I vote as follows:

On 11/19/2017 04:27 AM, Aris Merchant wrote:
> I hereby distribute each listed proposal, initiating the Agoran
> Decision of whether to adopt it, and removing it from the proposal
> pool. For this decision, the vote collector is the Assessor, the
> quorum is 4.0, the voting method is AI-majority and the valid options
> are FOR and AGAINST (PRESENT is also a valid vote, as are conditional
> votes).
>
> ID     Author(s)    AI       Title                        Pender      Pend fee
> ---------------------------------------------------------------------------
> 7973*  Aris         1.0      Sky Pillars                  Aris        OP [1]
FOR, we will need to add a mechanism
> 7974*  V.J. Rada    3.0 [2]  Really minor fixes           V.J. Rada   1 AP
FOR
> 7975*  ATMunn, [3]  2.0      Auctions v6                  ATMunn      1 AP
FOR
> 7976*  Alexis, [4]  1.7      A Mostest Ingenious Paradox  Alexis      2 sh.
AGAINST, the 7 day period needs to be longer.
> 7977*  ATMunn       3.0      Silver Ribbons               ATMunn      1 AP
FOR
> 7978*  G.           3.0      Gotta allow a win sometime   Corona      1 AP
FOR
> 7879*  G.           1.0      Plain Old Bribery            G.          1 AP
FOR
> 7880*  ATMunn, [5]  1.0      [6]                          Alexis      1 AP
FOR
>
> The proposal pool currently contains the following proposals:
>
> ID   Author(s)     AI   Title
> ---------------------------------------------------------------------------
> pp1  Alexis        3.0  Terrible Economic Hack Job
> pp2  G.            2.0  Minimal Econ reforms
>
> Legend: <ID>* : Proposal is pending.
>
> [1] Official Proposal, inherently pending
> [2] The value was provided as "3?". What exactly that means is above my pay
> grade, so this value is provisional.
> [3] o, Aris, nichdel, G.
> [4] ais523
> [5] Alexis
> [6] Empty title
>
> A proposal may be pended for 1 AP, or for 1/20th the Floating Value
> in shines (see the Treasuror's report).
>
> The full text of the aforementioned proposals is included below.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7973
> Title: Sky Pillars
> Adoption index: 1.0
> Author: Aris
> Co-authors:
>
>
> It's hereby enacted
> (The name being redacted):
>
> If a player should leave the game,
> they will never be greeted with shame.
> Instead a pillar of memory will be built in the sky,
> it will last there forever,
> it never shall die.
> Tracked by whomever
> tracks tracker-less things,
> let's all watch the bountiful joy it brings
> to see the names of those gone before
> and the ways that they left, as they move into lore.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7974
> Title: Really minor fixes
> Adoption index: 3.0 (provisional, see [2] above)
> Author: V.J. Rada
> Co-authors:
>
>
> Amend rule 2415 "Badges" by replacing the text "multiple persons for
> participating in specific event" with "multiple persons for
> participating in a specific event".
>
> Amend rule 2492 "Recusal" by adding a full stop after the text "1 -
> The CFJ becomes unassigned"
>
> Amend rule 2502 "Agoraculture" by adding a full stop after the text "
> When an Estate is transferred to Agora or to an Organization, its Farm
> switch is set to "unfarmed" immediately afterwards"
>
> Amend rule 1727 "Happy Birthday" by replacing the semicolon in "forego
> such a noble pursuit;" with a comma. (This change is made because the
> rest of the rule uses commas between paragraphs).
>
> Amend rule 2464 "Tournaments" by, in the text "A Tournament is
> governed by a special temporary title of the ACORN, created in
> accordance with its parent rule, which have binding control",
> replacing "have" with "has". (_A_ special title of the ACORN _has_
> binding control).
>
> Amend rule 2446 "The Reportor" by adding a full stop after the text
> "The Reportor's reports are still subject to the requirements of rule
> 2143".
>
> Amend rule 2450 "Pledges" by, in the text "To "call in" a pledge" is",
> removing the third quotation mark.
