omd wrote: > I don't think that would help much - as far as I recall, the recent liar's > paradox wins all involved actions anyone could have taken by announcement.
Well, not *all* paradoxes need be interesting to set up, and it did point out the problem with introducing "knowledge" and "truth" into specific crime language for ratification. (besides, I think that judgement was wrong though I wasn't paying enough attention that particular week to appeal). ais523 wrote: > > Oh, I see. I think the best fix would be to only allow hypothetical > > actions that the initiator could perform in the current gamestate, > > rather than hypothetical actions by anyone else or hypothetical > > gamestate. One way might be to make it clear that, if a player cannot immediately and directly perform something e CFJs about, then it crosses the line to "overly" hypothetical (R591) and becomes IRRELEVANT. -G.