I vote as follows: On 11/19/2017 04:27 AM, Aris Merchant wrote: > I hereby distribute each listed proposal, initiating the Agoran > Decision of whether to adopt it, and removing it from the proposal > pool. For this decision, the vote collector is the Assessor, the > quorum is 4.0, the voting method is AI-majority and the valid options > are FOR and AGAINST (PRESENT is also a valid vote, as are conditional > votes). > > ID Author(s) AI Title Pender Pend fee > --------------------------------------------------------------------------- > 7973* Aris 1.0 Sky Pillars Aris OP [1] FOR, we will need to add a mechanism > 7974* V.J. Rada 3.0 [2] Really minor fixes V.J. Rada 1 AP FOR > 7975* ATMunn, [3] 2.0 Auctions v6 ATMunn 1 AP FOR > 7976* Alexis, [4] 1.7 A Mostest Ingenious Paradox Alexis 2 sh. AGAINST, the 7 day period needs to be longer. > 7977* ATMunn 3.0 Silver Ribbons ATMunn 1 AP FOR > 7978* G. 3.0 Gotta allow a win sometime Corona 1 AP FOR > 7879* G. 1.0 Plain Old Bribery G. 1 AP FOR > 7880* ATMunn, [5] 1.0 [6] Alexis 1 AP FOR > > The proposal pool currently contains the following proposals: > > ID Author(s) AI Title > --------------------------------------------------------------------------- > pp1 Alexis 3.0 Terrible Economic Hack Job > pp2 G. 2.0 Minimal Econ reforms > > Legend: <ID>* : Proposal is pending. > > [1] Official Proposal, inherently pending > [2] The value was provided as "3?". What exactly that means is above my pay > grade, so this value is provisional. > [3] o, Aris, nichdel, G. > [4] ais523 > [5] Alexis > [6] Empty title > > A proposal may be pended for 1 AP, or for 1/20th the Floating Value > in shines (see the Treasuror's report). > > The full text of the aforementioned proposals is included below. > > ////////////////////////////////////////////////////////////////////// > ID: 7973 > Title: Sky Pillars > Adoption index: 1.0 > Author: Aris > Co-authors: > > > It's hereby enacted > (The name being redacted): > > If a player should leave the game, > they will never be greeted with shame. > Instead a pillar of memory will be built in the sky, > it will last there forever, > it never shall die. > Tracked by whomever > tracks tracker-less things, > let's all watch the bountiful joy it brings > to see the names of those gone before > and the ways that they left, as they move into lore. > > ////////////////////////////////////////////////////////////////////// > ID: 7974 > Title: Really minor fixes > Adoption index: 3.0 (provisional, see [2] above) > Author: V.J. Rada > Co-authors: > > > Amend rule 2415 "Badges" by replacing the text "multiple persons for > participating in specific event" with "multiple persons for > participating in a specific event". > > Amend rule 2492 "Recusal" by adding a full stop after the text "1 - > The CFJ becomes unassigned" > > Amend rule 2502 "Agoraculture" by adding a full stop after the text " > When an Estate is transferred to Agora or to an Organization, its Farm > switch is set to "unfarmed" immediately afterwards" > > Amend rule 1727 "Happy Birthday" by replacing the semicolon in "forego > such a noble pursuit;" with a comma. (This change is made because the > rest of the rule uses commas between paragraphs). > > Amend rule 2464 "Tournaments" by, in the text "A Tournament is > governed by a special temporary title of the ACORN, created in > accordance with its parent rule, which have binding control", > replacing "have" with "has". (_A_ special title of the ACORN _has_ > binding control). > > Amend rule 2446 "The Reportor" by adding a full stop after the text > "The Reportor's reports are still subject to the requirements of rule > 2143". > > Amend rule 2450 "Pledges" by, in the text "To "call in" a pledge" is", > removing the third quotation mark. > > Amend rule 2525 "Interpreting Contracts" by replacing the text " A > contract CANNOT punish a > player for performing or failing protected action" with "A contract > CANNOT punish a player for performing or failing to perform a > protected action" > > Amend rule 2522 "Contract Lifecycle" by replacing the text "(where Y > is the amendment limit limit)" with "(where Y is the amendment > limit)". > > Amend rule 2523 "Contracts as Agreements" by replacing the text "as a > mitigating or aggravating circumstances when awarding a card." > with the text "as a mitigating or aggravating circumstance when issuing a > card" > > Amend rule 869 "How to Join and Leave Agora" by replacing the text > "any agreementwithout" with "any agreement without" > > Amend rule 2479 "Official Justice" by adding full stops after both of > the following sentences > "Summary Judgement is imposed on the Referee's own initiative, and not > in response to any official proceeding" > and > "The Referee CANNOT impose Summary Judgement more than three time a week" > > Amend rule 2531 "Referee Accountability" by adding a full stop after > the text "the ADoP SHALL initiate an election for the Referee within a > timely fashion" > > Amend rule 683 "Voting on Agoran Decisions" by replacing the > penultimate instance of "valid" with "invalid". > > Amend rule 2474 "Green Cards" by replacing the text "minor, > accidental, and/or inconsequential infraction" with the text > "minor, accidental, and/or inconsequential infractions". > > Also amend rule 2474 by replacing the word "'Tis" with "It is". > > Amend rule 2124 "Agoran Satisfaction" by replacing the text "4. if the > action is to be performed With Notice or With T Notice." with "4. the > action is to be performed With Notice or With T Notice" > > Amend rule 991 "Calls for Judgement", by replacing all instances of > the word "Judgment" with "Judgement". > > ////////////////////////////////////////////////////////////////////// > ID: 7975 > Title: Auctions v6 > Adoption index: 2.0 > Author: ATMunn > Co-authors: o, Aris, nichdel, G. > > Create a power-2 rule titled "Auctions" > { > An Auction is a way for entities to give away items in exchange for > a currency. Any rule or contract CAN permit (or require) Auctions to be > initiated. > } > > Create a power-1 rule titled "Lots" > { > Each Auction has one or more lots of items. > > A lot is a non-empty list of items to be transferred by a single Auction to > a single recipient. > } > > Create a power-1 rule titled "The Auctioneer" > { > Each Auction has an Auctioneer. > > The Auctioneer of an Auction is the entity that initiates that > Auction, and describes all of the specifics of an Auction. All > rules or contracts permitting Auctions to be initiated should > specify an entity to be Auctioneer. If no Auctioneer is specified, > the default Auctioneer for Auctions defined by the rules is Agora, and > the default Auctioneer for Auctions defined by a contract is the > contract itself. > > A clause in a Contract purporting to make an entity which is neither the > Contract itself nor a party to the Contract the Auctioneer of an Auction > defined by that Contract is INEFFECTIVE. > } > > Create a power-1 rule titled "The Auction Announcer" > { > Each Auction has an Announcer. Only persons can be Announcers. > > If the Auctioneer of an Auction is a player, then that player is the > Announcer of that Auction. > > Otherwise, the rule or contract defining an Auction CAN define the > Announcer for that Auction. Rules to the contrary notwithstanding, no > Contract can define a person as the Announcer of an Auction unless that > person is a party to that Contract. > } > > Create a power-1 rule titled "Auction Initiation" > { > An entity authorized by a rule or contract to initiate an Auction CAN do so > by announcement. If the rule or contract specifies that that entity MUST do > so, that entity SHALL do so in a timely fashion. An Auction CANNOT be > initiated other than as described by a rule or contract. > > An Auction CANNOT be initiated unless the announcer specifies all of > > * the Auction's lots, in the order they will be awarded, > * the items in each lot, > * the Auction's Auctioneer, > * the Auction's Announcer, > * the Auction's minimum bid, and, optionally > * the Auction's currency > > in the message initiating the Auction. An Auction also CANNOT be initiated > unless the Auctioneer is able to give away each item in each of the > Auction's lots. > > If no currency is specified, it defaults to Shinies. > } > > Create a power-1 rule titled "Bidding" > { > A person authorized to bid on an Auction CAN do so by announcement, > specifying the amount of the Auction's currency to bid. A bid placed on an > Auction before it is initiated, or after it has ended, is INEFFECTIVE. > > An attempt to place a bid which is less than the Auction's minimum bid is > INEFFECTIVE. > > A person CAN withdraw their bid on an Auction by announcement. If a person > submits a bid on an Auction, all bids previously placed on that Auction by > that person are withdrawn. > > A rule or contract defining an Auction CAN specify a class of players who > are authorized to bid on that Auction. If the rule or contract does not > specify a class of authorized bidders, any player is authorized to bid on > an Auction defined by a rule, and any party to a contract is authorized to > bid an Auction defined by that Contract. > > A person SHALL NOT bid on an Auction if it would be impossible for em to > pay that amount at the conclusion of the Auction. > } > > Create a power-1 rule titled "Auction End" > { > An Auction ends 7 days after its initiation, or immediately if no