On 28 June 2013 05:49, Steven Gardner <steven.gard...@monash.edu> wrote: > What I'd be looking for is a ruleset which fixes bugs likes changing rule > numbers, defines simultaneity, incorporates some lessons about pragmatism in > a minimally committal way and generally leaves the rest open for players to > explore politics and law and not bug-fixes and mechanics.
I've actually started the project you suggest of designing an ideal inital ruleset for blitz style play. I would be interested to read how you might phrase your "lessons about pragmatism". -- Walker