I identify the lack of clarity in the distribution announcement as to the matters being decided, as the proposal numbers are unclear for voting and record keeping (for r107).
On Sun, 19 Nov 2017, Aris Merchant wrote: > I CoE my assignment of numbers to the below proposals, and assign the > ones shown below in their place as a revision. The previous numbers > were taken. > > 7979* G. 1.0 Plain Old Bribery G. 1 AP > 7980* ATMunn, [5] 1.0 [6] Alexis 1 AP > > -Aris > > On Sun, Nov 19, 2017 at 1:27 AM, Aris Merchant > <thoughtsoflifeandligh...@gmail.com> wrote: > > I hereby distribute each listed proposal, initiating the Agoran > > Decision of whether to adopt it, and removing it from the proposal > > pool. For this decision, the vote collector is the Assessor, the > > quorum is 4.0, the voting method is AI-majority and the valid options > > are FOR and AGAINST (PRESENT is also a valid vote, as are conditional > > votes). > > > > ID Author(s) AI Title Pender Pend > > fee > > --------------------------------------------------------------------------- > > 7973* Aris 1.0 Sky Pillars Aris OP [1] > > 7974* V.J. Rada 3.0 [2] Really minor fixes V.J. Rada 1 AP > > 7975* ATMunn, [3] 2.0 Auctions v6 ATMunn 1 AP > > 7976* Alexis, [4] 1.7 A Mostest Ingenious Paradox Alexis 2 sh. > > 7977* ATMunn 3.0 Silver Ribbons ATMunn 1 AP > > 7978* G. 3.0 Gotta allow a win sometime Corona 1 AP > > 7879* G. 1.0 Plain Old Bribery G. 1 AP > > 7880* ATMunn, [5] 1.0 [6] Alexis 1 AP > > > > The proposal pool currently contains the following proposals: > > > > ID Author(s) AI Title > > --------------------------------------------------------------------------- > > pp1 Alexis 3.0 Terrible Economic Hack Job > > pp2 G. 2.0 Minimal Econ reforms > > > > Legend: <ID>* : Proposal is pending. > > > > [1] Official Proposal, inherently pending > > [2] The value was provided as "3?". What exactly that means is above my pay > > grade, so this value is provisional. > > [3] o, Aris, nichdel, G. > > [4] ais523 > > [5] Alexis > > [6] Empty title > > > > A proposal may be pended for 1 AP, or for 1/20th the Floating Value > > in shines (see the Treasuror's report). > > > > The full text of the aforementioned proposals is included below. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7973 > > Title: Sky Pillars > > Adoption index: 1.0 > > Author: Aris > > Co-authors: > > > > > > It's hereby enacted > > (The name being redacted): > > > > If a player should leave the game, > > they will never be greeted with shame. > > Instead a pillar of memory will be built in the sky, > > it will last there forever, > > it never shall die. > > Tracked by whomever > > tracks tracker-less things, > > let's all watch the bountiful joy it brings > > to see the names of those gone before > > and the ways that they left, as they move into lore. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7974 > > Title: Really minor fixes > > Adoption index: 3.0 (provisional, see [2] above) > > Author: V.J. Rada > > Co-authors: > > > > > > Amend rule 2415 "Badges" by replacing the text "multiple persons for > > participating in specific event" with "multiple persons for > > participating in a specific event". > > > > Amend rule 2492 "Recusal" by adding a full stop after the text "1 - > > The CFJ becomes unassigned" > > > > Amend rule 2502 "Agoraculture" by adding a full stop after the text " > > When an Estate is transferred to Agora or to an Organization, its Farm > > switch is set to "unfarmed" immediately afterwards" > > > > Amend rule 1727 "Happy Birthday" by replacing the semicolon in "forego > > such a noble pursuit;" with a comma. (This change is made because the > > rest of the rule uses commas between paragraphs). > > > > Amend rule 2464 "Tournaments" by, in the text "A Tournament is > > governed by a special temporary title of the ACORN, created in > > accordance with its parent rule, which have binding control", > > replacing "have" with "has". (_A_ special title of the ACORN _has_ > > binding control). > > > > Amend rule 2446 "The Reportor" by adding a full stop after the text > > "The Reportor's reports are still subject to the requirements of rule > > 