bid has > been placed or withdrawn in the last 96 hours, or immediately if it is > terminated. > > When an Auction ends, any bid placed by an entity which does not own enough > of the Auction's currency to pay the amount specified in the bid is > automatically withdrawn. > > Once an Auction has ended, any further attempts to bid on that Auction or > to withdraw bids from that Auction are INEFFECTIVE. > > Once the Auction has ended, the Auction's announcer SHALL announce > the end of the Auction in a timely fashion. In the same message, e > SHALL include the a list of all the bids on the Auction and the > winner(s) (if there are any) of the Auction. > > A person's priority on an Auction is their position in the list of persons > who have bid on the Auction, sorted by the value of their non-withdrawn > bids in descending order. If two persons have placed non-withdrawn bids for > the same value, a player who placed their non-withdrawn bid first has a > higher priority than a player who placed their non-withdrawn bid at a later > time. > > For each lot in the Auction, the winner of that lot is the player with the > highest priority on the Auction who has not won any previous lot. If there > are more lots than there are persons with non-withdrawn bids, the excess > lots are not won by any person. > > The winner of a lot SHALL pay the Auctioneer the number of the Auction's > currency equal to eir bid, in a single payment, in a timely fashion. When e > does so, the Auctioneer SHALL transfer the items in that lot to that winner > in a timely fashion. If the Auctioneer is not a person, then a person > authorized to cause the Auctioneer to transfer those items SHALL do so in a > timely fashion after the winner pays the Auctioneer, instead. > } > > Create a power-1 rule titled "Auction Termination" > { > Any player CAN terminate an Auction, by announcement, if the Auction has > not ended and the Auctioneer of that Auction cannot transfer any item > included in a lot in that Auction. > > When an Auction is terminated, all bids on that Auction are withdrawn, and > then the Auction ends immediately. > } > > If it exists, amend rule 2491, "Estate Auctions" to read in full: > { > At the start of each month, if Agora owns at least one Estate, then the > Surveyor CAN and SHALL initiate an Estate Auction in a timely fashion. > > The Auctioneer of an Estate Auction is Agora. The Announcer of an Estate > Auction is the Surveyor. The Starting Bid of an Estate Auction is 1 Shiny. > > An Estate Auction has one lot for each Estate owned by Agora, containing > exactly and only that Estate. The Surveyor CAN freely determine the order > in which those lots will be awarded. > > If an entity wins a lot in an Estate Auction, the Surveyor CAN, for each > Estate in the lot, and at most once per Estate per Estate Auction, cause > Agora to transfer each Estate to that entity. > } > > ////////////////////////////////////////////////////////////////////// > ID: 7976 > Title: A Mostest Ingenious Paradox > Adoption index: 1.7 > Author: Alexis > Co-authors: ais523 > > > Text in square brackets is not a part of this proposal and has no > effect. > > Enact a new power-1 rule entitled "Win by Paradox": > > If a CFJ about the legality or possibility of a game action, has been > assigned a judgment of PARADOXICAL continuously > for at least 7 days, and e has not done so already in respect of > that CFJ, then that case's initiator CAN, by announcement, win the > game. > > A player who wins in this fashion SHOULD submit a proposal to > prevent the paradox from arising again. > > Amend rule 591 by replacing: > > The valid judgements for an inquiry case are as follows, based on > the truth or falsity of the statement at the time the inquiry case > was initiated (if its truth value changed at that time, then its > initial truth value is used): > > with: > > The valid judgements for an inquiry case are as follows, based on > the facts and legal situation at the time the inquiry case was > initiated, not taking into account any events since that time: > > [This is to prevent changing facts not related to truth or falsity, e.g. > availability of information, from affecting outcomes.] > > and by replacing: > > * DISMISS, appropriate if the statement is malformed, undecidable, > if insufficient information exists to make a judgement with > reasonable effort, or the statement is otherwise not able to be > answered with another valid judgement. > > with: > > * DISMISS, appropriate if the statement is malformed, undecidable, > if insufficient information exists to make a judgement with > reasonable effort, or the statement is otherwise not able to be > answered with another valid judgement. DISMISS