Proposal "A Perpepuum mobile is possible" (AI=2, II=2, distributable via
fee)

{{{
Enact a new Rule with power=2 entitled "Perpepuum mobile":

    The Perpepuum mobile (PM) is a person and active player. The PM cannot
be deregistered or become inactive, rules to the contrary notwithstanding.

    Powering the PM means awarding the PM two ergs. If the PM does not
possess any ergs and has not possessed any ergs the previous 14 days, the
PM is powered 5 times. The Lab Labour who powered the PM most this week is
known as the Power Spender for this week.

    Any Lab Labour except the PM may act on behalf of the PM, if a Rule
explicitly defines a Behalf of the PM action (bot-PM act). Defining a
bot-PM act is secured. The player who acts on behalf of the PM is known as
the Energy Spender of that bot-PM act.

    The physicist is an office and should be held by the PM. Its weekly
report contains how often and by whom the PM has been powered, who is the
Energy Spender and a list of all bot-PM actions of the previous seven days.

    If a bot-PM action explicitly states the Energy Spender has to pay a
fee to perform that action, the PM pays an equal high fee (and possibly an
additional fee) before the action is performed. If the PM is not able to
pay such a fee, the action is not performed and the Energy Spender MAY NOT
perform an bot-PM act for the following fourteen days. E is known as a
destructor for this time.

    The physicist’s report contains a list of all destructors and Lab
Labours. Attempting to perform a bot-PM act while being a destructor or not
a Lab Labour is a Class-2 crime of destroying. Attempting to perform a
bot-PM while being a destructor and not a Lab Labour is a Class-3 crime of
destroying the whole laboritory. 


Enact a new Rule with power=2 entitled "Behalf of the PM actions":

    If a bot-PM act causes the PM to earn or award one or more capacitors,
Patent Titles or Ribbons these entities are additionally earned or awarded
by the Energy spender of that bot-PM-act.

    If a bot-PM act (the proposing action) causes to submit a proposal and
that proposal causes the PM to earn a number of farads, the Energy Spender
of the proposing action is awarded an equal number of capacitors instead.

    If in any of the above cases the Energy Spender who would award or
earn any entity cannot be determined unambiguously, the player who performs
the latest bot-PM act awards or earns these entities.

    If one or more rests would be created in the PM’s possession, an equal
number of rests is created in the treasonous Energy Spender’s possession
instead. The treasonous Energy Spender is the Energy Spender whose bot-PM
act has been most important for the creation of said rest(s), which means
(for example) that bot-PM act has violated a Rule or was decisive to to
cause the PM to hold an office and the PM fails to pull a duty of that
office.

    The following are the bot-PM acts: A Lab Labour CAN on behalf of the
PM ...

    * ... cause any player to become a Lab Labour for the following week
for a charge of 2 ergs or for a charge of 1 erg if e is the Power Spender.

    * ... perform a fee-based action for a charge of one erg. (So, if a
fee-based action requires a charge of N ergs, the Power Spender spends one
erg and the PM spends N+1 ergs.) If performing this action would cause any
player to lose one or more rests, it is ineffective instead.

    * ... announce a set of public announcements for a charge of one erg.

    * ... vote on a ordinary decision whether to adopt a proposal for a
charge of 2+i (or 1+i, if e is the Power Spender) ergs where i is the
Interest Index of the decision. This means the voting limit of the Energy
Spender is increased by the voting limit the PM would have on said decision
if it were an eligible voter. If a player has performed this action,
another player CAN NOT perform this bot-PM act for the same decision.


Amend Rule 2282 "Energy" by replacing the text

    For each capacitor destroyed in item (a), an erg is awarded to its
former owner.
    
with:
    
    For each capacitor destroyed in item (a), an erg is awarded to its
former owner and for each erg destroyed in item (a), it’s former owner
becomes a Lab Labour for this week and e powers the PM once.
   

Amend Rule 2284 "Fee-based actions" by adding:

    - A Player CAN become a Lab Labour for the following seven days for a
charge of two ergs.

    - A Player CAN power the PM for a charge of one erg.

[What does this do? Well, imagine what could be done with a player who
possesses lots of ergs and is controllable by a few ergs. To give some
examples: The fan/team mechanism becomes much more interesting, "voting"
via the PM is nice and objections, supports etc. can be "bought" for a low
fee.] 
}}}

Is this similar to the AFO? I have not read the proposal/rule of that
player, because I did not want to get inspirated by it, I want to create
something different.

I am bad in imagining names, am I? Other ideas for PM, Energy Spender,
Power Spender, Lab Labour, Destructors and bot-PM acts? Well, does the
definition of bot-PM acts and performing such action work? The part
defining rests and the one defining the Physicst office could be worded
better, I assume. Any suggestions?

Besides, in the future more and more bot-PM acts should be created but we
should start with only a few ones.

--
Keba

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