On Sun, Nov 6, 2011 at 4:19 PM, Sean Hunt <scsh...@csclub.uwaterloo.ca> wrote:
> I create a Promise with the following text, and then cash it: {{I cash
> this Promise. This Promise is not destroyed by being cashed.}}
>
> I CFJ {Agora is stuck in an infinite loop.}

Gratuitous: generally, sequences of actions are considered to take
place in a single instant, as long as they don't contain any explicit
time delays. Therefore, following game custom, it seems most likely
that the loop, despite being infinite, took place entirely within a
single instant and is no longer taking place.

—Tavros Nitram

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