I don't think that would help much - as far as I recall, the recent liar's 
paradox wins all involved actions anyone could have taken by announcement.

Sent from my iPhone

On Jul 25, 2012, at 2:05 PM, ais523 <callforjudgem...@yahoo.co.uk> wrote:

> On Wed, 2012-07-25 at 13:55 -0700, Kerim Aydin wrote:
>> Because it's far too easy.
>> 
>> For example, using the very first paradox as an example, it was realized
>> that by playing a sequence of cards, a paradox would be created.  It 
>> turned out that at least three people independently discovered it and were 
>> quietly waiting to have the right cards to set it up, which made one of
>> the cards desirable for otherwise unexplainable reasons.  It was Fun.
>> 
>> If it had just been: "Hey, if I play XYZ cards it's a paradox, therefore
>> I win", it's not really fun.
>> 
>> Also, in some cases, the point of illegality is to stop someone from
>> doing something for a win.  If the threat of illegality prevents 
>> someone from setting up a hypothetical; again, it's an effective
>> block.
> 
> Oh, I see. I think the best fix would be to only allow hypothetical
> actions that the initiator could perform in the current gamestate,
> rather than hypothetical actions by anyone else or hypothetical
> gamestate.
> 
> Perhaps you could word it in the form of promises, i.e. a win by paradox
> would be if you had a promise (possibly/probably self-authored) that
> would cause a paradox if cashed. That avoids gamestate damage, while
> forcing the ability to actually set that damage up.
> 
> -- 
> ais523
> 

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