    3.0 [2]  Really minor fixes           V.J. Rada   1
> AP
> > 7975*  ATMunn, [3]  2.0      Auctions v6                  ATMunn      1
> AP
> > 7976*  Alexis, [4]  1.7      A Mostest Ingenious Paradox  Alexis      2
> sh.
> > 7977*  ATMunn       3.0      Silver Ribbons               ATMunn      1
> AP
> > 7978*  G.           3.0      Gotta allow a win sometime   Corona      1
> AP
> > 7879*  G.           1.0      Plain Old Bribery            G.          1
> AP
> > 7880*  ATMunn, [5]  1.0      [6]                          Alexis      1
> AP
> >
> > The proposal pool currently contains the following proposals:
> >
> > ID   Author(s)     AI   Title
> > ------------------------------------------------------------
> ---------------
> > pp1  Alexis        3.0  Terrible Economic Hack Job
> > pp2  G.            2.0  Minimal Econ reforms
> >
> > Legend: <ID>* : Proposal is pending.
> >
> > [1] Official Proposal, inherently pending
> > [2] The value was provided as "3?". What exactly that means is above my
> pay
> > grade, so this value is provisional.
> > [3] o, Aris, nichdel, G.
> > [4] ais523
> > [5] Alexis
> > [6] Empty title
> >
> > A proposal may be pended for 1 AP, or for 1/20th the Floating Value
> > in shines (see the Treasuror's report).
> >
> > The full text of the aforementioned proposals is included below.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 7973
> > Title: Sky Pillars
> > Adoption index: 1.0
> > Author: Aris
> > Co-authors:
> >
> >
> > It's hereby enacted
> > (The name being redacted):
> >
> > If a player should leave the game,
> > they will never be greeted with shame.
> > Instead a pillar of memory will be built in the sky,
> > it will last there forever,
> > it never shall die.
> > Tracked by whomever
> > tracks tracker-less things,
> > let's all watch the bountiful joy it brings
> > to see the names of those gone before
> > and the ways that they left, as they move into lore.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 7974
> > Title: Really minor fixes
> > Adoption index: 3.0 (provisional, see [2] above)
> > Author: V.J. Rada
> > Co-authors:
> >
> >
> > Amend rule 2415 "Badges" by replacing the text "multiple persons for
> > participating in specific event" with "multiple persons for
> > participating in a specific event".
> >
> > Amend rule 2492 "Recusal" by adding a full stop after the text "1 -
> > The CFJ becomes unassigned"
> >
> > Amend rule 2502 "Agoraculture" by adding a full stop after the text "
> > When an Estate is transferred to Agora or to an Organization, its Farm
> > switch is set to "unfarmed" immediately afterwards"
> >
> > Amend rule 1727 "Happy Birthday" by replacing the semicolon in "forego
> > such a noble pursuit;" with a comma. (This change is made because the
> > rest of the rule uses commas between paragraphs).
> >
> > Amend rule 2464 "Tournaments" by, in the text "A Tournament is
> > governed by a special temporary title of the ACORN, created in
> > accordance with its parent rule, which have binding control",
> > replacing "have" with "has". (_A_ special title of the ACORN _has_
> > binding control).
> >
> > Amend rule 2446 "The Reportor" by adding a full stop after the text
> > "The Reportor's reports are still subject to the requirements of rule
> > 2143".
> >
> > Amend rule 2450 "Pledges" by, in the text "To "call in" a pledge" is",
> > removing the third quotation mark.
> >
> > Amend rule 2525 "Interpreting Contracts" by replacing the text " A
> > contract CANNOT punish a
> > player for performing or failing protected action" with "A contract
> > CANNOT punish a player for performing or failing to perform a
> > protected action"
> >
> > Amend rule 2522 "Contract Lifecycle" by replacing the text "(where Y
> > is the amendment limit limit)" with "(where Y is the amendment
> > limit)".
> >
> > Amend rule 2523 "Contracts as Agreements" by replacing the text "as a
> > mitigating or aggravating circumstances when awarding a card."