2143". > > > > Amend rule 2450 "Pledges" by, in the text "To "call in" a pledge" is", > > removing the third quotation mark. > > > > Amend rule 2525 "Interpreting Contracts" by replacing the text " A > > contract CANNOT punish a > > player for performing or failing protected action" with "A contract > > CANNOT punish a player for performing or failing to perform a > > protected action" > > > > Amend rule 2522 "Contract Lifecycle" by replacing the text "(where Y > > is the amendment limit limit)" with "(where Y is the amendment > > limit)". > > > > Amend rule 2523 "Contracts as Agreements" by replacing the text "as a > > mitigating or aggravating circumstances when awarding a card." > > with the text "as a mitigating or aggravating circumstance when issuing a > > card" > > > > Amend rule 869 "How to Join and Leave Agora" by replacing the text > > "any agreementwithout" with "any agreement without" > > > > Amend rule 2479 "Official Justice" by adding full stops after both of > > the following sentences > > "Summary Judgement is imposed on the Referee's own initiative, and not > > in response to any official proceeding" > > and > > "The Referee CANNOT impose Summary Judgement more than three time a week" > > > > Amend rule 2531 "Referee Accountability" by adding a full stop after > > the text "the ADoP SHALL initiate an election for the Referee within a > > timely fashion" > > > > Amend rule 683 "Voting on Agoran Decisions" by replacing the > > penultimate instance of "valid" with "invalid". > > > > Amend rule 2474 "Green Cards" by replacing the text "minor, > > accidental, and/or inconsequential infraction" with the text > > "minor, accidental, and/or inconsequential infractions". > > > > Also amend rule 2474 by replacing the word "'Tis" with "It is". > > > > Amend rule 2124 "Agoran Satisfaction" by replacing the text "4. if the > > action is to be performed With Notice or With T Notice." with "4. the > > action is to be performed With Notice or With T Notice" > > > > Amend rule 991 "Calls for Judgement", by replacing all instances of > > the word "Judgment" with "Judgement". > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7975 > > Title: Auctions v6 > > Adoption index: 2.0 > > Author: ATMunn > > Co-authors: o, Aris, nichdel, G. > > > > Create a power-2 rule titled "Auctions" > > { > > An Auction is a way for entities to give away items in exchange for > > a currency. Any rule or contract CAN permit (or require) Auctions to be > > initiated. > > } > > > > Create a power-1 rule titled "Lots" > > { > > Each Auction has one or more lots of items. > > > > A lot is a non-empty list of items to be transferred by a single Auction > > to > > a single recipient. > > } > > > > Create a power-1 rule titled "The Auctioneer" > > { > > Each Auction has an Auctioneer. > > > > The Auctioneer of an Auction is the entity that initiates that > > Auction, and describes all of the specifics of an Auction. All > > rules or contracts permitting Auctions to be initiated should > > specify an entity to be Auctioneer. If no Auctioneer is specified, > > the default Auctioneer for Auctions defined by the rules is Agora, and > > the default Auctioneer for Auctions defined by a contract is the > > contract itself. > > > > A clause in a Contract purporting to make an entity which is neither the > > Contract itself nor a party to the Contract the Auctioneer of an Auction > > defined by that Contract is INEFFECTIVE. > > } > > > > Create a power-1 rule titled "The Auction Announcer" > > { > > Each Auction has an Announcer. Only persons can be Announcers. > > > > If the Auctioneer of an Auction is a player, then that player is the > > Announcer of that Auction. > > > > Otherwise, the rule or contract defining an Auction CAN define the > > Announcer for that Auction. Rules to the contrary notwithstanding, no > > Contract can define a person as the Announcer of an Auction unless that > > person is a party to that Contract. > > } > > > > Create a power-1 rule titled "Auction Initiation" > > { > > An entity authorized by a rule or contract to initiate an Auction CAN do > > so > > by announcement. If the rule or contract