>
> Amend rule 2525 "Interpreting Contracts" by replacing the text " A
> contract CANNOT punish a
> player for performing or failing protected action" with "A contract
> CANNOT punish a player for performing or failing to perform a
> protected action"
>
> Amend rule 2522 "Contract Lifecycle" by replacing the text "(where Y
> is the amendment limit limit)" with "(where Y is the amendment
> limit)".
>
> Amend rule 2523 "Contracts as Agreements" by replacing the text "as a
> mitigating or aggravating circumstances when awarding a card."
> with the text "as a mitigating or aggravating circumstance when issuing a
> card"
>
> Amend rule 869 "How to Join and Leave Agora" by replacing the text
> "any agreementwithout" with "any agreement without"
>
> Amend rule 2479 "Official Justice" by adding full stops after both of
> the following sentences
> "Summary Judgement is imposed on the Referee's own initiative, and not
> in response to any official proceeding"
> and
> "The Referee CANNOT impose Summary Judgement more than three time a week"
>
> Amend rule 2531 "Referee Accountability" by adding a full stop after
> the text "the ADoP SHALL initiate an election for the Referee within a
> timely fashion"
>
> Amend rule 683 "Voting on Agoran Decisions" by replacing the
> penultimate instance of "valid" with "invalid".
>
> Amend rule 2474 "Green Cards" by replacing the text "minor,
> accidental, and/or inconsequential infraction" with the text
> "minor, accidental, and/or inconsequential infractions".
>
> Also amend rule 2474 by replacing the word "'Tis" with "It is".
>
> Amend rule 2124 "Agoran Satisfaction" by replacing the text "4. if the
> action is to be performed With Notice or With T Notice." with "4. the
> action is to be performed With Notice or With T Notice"
>
> Amend rule 991 "Calls for Judgement", by replacing all instances of
> the word "Judgment" with "Judgement".
>
> //////////////////////////////////////////////////////////////////////
> ID: 7975
> Title: Auctions v6
> Adoption index: 2.0
> Author: ATMunn
> Co-authors: o, Aris, nichdel, G.
>
> Create a power-2 rule titled "Auctions"
> {
>   An Auction is a way for entities to give away items in exchange for
>   a currency. Any rule or contract CAN permit (or require) Auctions to be
>   initiated.
> }
>
> Create a power-1 rule titled "Lots"
> {
>   Each Auction has one or more lots of items.
>
>   A lot is a non-empty list of items to be transferred by a single Auction to
>   a single recipient.
> }
>
> Create a power-1 rule titled "The Auctioneer"
> {
>   Each Auction has an Auctioneer.
>
>   The Auctioneer of an Auction is the entity that initiates that
>   Auction, and describes all of the specifics of an Auction. All
>   rules or contracts permitting Auctions to be initiated should
>   specify an entity to be Auctioneer. If no Auctioneer is specified,
>   the default Auctioneer for Auctions defined by the rules is Agora, and
>   the default Auctioneer for Auctions defined by a contract is the
>   contract itself.
>
>   A clause in a Contract purporting to make an entity which is neither the
>   Contract itself nor a party to the Contract the Auctioneer of an Auction
>   defined by that Contract is INEFFECTIVE.
> }
>
> Create a power-1 rule titled "The Auction Announcer"
> {
>   Each Auction has an Announcer. Only persons can be Announcers.
>
>   If the Auctioneer of an Auction is a player, then that player is the
>   Announcer of that Auction.
>
>   Otherwise, the rule or contract defining an Auction CAN define the
>   Announcer for that Auction. Rules to the contrary notwithstanding, no
>   Contract can define a person as the Announcer of an Auction unless that
>   person is a party to that Contract.
> }
>
> Create a power-1 rule titled "Auction Initiation"
> {
>   An entity authorized by a rule or contract to initiate an Auction CAN do so
>   by announcement. If the rule or contract specifies that that entity MUST do
>   so, that entity SHALL do so in a timely fashion. An Auction CANNOT be
>   initiated other than as described by a rule or contract.