> > with the text "as a mitigating or aggravating circumstance when issuing a
> > card"
> >
> > Amend rule 869 "How to Join and Leave Agora" by replacing the text
> > "any agreementwithout" with "any agreement without"
> >
> > Amend rule 2479 "Official Justice" by adding full stops after both of
> > the following sentences
> > "Summary Judgement is imposed on the Referee's own initiative, and not
> > in response to any official proceeding"
> > and
> > "The Referee CANNOT impose Summary Judgement more than three time a week"
> >
> > Amend rule 2531 "Referee Accountability" by adding a full stop after
> > the text "the ADoP SHALL initiate an election for the Referee within a
> > timely fashion"
> >
> > Amend rule 683 "Voting on Agoran Decisions" by replacing the
> > penultimate instance of "valid" with "invalid".
> >
> > Amend rule 2474 "Green Cards" by replacing the text "minor,
> > accidental, and/or inconsequential infraction" with the text
> > "minor, accidental, and/or inconsequential infractions".
> >
> > Also amend rule 2474 by replacing the word "'Tis" with "It is".
> >
> > Amend rule 2124 "Agoran Satisfaction" by replacing the text "4. if the
> > action is to be performed With Notice or With T Notice." with "4. the
> > action is to be performed With Notice or With T Notice"
> >
> > Amend rule 991 "Calls for Judgement", by replacing all instances of
> > the word "Judgment" with "Judgement".
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 7975
> > Title: Auctions v6
> > Adoption index: 2.0
> > Author: ATMunn
> > Co-authors: o, Aris, nichdel, G.
> >
> > Create a power-2 rule titled "Auctions"
> > {
> >   An Auction is a way for entities to give away items in exchange for
> >   a currency. Any rule or contract CAN permit (or require) Auctions to be
> >   initiated.
> > }
> >
> > Create a power-1 rule titled "Lots"
> > {
> >   Each Auction has one or more lots of items.
> >
> >   A lot is a non-empty list of items to be transferred by a single
> Auction to
> >   a single recipient.
> > }
> >
> > Create a power-1 rule titled "The Auctioneer"
> > {
> >   Each Auction has an Auctioneer.
> >
> >   The Auctioneer of an Auction is the entity that initiates that
> >   Auction, and describes all of the specifics of an Auction. All
> >   rules or contracts permitting Auctions to be initiated should
> >   specify an entity to be Auctioneer. If no Auctioneer is specified,
> >   the default Auctioneer for Auctions defined by the rules is Agora, and
> >   the default Auctioneer for Auctions defined by a contract is the
> >   contract itself.
> >
> >   A clause in a Contract purporting to make an entity which is neither
> the
> >   Contract itself nor a party to the Contract the Auctioneer of an
> Auction
> >   defined by that Contract is INEFFECTIVE.
> > }
> >
> > Create a power-1 rule titled "The Auction Announcer"
> > {
> >   Each Auction has an Announcer. Only persons can be Announcers.
> >
> >   If the Auctioneer of an Auction is a player, then that player is the
> >   Announcer of that Auction.
> >
> >   Otherwise, the rule or contract defining an Auction CAN define the
> >   Announcer for that Auction. Rules to the contrary notwithstanding, no
> >   Contract can define a person as the Announcer of an Auction unless that
> >   person is a party to that Contract.
> > }
> >
> > Create a power-1 rule titled "Auction Initiation"
> > {
> >   An entity authorized by a rule or contract to initiate an Auction CAN
> do so
> >   by announcement. If the rule or contract specifies that that entity
> MUST do
> >   so, that entity SHALL do so in a timely fashion. An Auction CANNOT be
> >   initiated other than as described by a rule or contract.
> >
> >   An Auction CANNOT be initiated unless the announcer specifies all of
> >
> >           * the Auction's lots, in the order they will be awarded,
> >           * the items in each lot,
> >           * the Auction's Auctioneer,
> >           * the Auction's Announcer,
> >           * the Auction's minimum bid, and, optionally
> >           * the Auction's currency
> >
> >   in the message initiating the Auction. An Auction also CANNOT be
> initiated
> >   unless the Auctioneer is able to give away each item in each of the
> >   Auction's lots.
> >
> >   If no currency is specified, it defaults to Shinies.