specifies that that entity MUST > > do > > so, that entity SHALL do so in a timely fashion. An Auction CANNOT be > > initiated other than as described by a rule or contract. > > > > An Auction CANNOT be initiated unless the announcer specifies all of > > > > * the Auction's lots, in the order they will be awarded, > > * the items in each lot, > > * the Auction's Auctioneer, > > * the Auction's Announcer, > > * the Auction's minimum bid, and, optionally > > * the Auction's currency > > > > in the message initiating the Auction. An Auction also CANNOT be initiated > > unless the Auctioneer is able to give away each item in each of the > > Auction's lots. > > > > If no currency is specified, it defaults to Shinies. > > } > > > > Create a power-1 rule titled "Bidding" > > { > > A person authorized to bid on an Auction CAN do so by announcement, > > specifying the amount of the Auction's currency to bid. A bid placed on an > > Auction before it is initiated, or after it has ended, is INEFFECTIVE. > > > > An attempt to place a bid which is less than the Auction's minimum bid is > > INEFFECTIVE. > > > > A person CAN withdraw their bid on an Auction by announcement. If a person > > submits a bid on an Auction, all bids previously placed on that Auction by > > that person are withdrawn. > > > > A rule or contract defining an Auction CAN specify a class of players who > > are authorized to bid on that Auction. If the rule or contract does not > > specify a class of authorized bidders, any player is authorized to bid on > > an Auction defined by a rule, and any party to a contract is authorized to > > bid an Auction defined by that Contract. > > > > A person SHALL NOT bid on an Auction if it would be impossible for em to > > pay that amount at the conclusion of the Auction. > > } > > > > Create a power-1 rule titled "Auction End" > > { > > An Auction ends 7 days after its initiation, or immediately if no bid has > > been placed or withdrawn in the last 96 hours, or immediately if it is > > terminated. > > > > When an Auction ends, any bid placed by an entity which does not own > > enough > > of the Auction's currency to pay the amount specified in the bid is > > automatically withdrawn. > > > > Once an Auction has ended, any further attempts to bid on that Auction or > > to withdraw bids from that Auction are INEFFECTIVE. > > > > Once the Auction has ended, the Auction's announcer SHALL announce > > the end of the Auction in a timely fashion. In the same message, e > > SHALL include the a list of all the bids on the Auction and the > > winner(s) (if there are any) of the Auction. > > > > A person's priority on an Auction is their position in the list of persons > > who have bid on the Auction, sorted by the value of their non-withdrawn > > bids in descending order. If two persons have placed non-withdrawn bids > > for > > the same value, a player who placed their non-withdrawn bid first has a > > higher priority than a player who placed their non-withdrawn bid at a > > later > > time. > > > > For each lot in the Auction, the winner of that lot is the player with the > > highest priority on the Auction who has not won any previous lot. If there > > are more lots than there are persons with non-withdrawn bids, the excess > > lots are not won by any person. > > > > The winner of a lot SHALL pay the Auctioneer the number of the Auction's > > currency equal to eir bid, in a single payment, in a timely fashion. When > > e > > does so, the Auctioneer SHALL transfer the items in that lot to that > > winner > > in a timely fashion. If the Auctioneer is not a person, then a person > > authorized to cause the Auctioneer to transfer those items SHALL do so in > > a > > timely fashion after the winner pays the Auctioneer, instead. > > } > > > > Create a power-1 rule titled "Auction Termination" > > { > > Any player CAN terminate an Auction, by announcement, if the Auction has > > not ended and the Auctioneer of that Auction cannot transfer any item > > included in a lot in that Auction. > > > > When an Auction is terminated, all bids on that Auction are withdrawn, and > > then the Auction ends