>
>   An Auction CANNOT be initiated unless the announcer specifies all of
>
>           * the Auction's lots, in the order they will be awarded,
>           * the items in each lot,
>           * the Auction's Auctioneer,
>           * the Auction's Announcer,
>           * the Auction's minimum bid, and, optionally
>           * the Auction's currency
>
>   in the message initiating the Auction. An Auction also CANNOT be initiated
>   unless the Auctioneer is able to give away each item in each of the
>   Auction's lots.
>
>   If no currency is specified, it defaults to Shinies.
> }
>
> Create a power-1 rule titled "Bidding"
> {
>   A person authorized to bid on an Auction CAN do so by announcement,
>   specifying the amount of the Auction's currency to bid. A bid placed on an
>   Auction before it is initiated, or after it has ended, is INEFFECTIVE.
>
>   An attempt to place a bid which is less than the Auction's minimum bid is
>   INEFFECTIVE.
>
>   A person CAN withdraw their bid on an Auction by announcement. If a person
>   submits a bid on an Auction, all bids previously placed on that Auction by
>   that person are withdrawn.
>
>   A rule or contract defining an Auction CAN specify a class of players who
>   are authorized to bid on that Auction. If the rule or contract does not
>   specify a class of authorized bidders, any player is authorized to bid on
>   an Auction defined by a rule, and any party to a contract is authorized to
>   bid an Auction defined by that Contract.
>
>   A person SHALL NOT bid on an Auction if it would be impossible for em to
>   pay that amount at the conclusion of the Auction.
> }
>
> Create a power-1 rule titled "Auction End"
> {
>   An Auction ends 7 days after its initiation, or immediately if no bid has
>   been placed or withdrawn in the last 96 hours, or immediately if it is
>   terminated.
>
>   When an Auction ends, any bid placed by an entity which does not own enough
>   of the Auction's currency to pay the amount specified in the bid is
>   automatically withdrawn.
>
>   Once an Auction has ended, any further attempts to bid on that Auction or
>   to withdraw bids from that Auction are INEFFECTIVE.
>
>   Once the Auction has ended, the Auction's announcer SHALL announce
>   the end of the Auction in a timely fashion. In the same message, e
>   SHALL include the a list of all the bids on the Auction and the
>   winner(s) (if there are any) of the Auction.
>
>   A person's priority on an Auction is their position in the list of persons
>   who have bid on the Auction, sorted by the value of their non-withdrawn
>   bids in descending order. If two persons have placed non-withdrawn bids for
>   the same value, a player who placed their non-withdrawn bid first has a
>   higher priority than a player who placed their non-withdrawn bid at a later
>   time.
>
>   For each lot in the Auction, the winner of that lot is the player with the
>   highest priority on the Auction who has not won any previous lot. If there
>   are more lots than there are persons with non-withdrawn bids, the excess
>   lots are not won by any person.
>
>   The winner of a lot SHALL pay the Auctioneer the number of the Auction's
>   currency equal to eir bid, in a single payment, in a timely fashion. When e
>   does so, the Auctioneer SHALL transfer the items in that lot to that winner
>   in a timely fashion. If the Auctioneer is not a person, then a person
>   authorized to cause the Auctioneer to transfer those items SHALL do so in a
>   timely fashion after the winner pays the Auctioneer, instead.
> }
>
> Create a power-1 rule titled "Auction Termination"
>   {
>   Any player CAN terminate an Auction, by announcement, if the Auction has
>   not ended and the Auctioneer of that Auction cannot transfer any item
>   included in a lot in that Auction.
>
>   When an Auction is terminated, all bids on that Auction are withdrawn, and
>   then the Auction ends immediately.
> }
>
> If it exists, amend rule 2491, "Estate Auctions" to read in full:
> {
>   At the start of each month, if Agora owns at least one Estate, then the
>   Surveyor CAN and SHALL initiate an Estate Auction in a timely fashion.
>
>   The Auctioneer of an Estate Auction is Agora. The Announcer of an Estate
>   Auction is the Surveyor. The Starting Bid of an Estate Auction is 1 Shiny.
