On Mon, Jul 7, 2008 at 3:23 PM, Benjamin Schultz <[EMAIL PROTECTED]> wrote:
> On Jul 7, 2008, at 12:52 PM, Quazie wrote:
>
>> Without 3 proto-objections I proto-change the AAA contract as follows:
>> ---
>> Add the following after point f. within the 6th section of the AAA
>> contract:
>> " g. A farmer CAN harvest any 4 consecutive numbers and specify
>> another farmer.  As soon as possible after doing so the SoA shall
>> select a random, non-upgraded, land owned by the specified Farmer.
>> This land shall become an upgraded version of that land.  Upgraded
>> lands shall be denoted with a ^."
>>
>> Add the following to the end of section 8:
>> "An upgraded Digit Ranch produces 2 crops a week"
>>
>> Add the following to the end of Section 9:
>> "An upgraded mill produces 2 crops of the specified type per milling"
>
> An upgraded Ranch should require 2 WRVs / month (possibly distributed as 1
> WRV every half month).  I think the upgraded Mill is too powerful, though.
>
> -----
> Benjamin Schultz KE3OM
> OscarMeyr
>

The thought was that a negative counter part could exist for each
where either the land/mill doesn't work half the time, or with the
spending of a crop by any other player the action wouldn't work (to
reduce randomness on BobTHJ)

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