immediately. > > } > > > > If it exists, amend rule 2491, "Estate Auctions" to read in full: > > { > > At the start of each month, if Agora owns at least one Estate, then the > > Surveyor CAN and SHALL initiate an Estate Auction in a timely fashion. > > > > The Auctioneer of an Estate Auction is Agora. The Announcer of an Estate > > Auction is the Surveyor. The Starting Bid of an Estate Auction is 1 Shiny. > > > > An Estate Auction has one lot for each Estate owned by Agora, containing > > exactly and only that Estate. The Surveyor CAN freely determine the order > > in which those lots will be awarded. > > > > If an entity wins a lot in an Estate Auction, the Surveyor CAN, for each > > Estate in the lot, and at most once per Estate per Estate Auction, cause > > Agora to transfer each Estate to that entity. > > } > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7976 > > Title: A Mostest Ingenious Paradox > > Adoption index: 1.7 > > Author: Alexis > > Co-authors: ais523 > > > > > > Text in square brackets is not a part of this proposal and has no > > effect. > > > > Enact a new power-1 rule entitled "Win by Paradox": > > > > If a CFJ about the legality or possibility of a game action, has been > > assigned a judgment of PARADOXICAL continuously > > for at least 7 days, and e has not done so already in respect of > > that CFJ, then that case's initiator CAN, by announcement, win the > > game. > > > > A player who wins in this fashion SHOULD submit a proposal to > > prevent the paradox from arising again. > > > > Amend rule 591 by replacing: > > > > The valid judgements for an inquiry case are as follows, based on > > the truth or falsity of the statement at the time the inquiry case > > was initiated (if its truth value changed at that time, then its > > initial truth value is used): > > > > with: > > > > The valid judgements for an inquiry case are as follows, based on > > the facts and legal situation at the time the inquiry case was > > initiated, not taking into account any events since that time: > > > > [This is to prevent changing facts not related to truth or falsity, e.g. > > availability of information, from affecting outcomes.] > > > > and by replacing: > > > > * DISMISS, appropriate if the statement is malformed, undecidable, > > if insufficient information exists to make a judgement with > > reasonable effort, or the statement is otherwise not able to be > > answered with another valid judgement. > > > > with: > > > > * DISMISS, appropriate if the statement is malformed, undecidable, > > if insufficient information exists to make a judgement with > > reasonable effort, or the statement is otherwise not able to be > > answered with another valid judgement. DISMISS is not > > appropriate if PARADOXICAL is appropriate. > > > > and by appending to the end: > > > > * PARADOXICAL, appropriate if the statement is logically > > undecidable as a result of a paradox or or other irresovable > > logical situation. PARADOXICAL is not appropriate if IRRELEVANT > > is appropriate, nor is it appropriate if the undecidability > > arises from the case itself or in reference to it. > > > > [The reference to IRRELEVANT is to prevent multiple wins from the same > > paradox.] > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7977 > > Title: Silver Ribbons > > Adoption index: 3.0 > > Author: ATMunn > > Co-authors: > > > > > > Silver (S): At the start of each Agoran month, the Tailor CAN and SHALL > > initiate a Ribbon Auction in a timely fashion. The Auctioneer of a Ribbon > > Auction is Agora. The Announcer of an Ribbon Auction is the Tailor. The > > Starting > > Bid of a Ribbon Auction is 1 Shiny. A Ribbon Auction has one lot, for the > > qualification for a Silver Ribbon. If an entity wins this lot, then e > > qualifies > > for a Silver Ribbon, within that Agoran month. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7978 > > Title: Gotta allow a win sometime > > Adoption index: 3.0 > > Author: G. > > Co-authors: > > > > > > Amend Rule 2438 (Ribbons) by replacing: > > While a person owns all types of Ribbon, > > with: > > While a person owns either all types of Ribbon or 16 types of > > Ribbon, > > > > [There are currently 15 types. Silver would make 16. Beyond that, > > adding new Ribbons provides win path options rather than raising > > the bar for everyone]. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7979 > > Title: Plain Old Bribery > > Adoption index: 1.0 > > Author: G. > > Co-authors: > > > > > > Every Player who cast a valid not-withdrawn unconditional ballot > > FOR this proposal earns a Black Ribbon. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 7980 > > Title: (No title) > > Adoption index: 1.0 > > Author: ATMunn > > Co-authors: Alexis > > > > > > Amend rule 2496 "Rewards" by replacing the text "24 hours" with "7 days" > > > > /////////////////////////////////////////////////////////////////////// > > ID: pp1 > > Title: Terrible Economic Hack Job > > Adoption index: 3.0 > > Author: Alexis > > Co-authors: > > > > > > Repeal, in the order given, the following rules: > > - Rule 2489 (Estates) > > - Rule 2488 (The Surveyor) > > - Rule 2491 (Estate Auctions) > > - Rule 2490 (Estate Ballots) > > - Rule 2504 (The Agronomist) > > - Rule 2502 (Agoraculture) > > - Rule 2501 (Farm Rate) > > - Rule 2503 (Comestibles) > > - Rule 2526 (Sustenance Payments) > > - Rule 1885 (Zombie Auctions) > > - Rule 2506 (Blue Cards) > > - Rule 2483 (Economics) > > - Rule 2487 (Shiny Supply Level) > > - Rule 2496 (Rewards) > > - Rule 2498 (Economic Wins) > > - Rule 2497 (Floating Value) > > - Rule 2499 (Welcome Packages) > > - Rule 2516 (Passive Income) > > - Rule 2456 (The Treasuror) > > - Rule 2500 (Action Points) > > > > Amend rule 991 (Calls for Judgement) by replacing the first paragraph > > with: > > Any person (the initiator) can initiate a Call for Judgement (CFJ, > > syn. Judicial Case) by announcement, specifying a statement to be > > inquired into. > > > > Amend rule 2445 (How to Pend a Proposal) by replacing the second > > paragraph with: > > Any player CAN flip a specified proposal's imminence to "pending" > > by announcement. > > > > Amend rule 2514 (Emotions) by replacing "other kind acts, such as > > paying shinies to other players or pending other players' proposals." > > with "other kind acts, such as helping others perform actions they > > cannot afford." > > > > Amend rule 2522 (Contract Lifecycle) by replacing "A person CAN create a > > contract by announcement by transferring 1 shiny to Agora, specifying > > the contract's text." with "A person CAN create a contract by > > announcement, specifying the contract's text." > > > > Amend rule 2166 (Assets) by replacing > > A contract's text can specify whether or not that contract is > > willing to receive assets or a class of assets. Generally, a > > contract CANNOT be given assets it is unwilling to receive. If the > > contract is silent on the matter, or if its willingness is > > indeterminate or the subject of a inextricable conditional, the > > procedure to determine its willingness is as follows: > > > > 1. If the contract appears to anticipate being given assets, > > other than for sustenance (e.g. by authorizing parties to > > spend the contract's assets), then the contract is willing to > > receive all assets. > > > > 2. Otherwise, it is unwilling to receive all assets. > > > > The previous paragraph (including the list) notwithstanding, a > > contract CAN be given 1 shiny a month for its sustenance payment, > > so long as it never has more than 1 shiny at a time. > > with > > A contract's text can specify whether or not that contract is > > willing to receive assets or a class of assets. Generally, a > > contract CANNOT be given assets it is unwilling to receive. If the > > contract is silent on the matter, or if its willingness is > > indeterminate or the subject of a inextricable conditional, the > > contract is unwilling to receive any assets. > > > > /////////////////////////////////////////////////////////////////////// > > ID: pp2 > > Title: Terrible Economic Hack Job > > Adoption index: 3.0 > > Author: Alexis > > Co-authors: > > > > > > > > Amend Rule 2516 (Passive Income) to read: > > > > The Treasuror CAN, once each month, and SHALL, in a timely fashion > > after the start of each month, publish