is not > appropriate if PARADOXICAL is appropriate. > > and by appending to the end: > > * PARADOXICAL, appropriate if the statement is logically > undecidable as a result of a paradox or or other irresovable > logical situation. PARADOXICAL is not appropriate if IRRELEVANT > is appropriate, nor is it appropriate if the undecidability > arises from the case itself or in reference to it. > > [The reference to IRRELEVANT is to prevent multiple wins from the same > paradox.] > > ////////////////////////////////////////////////////////////////////// > ID: 7977 > Title: Silver Ribbons > Adoption index: 3.0 > Author: ATMunn > Co-authors: > > > Silver (S): At the start of each Agoran month, the Tailor CAN and SHALL > initiate a Ribbon Auction in a timely fashion. The Auctioneer of a Ribbon > Auction is Agora. The Announcer of an Ribbon Auction is the Tailor. The > Starting > Bid of a Ribbon Auction is 1 Shiny. A Ribbon Auction has one lot, for the > qualification for a Silver Ribbon. If an entity wins this lot, then e > qualifies > for a Silver Ribbon, within that Agoran month. > > ////////////////////////////////////////////////////////////////////// > ID: 7978 > Title: Gotta allow a win sometime > Adoption index: 3.0 > Author: G. > Co-authors: > > > Amend Rule 2438 (Ribbons) by replacing: > While a person owns all types of Ribbon, > with: > While a person owns either all types of Ribbon or 16 types of > Ribbon, > > [There are currently 15 types. Silver would make 16. Beyond that, > adding new Ribbons provides win path options rather than raising > the bar for everyone]. > > ////////////////////////////////////////////////////////////////////// > ID: 7979 > Title: Plain Old Bribery > Adoption index: 1.0 > Author: G. > Co-authors: > > > Every Player who cast a valid not-withdrawn unconditional ballot > FOR this proposal earns a Black Ribbon. > > ////////////////////////////////////////////////////////////////////// > ID: 7980 > Title: (No title) > Adoption index: 1.0 > Author: ATMunn > Co-authors: Alexis > > > Amend rule 2496 "Rewards" by replacing the text "24 hours" with "7 days" > > /////////////////////////////////////////////////////////////////////// > ID: pp1 > Title: Terrible Economic Hack Job > Adoption index: 3.0 > Author: Alexis > Co-authors: > > > Repeal, in the order given, the following rules: > - Rule 2489 (Estates) > - Rule 2488 (The Surveyor) > - Rule 2491 (Estate Auctions) > - Rule 2490 (Estate Ballots) > - Rule 2504 (The Agronomist) > - Rule 2502 (Agoraculture) > - Rule 2501 (Farm Rate) > - Rule 2503 (Comestibles) > - Rule 2526 (Sustenance Payments) > - Rule 1885 (Zombie Auctions) > - Rule 2506 (Blue Cards) > - Rule 2483 (Economics) > - Rule 2487 (Shiny Supply Level) > - Rule 2496 (Rewards) > - Rule 2498 (Economic Wins) > - Rule 2497 (Floating Value) > - Rule 2499 (Welcome Packages) > - Rule 2516 (Passive Income) > - Rule 2456 (The Treasuror) > - Rule 2500 (Action Points) > > Amend rule 991 (Calls for Judgement) by replacing the first paragraph > with: > Any person (the initiator) can initiate a Call for Judgement (CFJ, > syn. Judicial Case) by announcement, specifying a statement to be > inquired into. > > Amend rule 2445 (How to Pend a Proposal) by replacing the second > paragraph with: > Any player CAN flip a specified proposal's imminence to "pending" > by announcement. > > Amend rule 2514 (Emotions) by replacing "other kind acts, such as > paying shinies to other players or pending other players' proposals." > with "other kind acts, such as helping others perform actions they > cannot afford." > > Amend rule 2522 (Contract Lifecycle) by replacing "A person CAN create a > contract by announcement by transferring 1 shiny to Agora, specifying > the contract's text." with "A person CAN create a contract by > announcement, specifying the contract's text." > > Amend rule 2166 (Assets) by replacing > A contract's text can specify whether or not that contract is > willing to receive assets or a class of assets. Generally, a > contract CANNOT be given assets it is unwilling to receive. If the > contract is silent on the matter, or if its willingness is > indeterminate or the subject of a inextricable conditional, the > procedure to determine its willingness is as follows: > > 1. If the contract appears to anticipate being given assets, > other than for sustenance (e.g. by authorizing parties to > spend the contract's assets), then the contract is willing to > receive all assets. > > 2. Otherwise, it is unwilling to receive all assets. > > The previous paragraph (including the list) notwithstanding, a > contract CAN be given 1 shiny a month for its sustenance payment, > so long as it never has more than 1 shiny at a time. > with > A