> > }
> >
> > Create a power-1 rule titled "Bidding"
> > {
> >   A person authorized to bid on an Auction CAN do so by announcement,
> >   specifying the amount of the Auction's currency to bid. A bid placed
> on an
> >   Auction before it is initiated, or after it has ended, is INEFFECTIVE.
> >
> >   An attempt to place a bid which is less than the Auction's minimum bid
> is
> >   INEFFECTIVE.
> >
> >   A person CAN withdraw their bid on an Auction by announcement. If a
> person
> >   submits a bid on an Auction, all bids previously placed on that
> Auction by
> >   that person are withdrawn.
> >
> >   A rule or contract defining an Auction CAN specify a class of players
> who
> >   are authorized to bid on that Auction. If the rule or contract does not
> >   specify a class of authorized bidders, any player is authorized to bid
> on
> >   an Auction defined by a rule, and any party to a contract is
> authorized to
> >   bid an Auction defined by that Contract.
> >
> >   A person SHALL NOT bid on an Auction if it would be impossible for em
> to
> >   pay that amount at the conclusion of the Auction.
> > }
> >
> > Create a power-1 rule titled "Auction End"
> > {
> >   An Auction ends 7 days after its initiation, or immediately if no bid
> has
> >   been placed or withdrawn in the last 96 hours, or immediately if it is
> >   terminated.
> >
> >   When an Auction ends, any bid placed by an entity which does not own
> enough
> >   of the Auction's currency to pay the amount specified in the bid is
> >   automatically withdrawn.
> >
> >   Once an Auction has ended, any further attempts to bid on that Auction
> or
> >   to withdraw bids from that Auction are INEFFECTIVE.
> >
> >   Once the Auction has ended, the Auction's announcer SHALL announce
> >   the end of the Auction in a timely fashion. In the same message, e
> >   SHALL include the a list of all the bids on the Auction and the
> >   winner(s) (if there are any) of the Auction.
> >
> >   A person's priority on an Auction is their position in the list of
> persons
> >   who have bid on the Auction, sorted by the value of their non-withdrawn
> >   bids in descending order. If two persons have placed non-withdrawn
> bids for
> >   the same value, a player who placed their non-withdrawn bid first has a
> >   higher priority than a player who placed their non-withdrawn bid at a
> later
> >   time.
> >
> >   For each lot in the Auction, the winner of that lot is the player with
> the
> >   highest priority on the Auction who has not won any previous lot. If
> there
> >   are more lots than there are persons with non-withdrawn bids, the
> excess
> >   lots are not won by any person.
> >
> >   The winner of a lot SHALL pay the Auctioneer the number of the
> Auction's
> >   currency equal to eir bid, in a single payment, in a timely fashion.
> When e
> >   does so, the Auctioneer SHALL transfer the items in that lot to that
> winner
> >   in a timely fashion. If the Auctioneer is not a person, then a person
> >   authorized to cause the Auctioneer to transfer those items SHALL do so
> in a
> >   timely fashion after the winner pays the Auctioneer, instead.
> > }
> >
> > Create a power-1 rule titled "Auction Termination"
> >   {
> >   Any player CAN terminate an Auction, by announcement, if the Auction
> has
> >   not ended and the Auctioneer of that Auction cannot transfer any item
> >   included in a lot in that Auction.
> >
> >   When an Auction is terminated, all bids on that Auction are withdrawn,
> and
> >   then the Auction ends immediately.
> > }
> >
> > If it exists, amend rule 2491, "Estate Auctions" to read in full:
> > {
> >   At the start of each month, if Agora owns at least one Estate, then the
> >   Surveyor CAN and SHALL initiate an Estate Auction in a timely fashion.
> >
> >   The Auctioneer of an Estate Auction is Agora. The Announcer of an
> Estate
> >   Auction is the Surveyor. The Starting Bid of an Estate Auction is 1
> Shiny.
> >
> >   An Estate Auction has one lot for each Estate owned by Agora,
> containing
> >   exactly and only that Estate. The Surveyor CAN freely determine the
> order
> >   in which those lots will be awarded.