>
>   An Estate Auction has one lot for each Estate owned by Agora, containing
>   exactly and only that Estate. The Surveyor CAN freely determine the order
>   in which those lots will be awarded.
>
>   If an entity wins a lot in an Estate Auction, the Surveyor CAN, for each
>   Estate in the lot, and at most once per Estate per Estate Auction, cause
>   Agora to transfer each Estate to that entity.
> }
>
> //////////////////////////////////////////////////////////////////////
> ID: 7976
> Title:  A Mostest Ingenious Paradox
> Adoption index: 1.7
> Author: Alexis
> Co-authors: ais523
>
>
> Text in square brackets is not a part of this proposal and has no
> effect.
>
> Enact a new power-1 rule entitled "Win by Paradox":
>
>   If a CFJ about the legality or possibility of a game action, has been
>   assigned a judgment of PARADOXICAL continuously
>   for at least 7 days, and e has not done so already in respect of
>   that CFJ, then that case's initiator CAN, by announcement, win the
>   game.
>
>   A player who wins in this fashion SHOULD submit a proposal to
>   prevent the paradox from arising again.
>
> Amend rule 591 by replacing:
>
>   The valid judgements for an inquiry case are as follows, based on
>   the truth or falsity of the statement at the time the inquiry case
>   was initiated (if its truth value changed at that time, then its
>   initial truth value is used):
>
> with:
>
>   The valid judgements for an inquiry case are as follows, based on
>   the facts and legal situation at the time the inquiry case was
>   initiated, not taking into account any events since that time:
>
> [This is to prevent changing facts not related to truth or falsity, e.g.
> availability of information, from affecting outcomes.]
>
> and by replacing:
>
>   * DISMISS, appropriate if the statement is malformed, undecidable,
>     if insufficient information exists to make a judgement with
>     reasonable effort, or the statement is otherwise not able to be
>     answered with another valid judgement.
>
> with:
>
>   * DISMISS, appropriate if the statement is malformed, undecidable,
>     if insufficient information exists to make a judgement with
>     reasonable effort, or the statement is otherwise not able to be
>     answered with another valid judgement. DISMISS is not
>     appropriate if PARADOXICAL is appropriate.
>
> and by appending to the end:
>
>   * PARADOXICAL, appropriate if the statement is logically
>     undecidable as a result of a paradox or or other irresovable
>     logical situation. PARADOXICAL is not appropriate if IRRELEVANT
>     is appropriate, nor is it appropriate if the undecidability
>     arises from the case itself or in reference to it.
>
> [The reference to IRRELEVANT is to prevent multiple wins from the same
> paradox.]
>
> //////////////////////////////////////////////////////////////////////
> ID: 7977
> Title: Silver Ribbons
> Adoption index: 3.0
> Author: ATMunn
> Co-authors:
>
>
> Silver (S): At the start of each Agoran month, the Tailor CAN and SHALL
> initiate a Ribbon Auction in a timely fashion. The Auctioneer of a Ribbon
> Auction is Agora. The Announcer of an Ribbon Auction is the Tailor. The 
> Starting
> Bid of a Ribbon Auction is 1 Shiny. A Ribbon Auction has one lot, for the
> qualification for a Silver Ribbon. If an entity wins this lot, then e 
> qualifies
> for a Silver Ribbon, within that Agoran month.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7978
> Title: Gotta allow a win sometime
> Adoption index: 3.0
> Author: G.
> Co-authors:
>
>
> Amend Rule 2438 (Ribbons) by replacing:
>       While a person owns all types of Ribbon,
> with:
>       While a person owns either all types of Ribbon or 16 types of
>       Ribbon,
>
> [There are currently 15 types.  Silver would make 16.  Beyond that,
> adding new Ribbons provides win path options rather than raising
> the bar for everyone].
>
> //////////////////////////////////////////////////////////////////////
> ID: 7979
> Title: Plain Old Bribery
> Adoption index: 1.0
> Author: G.
