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Publius Scribonius Scholasticus
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> On Aug 23, 2017, at 12:47 AM, Kyle Anderson <kyescott5...@gmail.com> wrote:
> 
> I was actually given my 50 Shinies, as Owen pointed out earlier. The issue is 
> regarding the next player who registers. Unless your intent is to give me 
> more Shinies in addition to the 50 I received in the Welcome Package, in 
> which case I have no objection!
> 
> -K
> 
> From: V.J Rada
> Sent: Tuesday, August 22, 2017 10:42 PM
> To: Agora Nomic discussions (DF)
> Subject: Re: DIS: Re: BUS: Registering
> 
> No that's correct, I was assuming it was all one rule but of course
> nichdel had the foresight to avoid negative integers.
> 
> I think it's possible to deregister ienpw III, tmanthe2nd and Zachary
> Watterson on the grounds that I've been around longer than a month and
> have never to my knowledge seen them. That money could be used to give
> K money.
> 
> On Wed, Aug 23, 2017 at 2:35 PM, Owen Jacobson <o...@grimoire.ca> wrote:
> >
> >> On Aug 23, 2017, at 12:27 AM, V.J Rada <vijar...@gmail.com> wrote:
> >>
> >>>>> As an academic question, how do the current rules resolve welcome 
> >>>>> packages when Agora holds less than 50 shinies? K’s welcome package is 
> >>>>> complete, but there aren’t enough shinies left for the next one.
> >>
> >> I assume the parts of the rules banning negative transfers conflicts
> >> with the part of the rules demanding a transfer of 50 shinies and the
> >> conflict of rules provisions control. The welcome package rule is
> >> "Assets" with power 3. I think without looking that the same rule bans
> >> negative transfers and does so earlier? So the later provision
> >> overrides the earlier & puts Agora into debt? Does that make CFJs
> >> actually give you money?
> >
> >
> > I believe that CFJs, as currently implemented, cannot change the game 
> > state, only clarify ambiguous states. If it appears that CFJs create 
> > shinies de novo, then you should try it and find out, I guess.
> >
> > So here’s my theory:
> >
> > Under the previous implementation of shinies, it was possible for Agora to 
> > have a negative balance, because Agora’s balance was a switch taking 
> > integer values. The current implementation is in terms of the Assets rules, 
> > though, and I’m fairly sure that rule 2166 (“Assets”, power 3) does not 
> > permit the existence of a negative number of a fungible asset:
> >
> >> An asset is an entity defined as such by the ruleset (hereafter its 
> >> backing document), and existing solely because its backing document 
> >> defines its existence.
> >
> > Agora’s “balance” is a straight count of the number of distinct Shinies it 
> > holds, not an abstract quantity; as a count, it must be non-negative.
> >
> > Since rule 2499 (“Welcome Packages”) has power 1, it cannot override rule 
> > 2166. Rule 2499 only authorizes welcome packages of exactly 50 shinies, 
> > specifically to be transferred from Agora, so I -think- that no welcome 
> > packages are possible while Agora’s balance is below 50.
> >
> > Anyone see any holes in this?
> >
> > -o
> >
> 
> 
> 
> --
> From V.J Rada
> 
> 
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