> >
> >   If an entity wins a lot in an Estate Auction, the Surveyor CAN, for
> each
> >   Estate in the lot, and at most once per Estate per Estate Auction,
> cause
> >   Agora to transfer each Estate to that entity.
> > }
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 7976
> > Title:  A Mostest Ingenious Paradox
> > Adoption index: 1.7
> > Author: Alexis
> > Co-authors: ais523
> >
> >
> > Text in square brackets is not a part of this proposal and has no
> > effect.
> >
> > Enact a new power-1 rule entitled "Win by Paradox":
> >
> >   If a CFJ about the legality or possibility of a game action, has been
> >   assigned a judgment of PARADOXICAL continuously
> >   for at least 7 days, and e has not done so already in respect of
> >   that CFJ, then that case's initiator CAN, by announcement, win the
> >   game.
> >
> >   A player who wins in this fashion SHOULD submit a proposal to
> >   prevent the paradox from arising again.
> >
> > Amend rule 591 by replacing:
> >
> >   The valid judgements for an inquiry case are as follows, based on
> >   the truth or falsity of the statement at the time the inquiry case
> >   was initiated (if its truth value changed at that time, then its
> >   initial truth value is used):
> >
> > with:
> >
> >   The valid judgements for an inquiry case are as follows, based on
> >   the facts and legal situation at the time the inquiry case was
> >   initiated, not taking into account any events since that time:
> >
> > [This is to prevent changing facts not related to truth or falsity, e.g.
> > availability of information, from affecting outcomes.]
> >
> > and by replacing:
> >
> >   * DISMISS, appropriate if the statement is malformed, undecidable,
> >     if insufficient information exists to make a judgement with
> >     reasonable effort, or the statement is otherwise not able to be
> >     answered with another valid judgement.
> >
> > with:
> >
> >   * DISMISS, appropriate if the statement is malformed, undecidable,
> >     if insufficient information exists to make a judgement with
> >     reasonable effort, or the statement is otherwise not able to be
> >     answered with another valid judgement. DISMISS is not
> >     appropriate if PARADOXICAL is appropriate.
> >
> > and by appending to the end:
> >
> >   * PARADOXICAL, appropriate if the statement is logically
> >     undecidable as a result of a paradox or or other irresovable
> >     logical situation. PARADOXICAL is not appropriate if IRRELEVANT
> >     is appropriate, nor is it appropriate if the undecidability
> >     arises from the case itself or in reference to it.
> >
> > [The reference to IRRELEVANT is to prevent multiple wins from the same
> > paradox.]
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 7977
> > Title: Silver Ribbons
> > Adoption index: 3.0
> > Author: ATMunn
> > Co-authors:
> >
> >
> > Silver (S): At the start of each Agoran month, the Tailor CAN and SHALL
> > initiate a Ribbon Auction in a timely fashion. The Auctioneer of a Ribbon
> > Auction is Agora. The Announcer of an Ribbon Auction is the Tailor. The
> Starting
> > Bid of a Ribbon Auction is 1 Shiny. A Ribbon Auction has one lot, for the
> > qualification for a Silver Ribbon. If an entity wins this lot, then e
> qualifies
> > for a Silver Ribbon, within that Agoran month.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 7978
> > Title: Gotta allow a win sometime
> > Adoption index: 3.0
> > Author: G.
> > Co-authors:
> >
> >
> > Amend Rule 2438 (Ribbons) by replacing:
> >       While a person owns all types of Ribbon,
> > with:
> >       While a person owns either all types of Ribbon or 16 types of
> >       Ribbon,
> >
> > [There are currently 15 types.  Silver would make 16.  Beyond that,
> > adding new Ribbons provides win path options rather than raising
> > the bar for everyone].
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 7979
> > Title: Plain Old Bribery
> > Adoption index: 1.0
> > Author: G.