a Payday Notice. The effect > > of such a Notice is to: > > > > 1. Destroy all Shinies in Agora's possession. > > > > 2. Create 25 Shinies in the possession of each player. > > > > 3. For each office, if a single player held that office for > > 16 or more days in the previous month and did not receive > > a card other than Green during that time for performance or > > nonperformance of that office's duties, create 10 shinies > > in the possession of that player. > > > > > > Amend Rule 2497 (Floating Value) to read: > > > > Floating Value is a natural singleton switch, tracked by the > > Treasuror. > > > > The Treasuror CAN, once each month, and SHALL, in a timely > > fashion after the start of each month, publish a valid Notice > > of Agoran Productivity, containing eir best estimate of the > > total number of shinies that were in Agora's possession at > > the end of the previous month. The Notice is invalid if the > > estimate differs from the correct value by more than 10%, and > > the error is publicly identified within one week of its > > publication. > > > > The effect of a valid Notice of Agoran Productivity is to flip > > the Floating Value to the announced estimate. > > > > The following Floating Derived Values are defined: > > > > * Stamp Value: 1/5th of the Floating Value, rounded up. > > > > * Pend Cost: 1/10th of the Floating Value, rounded up. > > > > * CFJ Cost: 1/20th of the Floating Value, rounded up. > > > > The Treasuror's weekly report includes all floating-derived > > values defined by the Rules. > > > > > > Amend Rule 2498 (Economic Wins) by replacing: > > If Agora owns at least as many Shinies as the current Stamp Value, > > a player CAN, by announcement, destroy a Stamp e owns to cause > > Agora to transfer the Stamp Value, in shinies, to emself. > > with: > > A player CAN, by announcement, destroy a Stamp e owns to create, > > in eir possession, a number of shinies equal the Stamp Value. > > If the Stamp's creator was not the destroying player, half > > the Stamp value (rounded up) in shinies are created in the > > possession of the Stamp's creator. > > > > [Encourages stamp trading!!] > > > > > > Amend Rule 2499 (Welcome Packages) by replacing: > > Agora transfers 50 shinies to em. > > with: > > 25 shinies are created in eir possession. > > > > > > Amend Rule 2483 (Economics) by replacing: > > The Treasuror is the recordkeepor for shinies. > > with: > > The Treasuror is an Office and the recordkeepor for shinies. > > > > > > Repeal Rule 2487 (Shiny Supply Level). > > Repeal Rule 2456 (The Treasuror). > > Repeal Rule 2500 (Action Points). > > > > > > Amend Rule 2445 (How to Pend a Proposal) by replacing: > > a) spending 1 Action Point, OR > > > > b) spending the current Pend Cost in shinies. > > with: > > a) spending the current Pend Cost in shinies, OR > > > > b) Without 2 Objections. Players SHOULD object unless the > > proposal consists entirely of bug fixes or minor > > playability adjustments for the good of the game overall. > > > > > > Amend Rule 991 (Calls for Judgement) by replacing: > > a) by announcement, and spending 1 Action Point, OR > > > > b) by announcement, and spending the current CFJ cost in shinies, > > OR > > > > c) by announcement if e is not a player. > > with: > > a) by announcement, and spending the current CFJ cost in shinies, > > OR > > > > b) Without 2 Objections. Players SHOULD object unless paying > > with shinies is a significant barrier to the Caller's > > ability to seek a resolution to the controversy. > > > > > > Amend Rule 2496 (Rewards) to read in full: > > A Reward is a specified amount of a currency associated with a > > Reward Condition. For each time a player meets a Reward Condition, > > e CAN claim the specified award, by announcement, exactly once > > within 24 hours of meeting the Reward Condition. When a player > > 'claims' a Reward, Agora transfers the specified amount of that > > currency to the player, if Agora possesses sufficient currency to > > do so. > > > > [The basic definition of "reward" is useful in general so we keep it]. > > > > /////////////////////////////////////////////////////////////////////// >