On Mon, Jul 7, 2008 at 3:23 PM, Benjamin Schultz <[EMAIL PROTECTED]> wrote: > On Jul 7, 2008, at 12:52 PM, Quazie wrote: > >> Without 3 proto-objections I proto-change the AAA contract as follows: >> --- >> Add the following after point f. within the 6th section of the AAA >> contract: >> " g. A farmer CAN harvest any 4 consecutive numbers and specify >> another farmer. As soon as possible after doing so the SoA shall >> select a random, non-upgraded, land owned by the specified Farmer. >> This land shall become an upgraded version of that land. Upgraded >> lands shall be denoted with a ^." >> >> Add the following to the end of section 8: >> "An upgraded Digit Ranch produces 2 crops a week" >> >> Add the following to the end of Section 9: >> "An upgraded mill produces 2 crops of the specified type per milling" > > An upgraded Ranch should require 2 WRVs / month (possibly distributed as 1 > WRV every half month). I think the upgraded Mill is too powerful, though. > > ----- > Benjamin Schultz KE3OM > OscarMeyr >
The thought was that a negative counter part could exist for each where either the land/mill doesn't work half the time, or with the spending of a crop by any other player the action wouldn't work (to reduce randomness on BobTHJ)