contract's text can specify whether or not that contract is > willing to receive assets or a class of assets. Generally, a > contract CANNOT be given assets it is unwilling to receive. If the > contract is silent on the matter, or if its willingness is > indeterminate or the subject of a inextricable conditional, the > contract is unwilling to receive any assets. > > /////////////////////////////////////////////////////////////////////// > ID: pp2 > Title: Terrible Economic Hack Job > Adoption index: 3.0 > Author: Alexis > Co-authors: > > > > Amend Rule 2516 (Passive Income) to read: > > The Treasuror CAN, once each month, and SHALL, in a timely fashion > after the start of each month, publish a Payday Notice. The effect > of such a Notice is to: > > 1. Destroy all Shinies in Agora's possession. > > 2. Create 25 Shinies in the possession of each player. > > 3. For each office, if a single player held that office for > 16 or more days in the previous month and did not receive > a card other than Green during that time for performance or > nonperformance of that office's duties, create 10 shinies > in the possession of that player. > > > Amend Rule 2497 (Floating Value) to read: > > Floating Value is a natural singleton switch, tracked by the > Treasuror. > > The Treasuror CAN, once each month, and SHALL, in a timely > fashion after the start of each month, publish a valid Notice > of Agoran Productivity, containing eir best estimate of the > total number of shinies that were in Agora's possession at > the end of the previous month. The Notice is invalid if the > estimate differs from the correct value by more than 10%, and > the error is publicly identified within one week of its > publication. > > The effect of a valid Notice of Agoran Productivity is to flip > the Floating Value to the announced estimate. > > The following Floating Derived Values are defined: > > * Stamp Value: 1/5th of the Floating Value, rounded up. > > * Pend Cost: 1/10th of the Floating Value, rounded up. > > * CFJ Cost: 1/20th of the Floating Value, rounded up. > > The Treasuror's weekly report includes all floating-derived > values defined by the Rules. > > > Amend Rule 2498 (Economic Wins) by replacing: > If Agora owns at least as many Shinies as the current Stamp Value, > a player CAN, by announcement, destroy a Stamp e owns to cause > Agora to transfer the Stamp Value, in shinies, to emself. > with: > A player CAN, by announcement, destroy a Stamp e owns to create, > in eir possession, a number of shinies equal the Stamp Value. > If the Stamp's creator was not the destroying player, half > the Stamp value (rounded up) in shinies are created in the > possession of the Stamp's creator. > > [Encourages stamp trading!!] > > > Amend Rule 2499 (Welcome Packages) by replacing: > Agora transfers 50 shinies to em. > with: > 25 shinies are created in eir possession. > > > Amend Rule 2483 (Economics) by replacing: > The Treasuror is the recordkeepor for shinies. > with: > The Treasuror is an Office and the recordkeepor for shinies. > > > Repeal Rule 2487 (Shiny Supply Level). > Repeal Rule 2456 (The Treasuror). > Repeal Rule 2500 (Action Points). > > > Amend Rule 2445 (How to Pend a Proposal) by replacing: > a) spending 1 Action Point, OR > > b) spending the current Pend Cost in shinies. > with: > a) spending the current Pend Cost in shinies, OR > > b) Without 2 Objections. Players SHOULD object unless the > proposal consists entirely of bug fixes or minor > playability adjustments for the good of the game overall. > > > Amend Rule 991 (Calls for Judgement) by replacing: > a) by announcement, and spending 1 Action Point, OR > > b) by announcement, and spending the current CFJ cost in shinies, > OR > > c) by announcement if e is not a player. > with: > a) by announcement, and spending the current CFJ cost in shinies, > OR > > b) Without 2 Objections. Players SHOULD object unless paying > with shinies is a significant barrier to the Caller's > ability to seek a resolution to the controversy. > > > Amend Rule 2496 (Rewards) to read in full: > A Reward is a specified amount of a currency associated with a > Reward Condition. For each time a player meets a Reward Condition, > e CAN claim the specified award, by announcement, exactly once > within 24 hours of meeting the Reward Condition. When a player > 'claims' a Reward, Agora transfers the specified amount of that > currency to the player, if Agora possesses sufficient currency to > do so. > > [The basic definition of "reward" is useful in general so we keep it]. > > ///////////////////////////////////////////////////////////////////////
-- ---- Publius Scribonius Scholasticus
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