> > Co-authors:
> >
> >
> > Every Player who cast a valid not-withdrawn unconditional ballot
> > FOR this proposal earns a Black Ribbon.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 7980
> > Title: (No title)
> > Adoption index: 1.0
> > Author: ATMunn
> > Co-authors: Alexis
> >
> >
> > Amend rule 2496 "Rewards" by replacing the text "24 hours" with "7 days"
> >
> > ///////////////////////////////////////////////////////////////////////
> > ID: pp1
> > Title: Terrible Economic Hack Job
> > Adoption index: 3.0
> > Author: Alexis
> > Co-authors:
> >
> >
> > Repeal, in the order given, the following rules:
> > - Rule 2489 (Estates)
> > - Rule 2488 (The Surveyor)
> > - Rule 2491 (Estate Auctions)
> > - Rule 2490 (Estate Ballots)
> > - Rule 2504 (The Agronomist)
> > - Rule 2502 (Agoraculture)
> > - Rule 2501 (Farm Rate)
> > - Rule 2503 (Comestibles)
> > - Rule 2526 (Sustenance Payments)
> > - Rule 1885 (Zombie Auctions)
> > - Rule 2506 (Blue Cards)
> > - Rule 2483 (Economics)
> > - Rule 2487 (Shiny Supply Level)
> > - Rule 2496 (Rewards)
> > - Rule 2498 (Economic Wins)
> > - Rule 2497 (Floating Value)
> > - Rule 2499 (Welcome Packages)
> > - Rule 2516 (Passive Income)
> > - Rule 2456 (The Treasuror)
> > - Rule 2500 (Action Points)
> >
> > Amend rule 991 (Calls for Judgement) by replacing the first paragraph
> > with:
> >   Any person (the initiator) can initiate a Call for Judgement (CFJ,
> >   syn. Judicial Case) by announcement, specifying a statement to be
> >   inquired into.
> >
> > Amend rule 2445 (How to Pend a Proposal) by replacing the second
> > paragraph with:
> >   Any player CAN flip a specified proposal's imminence to "pending"
> >   by announcement.
> >
> > Amend rule 2514 (Emotions) by replacing "other kind acts, such as
> > paying shinies to other players or pending other players' proposals."
> > with "other kind acts, such as helping others perform actions they
> > cannot afford."
> >
> > Amend rule 2522 (Contract Lifecycle) by replacing "A person CAN create a
> > contract by announcement by transferring 1 shiny to Agora, specifying
> > the contract's text." with "A person CAN create a contract by
> > announcement, specifying the contract's text."
> >
> > Amend rule 2166 (Assets) by replacing
> >   A contract's text can specify whether or not that contract is
> >   willing to receive assets or a class of assets. Generally, a
> >   contract CANNOT be given assets it is unwilling to receive. If the
> >   contract is silent on the matter, or if its willingness is
> >   indeterminate or the subject of a inextricable conditional, the
> >   procedure to determine its willingness is as follows:
> >
> >     1. If the contract appears to anticipate being given assets,
> >        other than for sustenance (e.g. by authorizing parties to
> >        spend the contract's assets), then the contract is willing to
> >        receive all assets.
> >
> >     2. Otherwise, it is unwilling to receive all assets.
> >
> >   The previous paragraph (including the list) notwithstanding, a
> >   contract CAN be given 1 shiny a month for its sustenance payment,
> >   so long as it never has more than 1 shiny at a time.
> > with
> >   A contract's text can specify whether or not that contract is
> >   willing to receive assets or a class of assets. Generally, a
> >   contract CANNOT be given assets it is unwilling to receive. If the
> >   contract is silent on the matter, or if its willingness is
> >   indeterminate or the subject of a inextricable conditional, the
> >   contract is unwilling to receive any assets.
> >
> > ///////////////////////////////////////////////////////////////////////
> > ID: pp2
> > Title: Terrible Economic Hack Job
> > Adoption index: 3.0
> > Author: Alexis
> > Co-authors:
> >
> >
> >
> > Amend Rule 2516 (Passive Income) to read:
> >
> >   The Treasuror CAN, once each month, and SHALL, in a timely fashion
> >   after the start of each month, publish a Payday Notice. The effect
> >   of such a Notice is to:
> >
> >      1. Destroy all Shinies in Agora's possession.
> >
> >      2. Create 25 Shinies in the possession of each player.