> Co-authors:
>
>
> Every Player who cast a valid not-withdrawn unconditional ballot
> FOR this proposal earns a Black Ribbon.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7980
> Title: (No title)
> Adoption index: 1.0
> Author: ATMunn
> Co-authors: Alexis
>
>
> Amend rule 2496 "Rewards" by replacing the text "24 hours" with "7 days"
>
> ///////////////////////////////////////////////////////////////////////
> ID: pp1
> Title: Terrible Economic Hack Job
> Adoption index: 3.0
> Author: Alexis
> Co-authors:
>
>
> Repeal, in the order given, the following rules:
> - Rule 2489 (Estates)
> - Rule 2488 (The Surveyor)
> - Rule 2491 (Estate Auctions)
> - Rule 2490 (Estate Ballots)
> - Rule 2504 (The Agronomist)
> - Rule 2502 (Agoraculture)
> - Rule 2501 (Farm Rate)
> - Rule 2503 (Comestibles)
> - Rule 2526 (Sustenance Payments)
> - Rule 1885 (Zombie Auctions)
> - Rule 2506 (Blue Cards)
> - Rule 2483 (Economics)
> - Rule 2487 (Shiny Supply Level)
> - Rule 2496 (Rewards)
> - Rule 2498 (Economic Wins)
> - Rule 2497 (Floating Value)
> - Rule 2499 (Welcome Packages)
> - Rule 2516 (Passive Income)
> - Rule 2456 (The Treasuror)
> - Rule 2500 (Action Points)
>
> Amend rule 991 (Calls for Judgement) by replacing the first paragraph
> with:
>   Any person (the initiator) can initiate a Call for Judgement (CFJ,
>   syn. Judicial Case) by announcement, specifying a statement to be
>   inquired into.
>
> Amend rule 2445 (How to Pend a Proposal) by replacing the second
> paragraph with:
>   Any player CAN flip a specified proposal's imminence to "pending"
>   by announcement.
>
> Amend rule 2514 (Emotions) by replacing "other kind acts, such as
> paying shinies to other players or pending other players' proposals."
> with "other kind acts, such as helping others perform actions they
> cannot afford."
>
> Amend rule 2522 (Contract Lifecycle) by replacing "A person CAN create a
> contract by announcement by transferring 1 shiny to Agora, specifying
> the contract's text." with "A person CAN create a contract by
> announcement, specifying the contract's text."
>
> Amend rule 2166 (Assets) by replacing
>   A contract's text can specify whether or not that contract is
>   willing to receive assets or a class of assets. Generally, a
>   contract CANNOT be given assets it is unwilling to receive. If the
>   contract is silent on the matter, or if its willingness is
>   indeterminate or the subject of a inextricable conditional, the
>   procedure to determine its willingness is as follows:
>
>     1. If the contract appears to anticipate being given assets,
>        other than for sustenance (e.g. by authorizing parties to
>        spend the contract's assets), then the contract is willing to
>        receive all assets.
>
>     2. Otherwise, it is unwilling to receive all assets.
>
>   The previous paragraph (including the list) notwithstanding, a
>   contract CAN be given 1 shiny a month for its sustenance payment,
>   so long as it never has more than 1 shiny at a time.
> with
>   A contract's text can specify whether or not that contract is
>   willing to receive assets or a class of assets. Generally, a
>   contract CANNOT be given assets it is unwilling to receive. If the
>   contract is silent on the matter, or if its willingness is
>   indeterminate or the subject of a inextricable conditional, the
>   contract is unwilling to receive any assets.
>
> ///////////////////////////////////////////////////////////////////////
> ID: pp2
> Title: Terrible Economic Hack Job
> Adoption index: 3.0
> Author: Alexis
> Co-authors:
>
>
>
> Amend Rule 2516 (Passive Income) to read:
>
>   The Treasuror CAN, once each month, and SHALL, in a timely fashion
>   after the start of each month, publish a Payday Notice. The effect
>   of such a Notice is to:
>
>      1. Destroy all Shinies in Agora's possession.