> >
> >      3. For each office, if a single player held that office for
> >         16 or more days in the previous month and did not receive
> >         a card other than Green during that time for performance or
> >         nonperformance of that office's duties, create 10 shinies
> >         in the possession of that player.
> >
> >
> > Amend Rule 2497 (Floating Value) to read:
> >
> >   Floating Value is a natural singleton switch, tracked by the
> >   Treasuror.
> >
> >   The Treasuror CAN, once each month, and SHALL, in a timely
> >   fashion after the start of each month, publish a valid Notice
> >   of Agoran Productivity, containing eir best estimate of the
> >   total number of shinies that were in Agora's possession at
> >   the end of the previous month.  The Notice is invalid if the
> >   estimate differs from the correct value by more than 10%, and
> >   the error is publicly identified within one week of its
> >   publication.
> >
> >   The effect of a valid Notice of Agoran Productivity is to flip
> >   the Floating Value to the announced estimate.
> >
> >   The following Floating Derived Values are defined:
> >
> >   * Stamp Value: 1/5th of the Floating Value, rounded up.
> >
> >   * Pend Cost: 1/10th of the Floating Value, rounded up.
> >
> >   * CFJ Cost: 1/20th of the Floating Value, rounded up.
> >
> >   The Treasuror's weekly report includes all floating-derived
> >   values defined by the Rules.
> >
> >
> > Amend Rule 2498 (Economic Wins) by replacing:
> >   If Agora owns at least as many Shinies as the current Stamp Value,
> >   a player CAN, by announcement, destroy a Stamp e owns to cause
> >   Agora to transfer the Stamp Value, in shinies, to emself.
> > with:
> >   A player CAN, by announcement, destroy a Stamp e owns to create,
> >   in eir possession, a number of shinies equal the Stamp Value.
> >   If the Stamp's creator was not the destroying player, half
> >   the Stamp value (rounded up) in shinies are created in the
> >   possession of the Stamp's creator.
> >
> > [Encourages stamp trading!!]
> >
> >
> > Amend Rule 2499 (Welcome Packages) by replacing:
> >   Agora transfers 50 shinies to em.
> > with:
> >   25 shinies are created in eir possession.
> >
> >
> > Amend Rule 2483 (Economics) by replacing:
> >   The Treasuror is the recordkeepor for shinies.
> > with:
> >   The Treasuror is an Office and the recordkeepor for shinies.
> >
> >
> > Repeal Rule 2487 (Shiny Supply Level).
> > Repeal Rule 2456 (The Treasuror).
> > Repeal Rule 2500 (Action Points).
> >
> >
> > Amend Rule 2445 (How to Pend a Proposal) by replacing:
> >   a) spending 1 Action Point, OR
> >
> >   b) spending the current Pend Cost in shinies.
> > with:
> >   a) spending the current Pend Cost in shinies, OR
> >
> >   b) Without 2 Objections.  Players SHOULD object unless the
> >      proposal consists entirely of bug fixes or minor
> >      playability adjustments for the good of the game overall.
> >
> >
> > Amend Rule 991 (Calls for Judgement) by replacing:
> >   a) by announcement, and spending 1 Action Point, OR
> >
> >   b) by announcement, and spending the current CFJ cost in shinies,
> >      OR
> >
> >   c) by announcement if e is not a player.
> > with:
> >   a) by announcement, and spending the current CFJ cost in shinies,
> >      OR
> >
> >   b) Without 2 Objections.  Players SHOULD object unless paying
> >      with shinies is a significant barrier to the Caller's
> >      ability to seek a resolution to the controversy.
> >
> >
> > Amend Rule 2496 (Rewards) to read in full:
> >   A Reward is a specified amount of a currency associated with a
> >   Reward Condition. For each time a player meets a Reward Condition,
> >   e CAN claim the specified award, by announcement, exactly once
> >   within 24 hours of meeting the Reward Condition.  When a player
> >   'claims' a Reward, Agora transfers the specified amount of that
> >   currency to the player, if Agora possesses sufficient currency to
> >   do so.
> >
> > [The basic definition of "reward" is useful in general so we keep it].
> >
> > ///////////////////////////////////////////////////////////////////////
>



-- 
>From V.J. Rada

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