>
>      2. Create 25 Shinies in the possession of each player.
>
>      3. For each office, if a single player held that office for
>         16 or more days in the previous month and did not receive
>         a card other than Green during that time for performance or
>         nonperformance of that office's duties, create 10 shinies
>         in the possession of that player.
>
>
> Amend Rule 2497 (Floating Value) to read:
>
>   Floating Value is a natural singleton switch, tracked by the
>   Treasuror.
>
>   The Treasuror CAN, once each month, and SHALL, in a timely
>   fashion after the start of each month, publish a valid Notice
>   of Agoran Productivity, containing eir best estimate of the
>   total number of shinies that were in Agora's possession at
>   the end of the previous month.  The Notice is invalid if the
>   estimate differs from the correct value by more than 10%, and
>   the error is publicly identified within one week of its
>   publication.
>
>   The effect of a valid Notice of Agoran Productivity is to flip
>   the Floating Value to the announced estimate.
>
>   The following Floating Derived Values are defined:
>
>   * Stamp Value: 1/5th of the Floating Value, rounded up.
>
>   * Pend Cost: 1/10th of the Floating Value, rounded up.
>
>   * CFJ Cost: 1/20th of the Floating Value, rounded up.
>
>   The Treasuror's weekly report includes all floating-derived
>   values defined by the Rules.
>
>
> Amend Rule 2498 (Economic Wins) by replacing:
>   If Agora owns at least as many Shinies as the current Stamp Value,
>   a player CAN, by announcement, destroy a Stamp e owns to cause
>   Agora to transfer the Stamp Value, in shinies, to emself.
> with:
>   A player CAN, by announcement, destroy a Stamp e owns to create,
>   in eir possession, a number of shinies equal the Stamp Value.
>   If the Stamp's creator was not the destroying player, half
>   the Stamp value (rounded up) in shinies are created in the
>   possession of the Stamp's creator.
>
> [Encourages stamp trading!!]
>
>
> Amend Rule 2499 (Welcome Packages) by replacing:
>   Agora transfers 50 shinies to em.
> with:
>   25 shinies are created in eir possession.
>
>
> Amend Rule 2483 (Economics) by replacing:
>   The Treasuror is the recordkeepor for shinies.
> with:
>   The Treasuror is an Office and the recordkeepor for shinies.
>
>
> Repeal Rule 2487 (Shiny Supply Level).
> Repeal Rule 2456 (The Treasuror).
> Repeal Rule 2500 (Action Points).
>
>
> Amend Rule 2445 (How to Pend a Proposal) by replacing:
>   a) spending 1 Action Point, OR
>
>   b) spending the current Pend Cost in shinies.
> with:
>   a) spending the current Pend Cost in shinies, OR
>
>   b) Without 2 Objections.  Players SHOULD object unless the
>      proposal consists entirely of bug fixes or minor
>      playability adjustments for the good of the game overall.
>
>
> Amend Rule 991 (Calls for Judgement) by replacing:
>   a) by announcement, and spending 1 Action Point, OR
>
>   b) by announcement, and spending the current CFJ cost in shinies,
>      OR
>
>   c) by announcement if e is not a player.
> with:
>   a) by announcement, and spending the current CFJ cost in shinies,
>      OR
>
>   b) Without 2 Objections.  Players SHOULD object unless paying
>      with shinies is a significant barrier to the Caller's
>      ability to seek a resolution to the controversy.
>
>
> Amend Rule 2496 (Rewards) to read in full:
>   A Reward is a specified amount of a currency associated with a
>   Reward Condition. For each time a player meets a Reward Condition,
>   e CAN claim the specified award, by announcement, exactly once
>   within 24 hours of meeting the Reward Condition.  When a player
>   'claims' a Reward, Agora transfers the specified amount of that
>   currency to the player, if Agora possesses sufficient currency to
>   do so.
>
> [The basic definition of "reward" is useful in general so we keep it].
>
> ///////////////////////////////////////////////////////////////////////

-- 
----
Publius Scribonius Scholasticus


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